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Messages - Sirrus

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9106
Games / Re: GC memory card issues
« on: January 24, 2009, 10:19:36 AM »
Fixed.

Small mistake in my post there: we put it in our Wii, didn't work. We tried deleting the file and starting it on a real GC, and it worked.

Why are you guys talking about MadCatz stuff, anyways? This was an official 1019 block memory card.
Oh, sorry. Just had a memory card horror story to share.

9107
Gallery / Re: A hodgepodge of saves.
« on: January 24, 2009, 10:18:18 AM »
You already have them, they're the Default Saves that come with Blockland I believe, just loaded all Together so that it comes up like that.


Nah, there's a lot of stuff I got off servers and build myself in there.

9108
Creativity / Re: First flash animation test
« on: January 24, 2009, 10:17:38 AM »
Prepare to feel the disappointment of a blam.

Edit: Oh yeah, Newgrounds beat me to it.

9109
I have a few ideas, but for the being I'm going to keep going.

I added more to the auditorium/restaurant lobby including chandeliers. I think it's kind of busy, but that's me.



I also fleshed out the bump-out area in the middle of the tower.



And the new floor is ready to go.


Don't know what I'm going to do yet, though.


Quote
Edit: Also, I recommend getting rid of the floors and leaving the Internal Design until the end. I think what we want to go with First is a Shell so your Turtle isn't Exposed. Or else the Windows will Screw with them, as will mostly everything outside, so what you want to do is save the Easiest for last.

I thought about doing this, but it is so hard to come back and put floors in. It's easier to incorporate the floors and some of the interior as I go up, plus it gives me a better sense of accomplishment.

9110
Help / Can't F8 D:
« on: January 24, 2009, 09:26:32 AM »
I've tried changing keys and restarting the game.

Air.

Help?

9111
General Discussion / Re: Megashot Ingame Quality?
« on: January 24, 2009, 09:22:52 AM »
Enabling the "Anisotropic Filter" for the Catalyst Control Center messes up all the 2D graphics and text especially in-game, even though it says it's only for 3D.
I have it enabled at 16 passes, and everything looks fine.

9112
General Discussion / Re: v11 Physics: 2x2 Discs
« on: January 24, 2009, 09:08:36 AM »
VV45689 posted it. How in the world would he know?

9113
Off Topic / Re: Billy Mays or Vince Offer?
« on: January 24, 2009, 09:05:18 AM »
You're going to love Vince Offer's nuts.

9115
General Discussion / Re: v11 Physics: 2x2 Discs
« on: January 24, 2009, 08:53:37 AM »
Do want!

I feel V11 approaching.

9116
Gallery / Re: A hodgepodge of saves.
« on: January 24, 2009, 08:51:53 AM »
Me and Ethan did better.
I couldn't get my brick count higher, I was trying to outdo you :P.

9117
Games / Re: Powder Toy
« on: January 23, 2009, 10:51:20 PM »
Sirrus.

9118
Off Topic / Re: The future
« on: January 23, 2009, 10:34:22 PM »
Hai guise.

I'm in the future :d

9119
Yep. I just went into Badspot's Block Party.

Sorry.

9120
Games / Re: Powder Toy
« on: January 23, 2009, 10:22:32 PM »
I worked for about a half hour and eventually had a single spark flamethrower with automated fuel release.

Kind of hard to explain, I'll post a picture if someone wants.

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