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Messages - kiwibear

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76
Add-Ons / Re: BF3 Pack Links
« on: June 10, 2014, 12:31:41 AM »
These wouldn't be so bad despite the models if they actually functioned logically. The models aren't that bad, they just aren't anything amazing.

77
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: June 06, 2014, 09:50:13 PM »
Superhover looks like it's gonna be really fun

78
Add-Ons / Re: Tanks [ANGLERFISH TANK] [Image Heavy]
« on: June 04, 2014, 01:31:28 AM »
The Spruce Goose?
I actually went and saw it at whatever that air museum is called and it's unbelievably huge.

79
Gallery / Re: Physics.. (Post your Pics, and Vids)
« on: May 28, 2014, 03:57:35 AM »


physics

oh wait i have more




80
Add-Ons / Re: Tanks [ANGLERFISH TANK] [Image Heavy]
« on: May 12, 2014, 11:34:00 PM »
I wonder how many people know what its from lol

81
Modification Help / Re: Eldorado's Classic Vehicle Garage
« on: May 12, 2014, 04:26:48 PM »
Let him finish that car dude, it's like that all the time, you guys can't see a vehicles topic that one of the first posts is "MAKE A OLD AMERICAN CAR PLEASE"
obviously the people who make mods for blockland can stuff them out endlessly without ever stopping or taking a break, right?

82
Sorry, we were testing it at like 3 AM and I didn't get around to posting that until yesterday so I don't really remember much of what happened.
so far this is really promising, keep up the good work

83
These are the ones I can remember from last night

  • Wouldn't allow me to spawn horse soldiers, saying I didn't have enough resources even though I had plenty
  • Ghost bricks don't disappear when the minigame is reset, idk if this is actually related to the mod
  • For some reason it decided to make both of the command center things on one team at one point
  • A bot didn't despawn when the minigame reset, couldn't be controlled or anything and enemy bots wouldn't shoot it
  • Bots don't spawn when there's a lot around the house thingy (which is understandable)

There's probably some I missed but yeah

84
Testing this with a friend right now and we've came across a few things, should I list them or do you not want to be overwhelmed right now lol.

85
Add-Ons / Re: Emil's Useful Brick-packs (new + old)
« on: May 03, 2014, 12:02:07 PM »
Oh really? huh. I never noticed them before, oh well then never mind.

86
Add-Ons / Re: Emil's Useful Brick-packs (new + old)
« on: May 03, 2014, 03:51:27 AM »
I noticed something with the ramps after I updated, I'm not sure if its the bricks themselves or if the glass panes bricks are causing it magically

They've got those little white dots in the center of the angled faces, and apparently it only shows up on the wedge/side ramps.
Nevermind it's on all of them, I just didn't see it lol

87
Add-Ons / Re: The Bugatti "Bolt" Veyron
« on: April 23, 2014, 01:48:00 AM »
I feel like the wheels are a little too small, maybe its just me
also the tail lights are very strange lol

88
Add-Ons / Re: Scavenge Mod v2.4
« on: April 01, 2014, 12:53:07 AM »
A setscavenge event would be really useful for static randomized spawns, mostly for like rounds in a minigame

89
Add-Ons / Re: Tier+Tactical 2.1 • UPDATE 9/23/2012
« on: March 30, 2014, 05:50:33 PM »
Its a setting in the RTB prefs, you can change whether or not T+T uses the ammo system or not.

90
General Discussion / Re: Badspot broke the master server
« on: March 21, 2014, 08:55:07 PM »
The server list isnt doubling for me and its not kicking me off anymore idk what's going on lol

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