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Messages - Supreme Guy

Pages: 1 ... 3 4 5 6 7 [8] 9 10 11 12 13 ... 249
106
Creativity / Re: Something with an "n" (I don't know what to do with it)
« on: September 17, 2012, 09:09:44 AM »
I don't think dropbox is the best place for image hosting

pretty bland. mightn't be so bothering if the stroke on the bolt didn't have those flat corners

107
Creativity / Re: Draw my BL avatar
« on: September 16, 2012, 07:25:33 AM »

108
Off Topic / Re: Who is your crush/current boyfriend/girlfriend like?
« on: September 08, 2012, 07:04:54 PM »

if you know what I mean

109
General Discussion / Re: OH MY GOSH IM LEARNING TO CODE
« on: September 08, 2012, 09:05:35 AM »
I'm learning to code in flash, it's really fun.
http://puu.sh/1385U
69 lines of code, fairly challenging. When you learn the ropes it's a real joy to do this stuff though.
Code: [Select]
import flash.events.Event;
import flash.display.Sprite;

//written by Samuel Struik
//8 September 2012
/*
T = make a rectangle move across the screen three times. once this is done, the rectangel will begin following the mouse.
O = rect_mc, feedback_txt
M = Use booleans to toggle the mouse following and the automatic movement. use if statements to increment variables and make the rectangle return to its original side.
*/
//**variables
//shapes
var rect_mc:Sprite = new Sprite();
rect_mc.graphics. beginFill(0x333333);
rect_mc.graphics.drawRect(-5, -5, 10, 10)
rect_mc.graphics.endFill();
stage.addChild(rect_mc);
rect_mc.y = 200
rect_mc.x = -21
//numbers, booleans
var dragToggle:Boolean = false;
var crossCount:Number = 0;
var moveDirec:Number = 1;

//**Event Listeners
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);

//**functions
function enterFrameHandler(e:Event):void{
//if the dragToggle boolean isn't active
if(!dragToggle){
if(moveDirec == 1){
//use the equation of acceleration to make the object decellerate
rect_mc.x += (575 - rect_mc.x)/8
if(rect_mc.x > 571){
//when the movieclip's x coordinate is larger than 571, increment the crossCount variable by one and make the direction variable change.
crossCount ++;
moveDirec = 2;
//display the variable in the text field.
crossFeedback_txt.text = ""+String(crossCount)+"";
}
}
if(moveDirec == 2){
//use the equation of acceleration to make the object decellerate
rect_mc.x += (-25 - rect_mc.x)/8
//when the movieclip's x coordinate is smaller than -25, increment the crossCount variable by one and make the direction variable change.
if(rect_mc.x < -21){
crossCount ++;
moveDirec = 1;
//display the variable in the text field.
crossFeedback_txt.text = ""+String(crossCount)+"";
}
}
}
if(dragToggle){
//yet again, using the equation of acceleration to make the square move smoothly.
rect_mc.x += (stage.moulove - rect_mc.x)/6
rect_mc.y += (stage.mouseY - rect_mc.y)/6
background_mc.gotoAndPlay(2);
}
if(crossCount == 5){
dragToggle = true;
//inform the user of the square's new behaviour.
crossFeedback_txt.text = "The square will now follow your cursor.";
}
//displaying the x and y coordinates of the shape and the mouse, for debugging.
rectxy_txt.text = "rect_mc.x = "+String(rect_mc.x)+"\nrect_mc.y = "+String(rect_mc.y)+"";
moulovey_txt.text = ""+String(moulove)+" = moulove\n"+String(mouseY)+" = mouseY";
}

110
General Discussion / Re: Thank you Badspot, for your well-designed forums.
« on: September 07, 2012, 07:05:54 PM »
the BL forums are vastly superior to other forums (in design) because of incredible minimalism.
if you look at the forums of any other game you'll notice things like rep systems, titles, banners, and signatures attached to normal posts. Badspot and his cohorts made a very good decision in omitting all of those things.

111
Games / Re: guys vot blak mesa pls
« on: September 06, 2012, 05:46:49 AM »
Why?
It's just Half-Life but with better graphics.
it's free, this will allow people to update, get news and take advantage of multiplayer modes easier, all that jazz.

112
Off Topic / Re: Super richardmann
« on: September 06, 2012, 04:28:45 AM »
isn't it called mondaykiss in the netherlands or something?

113
Games / Re: Worst game you've ever played?
« on: September 06, 2012, 04:18:05 AM »
anything nintendo
If you're being serious I agree with you. I find most modern ninten titles to be
more grating than fun
or maybe I'm just really loving annoyed that everyone's willing to fight to the death to defend their "wonderful reputation" despite their games teetering in the "shameless rehash for nostalgia" zones with all of their recent ones being LoZ or mario.

114
Games / Re: Worst game you've ever played?
« on: September 06, 2012, 04:07:34 AM »
psychonauts
the humour was good, but when I played it its age really showed. it might of been a gem at the time but it felt more grating than fun by 2012's standards.

flotilla
literally only ten minutes of gameplay for lackluster turn based space combat

115
Games / Re: guys vot blak mesa pls
« on: September 06, 2012, 03:42:31 AM »
oka

116
Drama / Re: crazycrypt
« on: September 06, 2012, 03:27:49 AM »
what's with everyone typing /support? What, is drama suddenly a petition board?

117
Psychological Effect. I studied Psychology, so I know how to freak someone out. I'm doing everything that I can to make sure that this is as scary as possible.
so what will the voice actors be voicing, exactly?

118
why do you need voice actors?

119
Off Topic / Re: Bl Forums almanac.
« on: September 05, 2012, 08:04:14 AM »
(this topic still belongs in community projects)
no it doesn't. there's plenty of threads with similar community content to this one in OT that haven't been moved to CP. stop waltzing around like you know what's best for everything. if you're going to, at least show some modesty, for pete's sake.

120
Off Topic / Re: Bl Forums almanac.
« on: September 05, 2012, 07:58:35 AM »
Everyone is going to forget off and not stay on topic here (but its off topic blockguy!), I know, and I have a feeling that this isnt gonna end well.
"guys I have a feeling!!! abandon ship!!! shun people!!! aaaaah!!!!!"
stop being handicapped. don't go around making such brash assumptions like that.

I don't think "almanac" is the right term for an index of silly facts. nonetheless.
BL fact #34 online interactions not rated by the ESRB

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