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Messages - HellsHero

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46
Off Topic / Re: Just partied...HARD
« on: October 27, 2012, 01:38:53 PM »
wat.

47
Off Topic / Re: Kitton worked in an ER for 10 hours today!
« on: October 27, 2012, 10:25:47 AM »
Ohhh.
If I caught on fire I'd run to the nearest pond/water source.
That's how I eventually got put out. I was thrown into the water

48
Off Topic / Re: Kitton worked in an ER for 10 hours today!
« on: October 27, 2012, 10:20:39 AM »
Camp fire gone wrong :V

49
Off Topic / Re: Kitton worked in an ER for 10 hours today!
« on: October 27, 2012, 10:16:38 AM »
My worst injury was being set aflame for 30seconds+
Pretty much every hair on my body was gone after that... eyelashes, eyebrows, etc. People say stop, drop and roll, but honestly that really doesn't happen... 5-10 minutes before I got burned I was even thinking of that saying so it's not like I forgot. In my brain I wanted to do that but it just wouldn't happen, I wasn't controlling what I was doing I was just doing it. So flailing my arms about running in circles, etc etc.
I had to go to the hospital for burn therapy for like 1-3 months after it, luckily the burns didn't scar or anything

I met this one guy who got burnt at like 18years and now at 30 he is still covered with the burn scars.

50
Off Topic / Re: this is ridiculous (internet speed sudden snail butt)
« on: October 23, 2012, 04:40:29 PM »
hey, at least your upload speed went up :)

52
Modification Help / Re: Hells&Khain's SLAYER [Snipers Done]
« on: October 21, 2012, 01:18:13 PM »
Is it me or are these sounds a bit loud. :X
Hmm... Yeah they are a bit loud. This is mostly blockland's sound engine

The sounds are too loud when I'm in first person only pretty much. I will edit them later on to be more quiet so they don't kill someones ears

53
Modification Help / Re: A good .BLB blender tutorial?
« on: October 21, 2012, 12:45:07 PM »
I really do wish to create this; but as I said before, I lack the OK required to post a .exe on the forums, badspot has already ignored my PM
How about you just post the source code and let people compile it themselves? Or is that not allowed either?

54
Modification Help / Re: Hells&Khain's SLAYER [Snipers Done]
« on: October 21, 2012, 12:41:03 PM »
proud to be the only one who voted 'no'
So which one is it; intrusive or bad idea?

Dude cant wait till you host and also the weps a forgeten sick nice job man!
If you want to try out the weapons just look out for Khain's server. He hosts every once and while (usually) with the weapons enabled.

55
Modification Help / Re: Client sided questions
« on: October 21, 2012, 12:38:30 PM »
To get all the players into a 'list' use this:
Code: [Select]
function getPlayerList()
{
for(%i=0;(%row=NPL_List.getrowtext(%i))!$="";%i++)
{
%name = getField(%row,1);
if(%list$="")
%list = %name;
else
%list = %list TAB %name;
}
return %list;
}

Then to search the string made by that function use this:
Code: [Select]
function findField(%sourceString,%searchString,%offset)
{
%count = getFieldCount(%sourceString);
if(%offset > %count || %offset $= "")
%offset = 0;
for(%i=%offset;%i<%count;%i++)
{
%field = getField(%sourceString,%i);
if(%field $= %searchString)
return %i;
}
return -1;
}

Hope that helped and sorry for spoon feeding, I was bored..

56
Modification Help / Re: How do i get the code of a function
« on: October 21, 2012, 11:25:46 AM »
really? you can't overload in torque? (never tried it)
You will overwrite it. He just said that because he wanted to warn him it would 'break' whatever thing he overwrote.

57
Suggestions & Requests / Re: Viewable hands!
« on: October 20, 2012, 06:52:00 PM »
and chin if possible.
waaaaaat. You can see your chin?

58
Modification Help / Re: blota.beta3 - released
« on: October 19, 2012, 08:21:12 PM »
that's not a bad idea imo.
actually yes it's a very bad idea imo.

59
General Discussion / Re: all of the /c# colrors
« on: October 19, 2012, 04:10:56 PM »
It sucks that you can't use these in events, I always hate requiring to type the hex code

60
General Discussion / Re: Adventure Gamemode SP or MP?
« on: October 19, 2012, 04:05:52 PM »
Take into consideration that a singleplayer mode would have many more interesting features.

For example fog level/lighting/sky can change depending where you are, cinematics could be queued (this can be done in multiplayer but may cause some undesirable effects) and story can be conveyed more easily. I'm not sure what else there could be but that's just off the top of my head

And for multiplayer it would of course be more entertaining because you're with others, could potentially have more complex puzzles requiring 2+ people, there would probably be some issues with players leaving mid-game or players joining mid-game. Lets say there's this Legend of Zelda gamemode, you're on the 6th temple and someone who's never played joins in those 5 temples already beat.

Multiplayer would probably require to be open-world/free roam/rogue-like (infinite levels? etc), if not you would play it once and be done with it (creating no incentive to host it). The whole reason it would be multiplayer is that you could play it more than once.

Singleplayer imo would not require that because honestly I usually just play a singleplayer game once and I'm done with it.
Everyone has different opinions on this, so I'd like to hear it

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