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Topics - King Tøny

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946
Suggestions & Requests / I need a throwable 1x1 brick rock.
« on: May 08, 2018, 02:03:25 AM »


Either the round or square 1x1 rock.

It needs to have all the lines and textures too.

Don't worry about the script I'm just going to use my throwing knife script. Unless you want to make your own. It would be a bonus if you could pick it up after thrown.

947
I could have sworn what I was doing was correct but it's not.

I can't get an animated flare on this animated light for some reason.

datablock fxLightData(TDPLight)
{
   uiName = "TDP Blink";

   LightOn = true;
   radius = 8;
   brightness = 9;
   color = "0.8 0.9 1 1";

   
   FlareOn         = true;
   // FlareTP         = true;
   // Flarebitmap      = "base/lighting/corona";
   // FlareColor      = "1 1 1";
   // ConstantSizeOn   = false;
   // ConstantSize   = 1;
   // NearSize      = 3;
   // FarSize         = 0.5;
   // NearDistance   = 10.0;
   // FarDistance      = 30.0;
   // FadeTime      = 0.1;
   // BlendMode      = 0;

   AnimColor      = false;
   AnimBrightness   = true;
   AnimOffsets      = false;
   AnimRotation   = false;
   LinkFlare      = false;
   LinkFlareSize   = false;
   MinColor      = "1 1 0";
   MaxColor      = "0 0 1";
   MinBrightness   = 0.0;
   MaxBrightness   = 5.0;
   MinRadius      = 0.1;
   MaxRadius      = 10;
   StartOffset      = "-5 0 0";
   EndOffset      = "5 0 0";
   MinRotation      = 0;
   MaxRotation      = 359;

   SingleColorKeys   = false;
   RedKeys         = "AWTCFAH";
   GreenKeys      = "AWTCFAH";
   BlueKeys      = "AWTCFAH";
   
   BrightnessKeys   = "DEDEDFGF";
   RadiusKeys      = "AZAAAAA";
   OffsetKeys      = "AZAAAAA";
   RotationKeys   = "AZAAAAA";

   ColorTime      = 1.0;
   BrightnessTime   = 1.0;
   RadiusTime      = 1.0;
   OffsetTime      = 1.0;
   RotationTime   = 1.0;

   LerpColor      = false;
   LerpBrightness   = false;
   LerpRadius      = false;
   LerpOffset      = false;
   LerpRotation   = false;
};


948
I'm trying to make these prints look like ancient carvings but I think I am missing something. They don't really look like something that came out of an ancient temple.









949
Off Topic / [NEWS] starbucks is closed today.
« on: April 29, 2018, 01:50:21 PM »
Starbucks is closed.

But where will I get my coffee now?

THANKS WACISM.

950
If I recall there was a universal ammo system where I could just drop a few lines of code into a weapon and get ammo support.

Is this still a thing?

I want to set my own ammo pick up item and what weapons accept that type of ammo.




Gotta change the title because universal support that breaks T+T is not "universal" then and it's misleading!

951
Suggestions & Requests / A longer delay for events?
« on: April 28, 2018, 07:21:17 PM »
Looking for something that lets me set delays longer than 30,000


952
General Discussion / Beta test postponed.
« on: April 28, 2018, 02:27:26 PM »
I need people that can test out how well the add-ons work and how well the climbing works for the medieval rp I am making.

I need to make sure everything is working.

PM me for details.



beta test postponed for now.

Avatar events are broken.

Coin mod not working.

etc

Need these fixed before I start the beta.



Beta testers:

Spartan 101: 45277
Bit: 32500
Darth C3P0²: 49788
skopm: 49911
Vertical Horizon: 258
Snaked_Snake: 28555
Ahead: 33159.
night trader: ??????






953
So obama did nothing to get the prize.

Annoying Orange is trying to negotiate peace, where is his prize?

 :nes:

954
Off Topic / idiocracy in real life.
« on: April 25, 2018, 04:51:05 PM »
https://www.youtube.com/watch?v=_zCDvOsdL9Q

mr zuccerberg will you be my friend

955
Modification Help / Are these pictures stored in the actual game?
« on: April 25, 2018, 01:18:55 PM »


I can't find these pictures anywhere.

I want to turn these images into prints but I can't seem to find them.

956
Gallery / Harvester Logo in a wheatfield - RIP FRAMERATE!
« on: April 24, 2018, 02:21:37 AM »





For the low cost of only 432 bricks.

957
Suggestions & Requests / On key match - remove key.
« on: April 23, 2018, 09:47:41 PM »
Just need a simple event.

On key match - remove key.

on key mismatch - remove key


There is an event that will clear your tools but it will clear every item in your inventory. I just want the key used for the door to be removed from your inventory.

959
Suggestions & Requests / Persistent avatar choices.
« on: April 23, 2018, 11:36:55 AM »
So I have a swollow's avatar appearance mod that allows me to change player's avatars and I am able to lock it so they can't change at any time.

The problem I'm having is people can log out and rejoin with a different avatar.

So is anyone able to make a quick script to log everyone's avatar for player persistence support? So when they log in they'll retain the same avatar they had on my server previously.


This is important for my medieval RP because appearance is everything and if people can change randomly on a whim it breaks what I'm doing.

960
Suggestions & Requests / Random item event spawner.
« on: April 22, 2018, 09:57:06 PM »
I've seen mods that have events drop random items but not exactly what I'm looking for.


I want to select which items I want randomized for the event and I want to select their percentage drop chance.

Example:

On bot death > drop random item > Hammer/wrench/print/etc > % values > number of items.

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