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Messages - kiwibear

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61
Add-Ons / Re: Updated: Vannila Warfare Pack
« on: September 06, 2014, 03:51:47 PM »
pictures for lazy people







they aren't horrible, but tbh there's much better weapon packs out there you could use.

62
Gallery / Re: My Pirate Ship Island!
« on: August 19, 2014, 09:52:06 PM »
doesn't look much like a pirate island when its flying british flags lol

jokes aside this is really nice

63
Games / Re: Unturned 2 - Zombie Apocalypse Game (kinda like dayz ya)
« on: July 30, 2014, 05:25:44 AM »
My only complaint right now is the size of the map, other than that it's pretty fun for a little while.

64
oh lol, makes sense then

65
I wanna say that the railgun projectile should be a lot faster but if it was it'd be really overpowered

66
the handling on this is really neat

67
Add-Ons / Re: Filipe1020's Add-Ons Topic - RE-DOWNLOAD THE HYDRIC
« on: July 09, 2014, 07:33:43 PM »
the sounds are a bit underwhelming if im honest but its cool nonetheless

68
Creativity / Re: The new and improved 3D model topic!
« on: July 09, 2014, 07:08:57 PM »
because they are real does not mean I'm obligated to like it
because you don't like it doesn't mean he's obligated to move it forwards.

69
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: July 03, 2014, 10:15:58 PM »
I feel like if you add items to this it'll just end up as some generic mario kart clone even more than it already is.

70
Gallery / Re: After the flash: Ramanis. (WIP)
« on: June 30, 2014, 10:39:24 PM »
The terrain looks really flat and boring everywhere, and the trees are just kinda bleh

71
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: June 18, 2014, 06:05:56 AM »
I just realized that when making a track for the superhover kart you're gonna have to have killzones on all six sides of the track lol, or depending on how the track is laid out

72
Add-Ons / Re: Dueling Weapons - [Version 2.3 Fix is out! New Update!]
« on: June 13, 2014, 03:01:32 AM »
Could just make the models appear on your hips or back or whatever when they're unequipped.

73
it's gonna have to be unarmed cause im lazy but ok







i should use this ship more often. though usually i end up being the only one with a bunch of big ships and then nothing happens cause of it

74
well people should be able to post their stuff here regardless. thats what the gallery's for, and it keeps it all in one place.

as for ships

Kurant heavy capital ship fully armed
It's got 7 main hardpoints, I think 6 broadside hardpoints on gents server, and then 1 great big turret in the middle.


Nibiru / Eminence heavy capital ship in PMC colors
This one's got 13 turret hardpoints, 6 broadside and then a quad barreled beam cannon in the front that runs down the spine of the ship


Draxis heavy capital ship
17 turret hardpoints and three MAC cannons in the front
there's actually 3 variants of this, the one below, one with a single use fighter carrying rack, and one with a single MAC cannon that fires corvette sized shells


Avatar destroyer loaded up with particle accelerator artillery turrets
It's only got 4 turret hardpoints, used to have two broadside ones but their placement didn't make sense.


Predition and Deacon frigates respectively
Predition has 1 turret hardpoint and 4 light slots, Deacon's just got 4 light slots that're equipped with light beam turrets by default, and its big ion cannon


From left to right, Pulsar autocannon corvette, Pulsar flak corvette, Torrent flak corvette, and then IR's air superiority fighter and heavy drone fighter


got a lot more but idk if they're all worth posting

75
so this topic's a thing now ok
What exactly is mini empires? I want to play it, but I am hoping it's just building mini stuff.
it's a mock RTS RP thing with turn based combat
at least thats how we play it.

there's also sometimes lots of arguing but we won't get into that

also this topic should probably just be a megathread for mini empires in general cause there's been so many topics about it that die after 3 days

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