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Games / Re: Rift™ - The new WoW?
« on: March 22, 2011, 04:41:20 PM »
Rift has built upon and improved it. They have the new rift and invasion and conquest system with dynamic worlds. If you ignore the invasions they eventually take over and destroy towns and multiply larger and larger. The invasions and conquests are also pretty unique and the most fun I've ever had in an MMO. So I would like to know what you classify as building upon and improving it?
Also WoW is the poster boy of unoriginality. The only thing they have that they didn't steal is the dungeon finder tool and cross server play, which is more of a convenience than an improvement, and it was merely to make up for the fact that no one dungeons or PVPs under 85 because they gave no motivation to do so. I can't name anything else WoW has that wasn't in previous games. Also to assume WoW is popular because it is a model MMO is stupid, it is popular because it is insanely easy and easy is what the majority wants. WoW even added achievements solely because WAR came out and everyone loved the achievement system it had.
Also WoW is the poster boy of unoriginality. The only thing they have that they didn't steal is the dungeon finder tool and cross server play, which is more of a convenience than an improvement, and it was merely to make up for the fact that no one dungeons or PVPs under 85 because they gave no motivation to do so. I can't name anything else WoW has that wasn't in previous games. Also to assume WoW is popular because it is a model MMO is stupid, it is popular because it is insanely easy and easy is what the majority wants. WoW even added achievements solely because WAR came out and everyone loved the achievement system it had.