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Messages - Sarge121

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46
Gallery / Re: Bioshock: Welcome to Rapture
« on: October 01, 2008, 09:03:12 PM »
ok me and minister are working on the plasmid room and i am getting clsoe to done (i cant work on it for anotehr week from tomarow tho because ima t the laggy comp that cant handle this build lol. feel free to comment and/or use the plasmids lol.

47
Gallery / Re: Bioshock: Welcome to Rapture
« on: October 01, 2008, 04:08:23 PM »
Oh yes, you made plasmids.  :cookieMonster:
DLing everything NOW.

Edit: The plasmids don't work and I can't enjoy the level yet because I'm having schedule quota problems...fixing though. D:

oh yes i forgot... you need to set your configuration settings to all 9999999999 except port and chat line.. SRYY
ALSo you have to hold the power like a spear (hold for 2 secs)

48
Gallery / Re: Bioshock: Welcome to Rapture
« on: October 01, 2008, 03:01:30 PM »
heh hehe ok guys lol i will give you the save. put it in slate (turn all the clouds off in slate too so its more underwatery)

heres my recent (not for long :D) save

http://www.mediafire.com/file/lwqtgjxtnz3/bioshock build 6.3a.jpg = image
http://www.mediafire.com/file/5ywzdiwxwy1/bioshock build 6.3a.bls = save

look for small unnoticed things too lol
(note: this is meant to be a one player game so dont say it doesnt work for many ppl)
(plz add comments)
you also need a few add ons for this
including some of my plasmids and weps edited from solarflare and deadlegend(they arent needed(the monkey wrench is) but are FUN!!!)
note 2: the zombie spawn can be reset by a brick on the left of teh spot before entering the plasmid room. this is fully operational but NEEDS to have on the zombie survivor mod and have empty item slots to work like the game is supposed to be...don't worry im currently working on plasmid room but it is long and hard so i once again want comments :D

fun weapons and the needed monkey wrench and the needed checkevents function:
needed:
http://www.mediafire.com/file/judjyimgumm/Weapon_Monkey_Wrench.zip
http://www.mediafire.com/file/yfxytmij2z0/Event_CheckEvents.zip
http://www.mediafire.com/file/zz4m2u3jmoo/Gamemode_zombie.zip
http://www.mediafire.com/file/d0yzot0kmng/cavetru.ogg
optional for fun :D       :
http://www.mediafire.com/file/zl4zucgenn0/Weapon_Electro_Bolt.zip
http://www.mediafire.com/file/rlowqlfytkw/Weapon_Incinerate.zip
http://www.mediafire.com/file/ti2znnznty4/Weapon_Sonic_Boom.zip
http://www.mediafire.com/file/beotnfhfimy/Weapon_Telekinesis.zip
http://www.mediafire.com/file/m0zmwmeimez/Weapon_Winter_Blast.zip

ENJOY :D
(btw one last thing its over 12000 bricks so if you have bad computer turn graphics down but not the emmitters unless needed


IMPORTANT EDIT!!!
YOU NEED to put the config settings to 999999999 for all but port and chat line,
Also you need to hold the plamid button for 2 secs to charge and use(telekinessis no charge needed)


EDIT: ficed the messed up add ons

49
Gallery / Re: Bioshock: Welcome to Rapture
« on: September 28, 2008, 05:22:06 PM »
cant wait for plasmids and the wrench that HURST people lol  :cookieMonster:

lol i ALREADY have the plasmids and wrench made
deadlegend made the elemental stuff, so i made the hand charge insteade of wand
and i getting permission from solar flare (i asked him AWHILE AGO) to edit his gravity gun
...i made it and it is more fast throw, you use your hand, pick up from far, and has bioshock telekinesis audio:Dlast the wrench is just a sword that is a wrench model LOL
anyways....ya (i have permission from deadlegend)

50
Music / Re: Bill Cosby Gangsta Rap
« on: September 25, 2008, 11:41:44 PM »
lol

PUDDING

i like the way he speaks :D

51
Gallery / Re: Bioshock: Welcome to Rapture
« on: September 25, 2008, 12:43:48 PM »
hmmm...have you seen the intro to the game? this has the events and "radio" stuff too and i have zombies to represent splicers for now. so it has teh resemblance, also the next pics will have plasmid room and such (in progress)
i have the electro bolt, telekinesis, incinerate, sonic boom, winter blast, monkey wrench done. and im making more atmospheric additions to it as well, so i am posting stuff pretty soon that you havent seen ... hmm i SHOULD post the weps shouldnt i... ill use youtube :D (these weps were edited approvedly by deadlegend
(except telekinesis thats edited from solarflare and he hasnt answered my useage ability yet)


52
Gallery / Re: LoserHero's Resident Blockland Challenge
« on: September 24, 2008, 10:48:12 PM »
*JAW DROPS*

THATS THE MOST EPIC BUILD I HAVE EVER SEEN IN MAH LIFE!!!!!

heres  a cookie for your success (and to throw at the zombies)

 :cookie:

53
Gallery / Re: Zombie Nation (WIP)
« on: September 24, 2008, 10:44:43 PM »

I LOLD SO HARD AT the beatings and other :D

54
Gallery / Re: Toy store sneak peek.
« on: September 24, 2008, 10:41:30 PM »
lol reminds me of toy story (that was a long time ago) when they go into the toy store.

its also in toy view (SMALL :D)

55
Gallery / Re: Surf's Space Station
« on: September 24, 2008, 10:37:32 PM »
THIS IS AWESOME FOR A FIRST BUILD!!!
does it have an armory and training course for soldiers???? and a sprinkler system???
THAT WOULD BE EPIC

(i ran out of cookies srry D:)

56
Gallery / Re: Castle of Lord Tony.
« on: September 24, 2008, 10:33:57 PM »
AWESOME!

57
Gallery / Re: Sniff's Incredibly Late MotE Application
« on: September 24, 2008, 10:32:41 PM »
THIS IS AWESOME!
WHEN I LOOK AT FIRST PIC I THOUGHT IT WAS REAL!


You have great talent in building!!!!

58
Faces, Decals, Prints / Re: BioShock prints [Updated] 3 new prints!
« on: September 24, 2008, 03:11:26 PM »
WOOT!
im making a build of this :D
thnx i needed this

59
Gallery / Re: Bioshock: Welcome to Rapture
« on: September 24, 2008, 02:56:59 PM »
not actually, i just went there and added what i been doing and edited some things
i wasnt purposely bumping
also i reset my poll...so yeah

60
Gallery / Re: Bioshock: Welcome to Rapture
« on: September 23, 2008, 03:10:41 PM »
alright, aside from what ive done so far, i have made a zombie spawn that pops out at you to represent the splicer ( im using the zombie mod)
also, i am taking peoples advice and making more details to this build so far (like blood and stuff) and im making stuff wigle when you step in it still...


ALITTLE OFF TOPIC: i accidentally made an event cancel which turned all my water into blood once some guy on the server fraeked out and ctrl k'd LOL

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