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Messages - Supreme Guy

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 249
76
imagine if mitt romney won.....
that would be
embarrassing...

77
Creativity / Re: Drawing stuff, Taking Requests
« on: September 28, 2012, 08:26:11 AM »
A soda can at a diner smoking some cigars while having a chill conversation with a mannequin dressed in 50s formal clothes.

78
he was mentally unstable. I think that's more to blame than a delusional hatred for a politician.

79
Off Topic / Re: OGM FML SMH
« on: September 27, 2012, 03:27:15 AM »
wait nevermind

80
Forum Games / Re: [550x400] Geometry Wars
« on: September 27, 2012, 02:26:37 AM »
I'm inbetween computers right now so I don't have the software installed to stab the triangular rebel in the head. give me a bit.

81
Forum Games / Re: [550x400] Geometry Wars
« on: September 26, 2012, 09:15:21 PM »
Are triangles your missionary enemies? If so, whack him around unconscious.
Triangulars are more like thugs than anything. They aren't organised or threatening on a large scale or anything.

82
Forum Games / Re: [550x400] Geometry Wars
« on: September 26, 2012, 07:47:12 PM »
hey supreme guy can i borrow this template

83
Creativity / Re: Drawing stuff, Taking Requests
« on: September 26, 2012, 07:43:38 PM »

with limbs and feet maybe
I'm sorry, I think I'm handicapped.

84
Forum Games / Re: [550x400] Geometry Wars
« on: September 26, 2012, 07:33:59 PM »
    if the tenebrore isn't some ultra evil damagey material, pick up a shard just in case

    and proceed
    Briggs picks up one of the shards, despite that not being a mission directive. The squad then moves through the corridor. The door closes behind them and locks.
    Here they come to a T junction and into the presence of a drunk Triangular fellow. He appears to be unaware of their true purpose in the mine.

    Environment
    • A drunk Triangular rebel
    • An electronically sealed door
    • A doorway
    • A doorway

    85
    Forum Games / Re: [550x400] Geometry Wars
    « on: September 26, 2012, 07:42:21 AM »
    uhm


    I didn't steal the title I promise

    86
    Forum Games / Re: [550x400] Geometry Wars
    « on: September 26, 2012, 07:36:43 AM »
    instead of doing that sissy patience stuff, Briggs does this


    By Briggs' order, Peri scans the rubble for bounty and information.

    because it's just a pile of rocks on the ground, this yeilds no result
    ergo: there's nothing in said pile of debris.
    waste of time
    old mould on stale bread.
    overcooked turkey.
    There is also nothing detected on the tenebrore. Besides, scanning everything isn't the squad's job here.

    Environment
    • Very pointless general debris
    • A broken tenebrore wall, with shards scattered on the floor.
    • Elevator
    • Door to another room

    87
    Off Topic / Re: Can you decode this?
    « on: September 26, 2012, 07:21:22 AM »
    it's "chipper" in latin.
    probably completely irrelevant though.

    88
    when I was younger I used to have dreams about blockland
    there was this house map and this full-sized people mod and a giant toy robot called, "cameron scott"
    pretty forgeten rad.

    89
    Forum Games / Re: [550x400] Geometry Wars
    « on: September 25, 2012, 11:21:15 PM »
      Read note, then toss a grenade in the elevator and tell it to go down.
      The note reads as follows:




      Reassured of their safety, the squad takes the lift to the basement floor.


      The squad arrives on the basement floor. The only other floor accessible from the elevator.

      Environment
      • General Debri
      • A wall of Tenebrore, a mineral only found in the badlands.
      • edot: Tenebrore is not a lifeform. it is a moderately fragile crystalline growth.
      • Elevator
      • Door to another room
      note: Briggs' quantum hammer conjures basic geometry that he can manipulate (within reason)

      90
      Forum Games / Re: [550x400] Geometry Wars
      « on: September 25, 2012, 11:07:10 PM »
      MISSION
      The powers-that-be have ordered the squad to clear out an abandoned mining station of Triangular rebels in sector 12στυοκ.

      Be warned that this instalment is on the edge of the badlands so expect tenebris presence.

      The team arrives on scene. From the surface, the mining base looks like a mere garage.


      The team cautiously enters the building. No obvious tenebris or rebel presence is detectable.

      Environment
      • Note attached to wall
      • Elevator
      • Exit door

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