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Messages - Sirrus

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8086
Off Topic / Re: YouTube HD?
« on: April 12, 2009, 03:37:57 PM »
What a shameless plug.

8087
Gallery / Re: War Rages On ''Building 6''
« on: April 12, 2009, 03:30:46 PM »
Looks like you needed to work around a corrupted save file, ha ha.

Nice work. I love the compliments to the architectural style of building six.

8088
Games / Re: Spore: Galactic Adventures.
« on: April 12, 2009, 08:42:31 AM »
Yeah- my main beef with the original Spore is that you couldn't really do creature stage level interaction on the space stage :|

8089
Off Topic / Re: Posting delay time. It's so annoying!
« on: April 12, 2009, 08:41:40 AM »
I only encounter this every now and again. Mostly when I'm on a roll.

The thing that really pisses me off is that PM's count too.

8090
Clan Discussion / Re: We Build Stuff- We've got things in the pot.
« on: April 12, 2009, 08:34:33 AM »
Is there spaghetti?
If by spaghetti you mean a very important PM that I need you to read and respond to thoughtfully, than yes.

8091
General Discussion / Re: Physics override override.
« on: April 12, 2009, 08:02:31 AM »
Badspot intentionally makes things so people have as few ways as possible to turn the game into stuff.  Brick physics will always be disabled once your computer starts to show a noticeable performance difference.  You might see some tweaks in a future version which make the physics more efficient; otherwise, get better hardware.
This is all well and good, but I feel like my computer could do more? I do really well with a lot of new games, but the physics cut out whenever bricks move far away from where they started.

8092
Games / Re: Tertris on the Ds. -EPIC-
« on: April 11, 2009, 10:36:52 PM »

8093
Off Topic / Re: Just saw The Matrix.
« on: April 11, 2009, 10:27:40 PM »

8094
Games / Re: Tertris on the Ds. -EPIC-
« on: April 11, 2009, 10:25:38 PM »
I have this game :D

It's okay.

8095
Clan Discussion / Re: We Build Stuff- We've got things in the pot.
« on: April 11, 2009, 10:24:19 PM »
We've still got things in the pot.

Just thought I'd let everyone know.

8096
General Discussion / Physics override override.
« on: April 11, 2009, 10:23:53 PM »
Is there any way to force physics to not cut out if framerates will turn for the worst if it continues to operate?

8097
General Discussion / Re: Build Problem-Elevator
« on: April 11, 2009, 10:16:02 PM »
They aren't hard. They just take time. One simple event isn't going to get you out of velocity. If your new, yes it's hard.
I mean it's nice and all, it just takes ever to set up how high the vertical velocities need to be and setting up delays in floor disappearing.

More trouble than it's worth, IMO.

8098
Off Topic / Re: Just saw The Matrix.
« on: April 11, 2009, 09:22:36 PM »
Dude, this movie came out over ten years ago.

8099
General Discussion / Re: Build Problem-Elevator
« on: April 11, 2009, 08:55:26 PM »
Velocity events are hard, and setplayertransform is the easy way out.

Unfortunately, in this situation, there is no middle ground.

8100
Gallery / Re: Pah1023's TOP SECRET ROOM Blockontosh app.
« on: April 11, 2009, 08:53:28 PM »

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