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Messages - tommy631

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391
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 06, 2012, 12:24:34 AM »
I don't think I ever explained how the lanterns work

392
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 05, 2012, 08:36:36 PM »
More than likely no hats

393
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 05, 2012, 12:25:18 PM »
Good luck getting a game that isn't an FPS, RTS, or Source game on Steam.
nothing more could be wrong with this statement

394
Creativity / Re: Hawf draws stuff
« on: July 04, 2012, 10:31:02 PM »

http://steamcommunity.com/sharedfiles/filedetails/?id=80214424&searchtext=
Finally finished my Eastern Desperado Set
Hope you guys all like it :)

395
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 04, 2012, 08:30:37 PM »
Sleeps nine and but it doesn't have a bathroom or a kitchen.
dude it has 3 bathrooms and two kitchens

396
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 04, 2012, 01:38:52 AM »
We have a map sketch on the dev log, it's pretty big

397
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 04, 2012, 01:25:16 AM »
I liked Soukuw's left4dead2 scavenge idea better

398
Games / Re: The Stanley Parable - SCOURCE MOD, SORRY TOMMY
« on: July 04, 2012, 12:35:39 AM »
That's better

399
Games / Re: The Stanley Parable - Gmod game
« on: July 04, 2012, 12:31:41 AM »
The Stanley Parable isn't a gmod game mode it's a source mod, get your facts right

But it's a very good mod I must add and recommend it to anyone

400
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 04, 2012, 12:30:28 AM »
Unless play testing determines if it would be required.
Lanterns will never damage stalkers.

Ever

So stop suggesting it, but we probably will need more game mode suggestions.

401
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 03, 2012, 07:54:32 PM »
Fuse boxes are delayed one minute once shut down

402
Creativity / Re: Hawf draws stuff
« on: July 03, 2012, 07:51:18 PM »
how much do you charge for commissions?
10$ for paintings 5 for lineart

403
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 03, 2012, 03:53:21 PM »
Heres what i'm expecting:
pusillanimous individual "Husks" staying in light while the "Stalkers" cannot go to them.

edit: i'm stupid
See* fuse boxes

404
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 03, 2012, 03:12:36 PM »
Did you buy the full unity licence thing with the fancy mod tools and all that stuff?
I'm not coding it
someone named Jason Lau is
he's doing a pretty good job too

405
Games / Husk - Hide & seek in the dark except you die
« on: July 03, 2012, 12:39:48 PM »
HUSK

What is Husk?
Husk was a game concept I started developing about a year ago, it's until now I have finally been able to pick it up and start getting some development done.

How is Husk played?
Husk is a multiplayer first person "horror" game, playing off the old rules Hide & Seek and typical Cat & Mouse style gameplay. One player is "It" in this case the Stalker, the Stalker's objective is to hunt down and kill every Husk. Husks are al the other players, through out rounds on the game they are helpless and can only run away from the Stalker.

Players play on a dark unlit map, players can turn on lights in other rooms however they can only have 3 rooms lit at a time. The Stalker can't go into a lit room or he will start to take damage. The Husk's objective is to kill the Stalker by luring him into lit rooms. The Stalker can shut off the entire maps power by using a fuse box. Husks can turn the power back on by using another Fusebox.

You can read the original concept document on the Dev blog

Where can I find this Dev blog?
Right here http://huskdev.tumblr.com/

Will you be taking up Alpha/Beta testers?
Yes, the Blockland forums will probably get first pick since this is where the project was sort of first talked about.
However, I'm not taking applications at the moment since we're only in pre alpha stages.

How is Husk being made?
Husk is being modelled and animated in Blender, and coded in C# and JavaScript using the Unity engine.

Screen Shots
Pre Alpha Builds



HELP WANTED



If you can help in anyway with coding or modelling assets (preferably coding)
then please leave me a message on the Dev blog

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