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Topics - IceBlue

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46
Add-Ons / Bolt
« on: February 23, 2009, 03:27:21 AM »
Bolt
STALKER, Anomolies ahead! Throw downa bolt!

Description
It's a bolt! Need I say more?

I made it for something in my server and thought I'd upload it for awesomeness. This tool/item is used quite basically. To detect traps. If you have ever played any of the STALKER games you might be a bit familiar with the bolts.

This add-on includes:

-Custom sounds
-Bounces in real time
-5 damage
-Custom model
-Total awesomeness
-Blokin3ss

"Stalker, anomalies detected ahead! Throw down a bolt to see where they are!"

If you still fail to grasp this simple idea:

It is a projectile.

onprojectilehit->self->spawnexplosion->tankshell

OH WOW! YOU JUST FOUND A LAND MINE WITHOUT KILLING YOURSELF! GREAT WORK!!

Thanks go out to solarflare for assisting me with the script.

Screenshots

Download
Weapon_Bolt.zip (Last Updated: Mon Feb 23, 2009 1:26 am)

Installation
Put Weapon_Bolt.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

47
Drama / Naz
« on: February 21, 2009, 08:20:40 PM »
Naz is my old name it appears people are taking it and placing "k" in the clan tag to appear as Knaz.

48
Modification Help / Bolt item - Need some help
« on: February 20, 2009, 05:57:39 AM »
I've been working on a bolt item for players to chuck and I've gotten a bit stuck. Being Knaz I am quite a horrid scripter* due to I am still learning.

Could someone please lend a hand? The script is here:

Code: [Select]
//Bolt.cs


datablock AudioProfile(bolthitSound)
{
   filename    = "./boltHit.wav";
   description = AudioClose3d;
   preload = false;
};

datablock AudioProfile(boltthrowSound)
{
   filename    = "./boltthrow.wav";
   description = AudioClose3d;
   preload = true;
};

{
   soundProfile = bolthitSound;
  
 //radius damage
   radiusDamage        = 40;
   damageRadius        = 0;
};

{
   projectileShapeName = "./bolt.dts";
   directDamage        = 0;
   impactImpulse    = 0;
   verticalImpulse    = 0;


   brickExplosionRadius = 0;
   brickExplosionImpact = false; //destroy a brick if we hit it directly?
   brickExplosionForce  = 0;
   brickExplosionMaxVolume = 0;
   brickExplosionMaxVolumeFloating = 0;

   muzzleVelocity      = 40;
   velInheritFactor    = 1;

   armingDelay         = 0;
   lifetime            = 20000;
   fadeDelay           = 19500;
   bounceElasticity    = 5;
   bounceFriction      = 0;
   isBallistic         = true;
   gravityMod = 0.50;

   hasLight    = false;
   lightRadius = 0.0;
   lightColor  = "0 0 0.5";

   uiName = "Bolt";
};


//////////
// item //
//////////
datablock ItemData(boltItem)
{
category = "Weapon";  // Mission editor category
className = "Weapon"; // For inventory system

// Basic Item Properties
shapeFile = "./bolt.dts";
mass = 1.2;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

//gui stuff
uiName = "bolt";
iconName = "./icon_bolt";
doColorShift = true;
colorShiftColor = "0.400 0.196 0 1.000";

// Dynamic properties defined by the scripts
image = boltImage;
canDrop = true;
};

//function bolt::onUse(%this,%user)
//{
// //mount the image in the right hand slot
// %user.mountimage(%this.image, $RightHandSlot);
//}

////////////////
//weapon image//
////////////////
datablock ShapeBaseImageData(bolt)
{
   // Basic Item properties
   shapeFile = "./bolt.dts";
   emap = true;

   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "0 0 0";
   //eyeOffset = "0.1 0.2 -0.55";

   // When firing from a point offset from the eye, muzzle correction
   // will adjust the muzzle vector to point to the eye LOS point.
   // Since this weapon doesn't actually fire from the muzzle point,
   // we need to turn this off. 
   correctMuzzleVector = true;

   // Add the WeaponImage namespace as a parent, WeaponImage namespace
   // provides some hooks into the inventory system.
   className = "WeaponImage";

   // Projectile && Ammo.
   item = boltItem;
   ammo = " ";
   projectile = bolt;
   projectileType = Projectile;

   //melee particles shoot from eye node for consistancy
   melee = false;
   //raise your arm up or not
   armReady = false;

   //casing = " ";
   doColorShift = false;
   colorShiftColor = "0.400 0.196 0 1.000";

   // Images have a state system which controls how the animations
   // are run, which sounds are played, script callbacks, etc. This
   // state system is downloaded to the client so that clients can
   // predict state changes and animate accordingly.  The following
   // system supports basic ready->fire->reload transitions as
   // well as a no-ammo->dryfire idle state.

   // Initial start up state
stateName[0] = "Activate";
stateTimeoutValue[0] = 0.1;
stateTransitionOnTimeout[0] = "Ready";
stateSequence[0] = "ready";
stateSound[0] = weaponSwitchSound;

stateName[1] = "Ready";
stateTransitionOnTriggerDown[1] = "Charge";
stateAllowImageChange[1] = true;

stateName[2]                    = "Charge";
stateTransitionOnTimeout[2] = "Armed";
stateTimeoutValue[2]            = 0.7;
stateWaitForTimeout[2] = false;
stateTransitionOnTriggerUp[2] = "AbortCharge";
stateScript[2]                  = "onCharge";
stateAllowImageChange[2]        = false;

stateName[3] = "AbortCharge";
stateTransitionOnTimeout[3] = "Ready";
stateTimeoutValue[3] = 0.3;
stateWaitForTimeout[3] = true;
stateScript[3] = "onAbortCharge";
stateAllowImageChange[3] = false;

stateName[4] = "Armed";
stateTransitionOnTriggerUp[4] = "Fire";
stateAllowImageChange[4] = false;

stateName[5] = "Fire";
stateTransitionOnTimeout[5] = "Ready";
stateTimeoutValue[5] = 0.5;
stateFire[5] = true;
stateSequence[5] = "fire";
stateScript[5] = "onFire";
stateWaitForTimeout[5] = true;
stateAllowImageChange[5] = false;
stateSound[5] = boltthrowSound;
};

function boltImage::onCharge(%this, %obj, %slot)
{
%obj.playthread(2, bolt);
}

function boltImage::onAbortCharge(%this, %obj, %slot)
{
%obj.playthread(2, root);
}

function boltImage::onFire(%this, %obj, %slot)
{
%obj.playthread(2, boltThrow);
Parent::onFire(%this, %obj, %slot);
}

For some reason I think I've overwritten something and it isn't going to let it work. If you feel you totally MUST have the file: make a reply and I'll send it to you.**


*Its true.
**I will hesitate for some people. Don't expect it right away.

49
Drama / Ban threads.
« on: February 19, 2009, 11:46:08 PM »
We already have one called "Stupid bans, kicks and mutes."

As far as I am aware;

NO ONE GIVES A forget. Stop making these bullstuff threads saying "OH THIS GUY BANNED ME BECUS I DIDNT JOIN TEH MINI GAME D:" because if I wanted to know about someone getting banned for not joining a mini game, I would just go to "Blockland server"

50
Drama / Boxxy.
« on: February 16, 2009, 12:09:43 AM »
NO. LEAVE BOXXY OUT OF BLOCKLAND. STOP SAYING SHE IS AWESOME. 4CHAN AND BLOCK LAND SHOULDN'T MIX. RAAAAAAAAAGE.

You can thank "Chaos Master" For spreading it.

51
Creativity / My hand.
« on: February 04, 2009, 01:02:58 AM »


Yes, I actually have that cut into my hand. Don't ask why.

Ok, here is the story of my beautiful picture:

I got bored in religion after completing all the work and decided to sketch some stuff on my notepad. my teacher came over and asked what I was drawing. I said I'm drawing my hand. She just walked on.

When she returned, she saw the U symbol there. She chucked a loving spaz at me. It went kind of like this:

"WHY ARE YOU DRAWING CULT SYMBOLS IN RELIGION!? THIS IS A CATHOLIC SCHOOL NOT A PLACE FOR PAGANS."

And, as someone normally would, I laughed. She snatched my pad from me and started to flick through. She read some of my poems and started to look deeply disgusted at my questioning of a greater being. She slammed it back down on my desk and as soon as it hit the desk I snatched it from underneath her hand due to me being scared of her ripping it to shreds. Seriously, I was.

At the end of the lesson she asked to see me. I told one of my friends to take my pad and put it in their locker. When I walked up to her she asked for my pad because she wished to dispose of it. I told her the truth and said I don't have it with my right now. Her face went red and it was really hard not to laugh. She told me to hand her my things and before I could she ran to my desk to look through all of my things. She took my black+white checkered arm band (D:) and told me to get out. As I was walking away she kept on staring at me like some strange stalker.

She followed me around in a way as if she desired for my pad. I eventually got it after school where she couldn't go near me. I think she thinks she has ultimate proof I'm a satanist. Pfft, religion.

52
Games / STALKER: Clear sky
« on: February 03, 2009, 04:38:37 AM »
S.T.A.L.K.E.R.: Clear sky
                                 What awaits you, Stalker, in the zone thats changed?


All talk about clear sky.

Whose your character?
What faction?
What weapon?
What Armour?

And also, I need some help.

Could you suggest a good spot to hide from emissions in garbage?

53
Drama / ~~Un-official blacklist~~
« on: January 24, 2009, 04:40:58 AM »
Blockland's un official blacklist
Making your server cleansing so much easier.

I'm going to be starting a full list of disliked players on Blockland.
If you know someone who should/needs to be added just make a post and I'll update as soon as possible.
If a player is marked without an ID and you know it, give a shout and I will add it in
This list is in no particular order.

Thanks go to:

Koopascooper
Young Link
EvilMuffinz
-Jetz-
Friendly Fire
Destroyer
Ethan
SpacedBlockhead
SkullTulla
Hellriot
Drak
Crazy Salt
Kalphiter
JD
Zlovicha
TheChaosCarrier


1. Pwnmon da Sniper|| ID - 7613
2. DARKNESSFEAR268 || ID - N/A
3. MariovsMortalKombat || ID - 7684
4. Furdle || ID - 713
5. Mikiyikiy || ID - 5577 (citation needed)
6. Lord Tony || ID - 5146
7. MastaGreenday || ID - 7648
8. Bumble Bee || ID - N/A
9. Rykuta || ID - 4523
10. Ryan Pettibone || ID - N/A
11. HeavenHunter || ID - N/A
12. shawnpup || ID - 7136
13. pangea296136 || ID - N/A
14. ryan31394 || ID - 1800
15. Ciber ninja || ID - 602
16. kicooi || ID - 5702
17. roblox helper || ID - 7719
18. SPARTAN-117 || ID - 8721
19. ( . X . ) || ID - 556
20. Slitheron || ID - N/A
21. Lemur || ID - N/A
22. MEEKL!! || ID - N/A
23. guilmon x || ID - N/A
24. Saber ninja || ID - 7683
25. tezuni || ID - 8139
26. Delta-Force || ID - N/A
27. Green Blockhead || ID - 6649
28. Crazy Flasher || ID - N/A
29. clone trooper55 || ID - N/A
30. Marioguy0 || ID - 7125
31. Atticus || ID - N/A
32. *IceBlue || ID - 672
33. Jimmg || ID - N/A
34. m4r!0 64 (hl2 fan) || ID - N/A
35. Tacky || ID - 5229
36. Jony || ID - 3038
37. Delta Force Commander || ID - 8679
38. head shot master 7746 l l ID - 7746



Thanks also go to RtB forums. Your member list never fails.

54
Drama / Bumble Bee
« on: January 20, 2009, 11:45:57 PM »
Didn't get his ID, but, this guy is a bit to dedicated to his religion.

He kept spamming the chat telling us to google "24 minites in hell". He asked if I was religious, I said I was Agnostic and he started raging about how disgusting I am and how I offend him and how much god hates me and will send me to hell.

Anyone got his ID? All I know is it is in the 9ks

-- I hold nothing against religions.

55
Drama / Ironic threads.
« on: January 06, 2009, 08:09:04 PM »
I deprive the current situation Drama is in. What ever happened to the flame wars? The shunning? The deep, dark secrets being ripped out of peoples hearts from they're knee caps?

Some examples are:

Page stretching in page stretching.
Tiny text in tiny text.
double posting in double posting.

Drama needs more strict rules.

56
Creativity / Knational socialistmation
« on: January 06, 2009, 03:50:41 AM »
Got a bit bored and decided to screw around in flash. This is what I came up with:


57
Games / Steam crash problem.
« on: January 05, 2009, 07:56:53 PM »
Of recent, I have been getting raped constantly by steam crashes. I can't even run Half-Life 1!

here are the most commons ones I get, when i get another I will post it.



and



Please help, I wanna play some TF2 D:

58
Suggestions & Requests / REQUEST: Display player name
« on: December 18, 2008, 12:44:50 AM »
It would be cool if player names could be displayed through events so...

Onactivate->Minigame->Displayplayername
Onactivate->Minigame->Centreprintall->Has finished the challenge!

so it would appear as:
Knaz
Has finished the challenge!

59
Suggestions & Requests / REQUEST: Onplayerspeedover
« on: December 18, 2008, 12:39:41 AM »
Onplayerspeedover->1->Self->playsound->Waterstep

It would be pretty useful. Like if the player passes over a brick at a certain speed its an event. you could use it for footsteps, temple trasure challenges the list goes on.

60
Drama / Shadow86
« on: December 17, 2008, 10:43:32 PM »
This guy is annoying me, anyone got his ID?





























































































































































































I was speechless, that's why I spammed my enter key.

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