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Drama / Re: Count's knife server may be full of aimbots.
« on: August 24, 2011, 10:19:22 AM »The admins are very good knifers.. because they're in TKT...i am an admin and i am not in TKT or TKE. most of the admins aren't in TKT.
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The admins are very good knifers.. because they're in TKT...i am an admin and i am not in TKT or TKE. most of the admins aren't in TKT.
function newPlayerListGui::update(%this,%c,%name,%blid,%a,%b,%c)only flaw is that it also picks up when you join a server. i don't know how you would fix that.i'm not hating, i'm saying that they have finally decided to add some non dungeoneering or clan related stuff to the game. and again, i didn't say i played the game since '08, i said i played the game since i was 8, which was actually wrong, because i was playing it back in 2001, when i was like 5. and if you haven't noticed, most people IRL are starfishs when it comes to runescape, they say stupid stuff and ridicule you. that coupled with the fact that every irl person i've ever played the game with is like level 15 when i'm level 100, you end up having to find things that are fun in the game.was i talking to you?
also, makingblah, i can give you some gear if you want. i gave away all my money but i can sell some stuff and buy you some steel armor or something.
lol runescape.lol little forgeters hating on it because of what it used to be
I played that when I was like 8
At first I thought it looked like a V in Hebrew, meaning 666. :owhat the forget, do you know what you're talking about? i'm jewish and i have no idea what you're even trying to say here.
should work. i'm not 100% sure that %this is the client, but i'm pretty damn sure.Code: [Select]package myMinigame {
function gameconnection::OnClientEnterGame(%this,%obj,%a,%b,%c,%d,%e)
{
Parent::OnClientEnterGame(%this,%a,%b,%c,%d,%e);
if(isObject(MedievalRPGMini)) {
//i forget how to add a player to a minigame but you should do it to %this here
return; //leave the function before we create another minigame
}
if(%this.name == $pref::player::netName && $myMinigame $="1") { //if the minigame doesn't exist and your mod is toggled
new scriptObject(MedievalRPGMini)
{
class = miniGameSO;
brickDamage = false;
brickRespawnTime = 10000;
colorIdx = -1;
enableBuilding = false;
enablePainting = false;
enableWand = false;
fallingDamage = true;
inviteOnly = false;
points_plantBrick = 0;
points_breakBrick = 0;
points_die = 0;
points_killPlayer = 1;
points_killSelf = 0;
playerDatablock = RPGplayer;
respawnTime = 15;
selfDamage = true;
playersUseOwnBricks = false;
useAllPlayersBricks = true;
useSpawnBricks = true;
VehicleDamage = true;
vehicleRespawnTime = 10000;
weaponDamage = true;
numMembers = 0;
// Special:
vehicleRunOverDamage = false;
};
}
};
activatepackage(myMinigame);
I find it amusing when someone makes a topic about something that can't really stand up as a discussion by itself so they try to get people to post their own experiences and get involved as an excuse to share it.so much this