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Messages - HellsHero

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76
Add-Ons / Re: Jamer's WhiteList v3.2
« on: October 09, 2012, 10:30:54 AM »
This whitelist mod is stuffty anyway, like most other ones.

When a non-whitelisted player connects they will be disconnected, but a message will still display showing that they joined/left the server which is undesirable

77
........ package serverCmdSit?
That's what I was thinking, but it wouldn't know whether someone stood up, only if they sat down

78
You missed the point there.
Wasn't really trying to compare it to minecraft or anything, the world could be any amount of blocks deep. The problem still stands

79
Modification Help / Re: Blockocraft
« on: October 04, 2012, 01:00:51 PM »
I would be absolutely fine with that idea too; the idea of limited resources would probably make the game more interesting to watch, and play
Thing is, if the world is 2 km square that would be a total of 400k surface bricks and if the world is on average 64m deep (like minecraft) that would be 256 million bricks. Which would have nearly unlimited resources (Even if only 10% of the blocks are resources, 25.6million)

I know blocks will only be generated once visible, but this still is a concern/problem to think about

80
General Discussion / Re: The best Blockland Money Video ever made
« on: October 03, 2012, 05:10:10 PM »
It's in the greenlight topic

81
Modification Help / Re: RTB Prefs no work
« on: October 03, 2012, 12:16:26 PM »
This won't change anything really, but replace line 4 with this:

Code: [Select]
exec("Add-Ons/System_ReturnToBlockland/hooks/serverControl.cs");Also you don't need $Pref:: at the beginning of the var..

82
"There will be no arguing with her - I could tell by her tone"

Ha.

83
Modification Help / Re: Any gamemodes you guys want?
« on: October 02, 2012, 06:45:21 PM »
RUSH GAMEMODE
You can do that with capture points + events

84
Modification Help / Re: Hells&Khain's SLAYER [Video on Page 16]
« on: October 01, 2012, 09:54:52 AM »
Bump! And with a video this time

http://www.youtube.com/watch?v=L4y-WTTKLd8

85
well minecraft is a sandbox game with no objectives too
It actually does, it's called surviving.

86
General Discussion / Re: Buying/Selling Professional Builds?
« on: September 30, 2012, 12:33:00 PM »
I don't think anyone would pay >$10 for a build unless it's something really really really good.

My guess would be around $4 for medium and $8 for better builds. Per-64x baseplate pricing would be about $0.40 for medium and $0.60 for high quality. Additional costs would be possibly another ten cents for detail. Probably add another 20 cents if ts a 64 cube region if the build has substantial z-axis construction.

None of this would be affected by addon usage; that's just dumb. A lot can be done with just default bricks.
Yeah, you shouldn't have some random bullstuff number pulled from your ass.
You have to make some sort of system like this. IRL construction crews usually do stuff per square foot of certain materials so you should go for a system like that it makes more sense and people would believe the price

87
Modification Help / Re: Slayer | Yet another new version released
« on: September 30, 2012, 12:25:27 PM »
Odd. Someone else was working on a zombie gamemode right?
Yeah, I was and will finish it eventually, currently I'm busy with another project so I haven't worked on it much yet.

88
Modification Help / Re: What's wrong with my script?
« on: September 29, 2012, 01:38:57 PM »
The 'MsgClearBricks' tag will create the cleared bricks sound for all the clients

89
General Discussion / Re: Buying/Selling Professional Builds?
« on: September 29, 2012, 12:07:37 PM »
Taking money for your builds sounds like a bad idea. Especially since you need to host them to be able to play with them properly.
That's the point, you don't pay to get the build. You pay to have the build become realized.
The cost is not for exclusivity. It's for it to be made in the first place.

90
General Discussion / Re: Buying/Selling Professional Builds?
« on: September 29, 2012, 10:10:43 AM »
I'm actually somewhat interested by the idea of buying builds.. as a scripter who doesn't build I can't find anyone willing to create TDM/CTF/Etc maps.

I'll see how it goes.

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