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Messages - Razre

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61
Forum Games / Re: FORUM GAME: Blockland Main Adventure Mode
« on: November 04, 2011, 10:26:59 PM »
What the hell? it can? stuff, that fight look me 12 hours! D:

62
Modification Help / Razre's Mech Project (Help-me-out-thread)
« on: November 04, 2011, 02:55:00 PM »
So I decided to make a mech. Since making a mech is a complicated, difficult project, I decided I might need a dedicated topic for posing questions to the community.

For reference, I'm using Milkshape3D to create my models. Here is a sample:



Now, I haven't bothered to texture it yet so don't bug me about it, I'll get to it after awhile.

The basic concept is a fast/agile hit and run mech with good jumping capabilites and maneuverability. Special features planned are "equippable" weapons systems, those being a machinegun type (twin miniguns) a rocket type (twin missile pods) a homing missile type (single set of missile rails with a tracking system mounted to the other side) and a sniper type (Single railgun with a rangefinder system on the opposite arm).

Today's issue:

I'm trying to figure out how to set up the final stages of the model and go about jointing it. For the weapons systems, the mech has a rotating turret-chassis on its back which the miniturrets (minigun, missile pod, railgun etc.) mount to. The mech main body has a series of complex animations lined up but I don't want the chassis to be affected too much so that the mech can be in its run animation and have the turret chassis following the mouse so the player can move and aim at the same time. Strafing, if you will. Should I separate the chassis from the main body model and have it mount to the mech when it spawns through events, or could I leave it as a part of the main model and solve the problem with joints? Also, I'm not familiar with how i'm supposed to name the joints for the model.

Any ideas for additional weapons systems would be appreciated as well.

63
Forum Games / Re: A day in the life of Blockhead1000000
« on: November 04, 2011, 09:26:55 AM »
Blockhead thinks he really needs to stop smoking this stuff.

64
Forum Games / Re: LET'S WRITE A STORY ABOUT COPBLOCK'S LIFE
« on: November 04, 2011, 09:22:15 AM »
So copblock does              and everyone was like "Holy forget dude."

65
Forum Games / Re: FORUM GAME: Blockland Main Adventure Mode
« on: November 04, 2011, 12:31:18 AM »
Ok, back up, is this Badspot, "Badspot", UltimaSpot, Unlimited Badspot, Badspot Reloaded, Final Badspot, Godspot, Omegaspot, Alphaspot, Ephispot fusion, Platinum Badspot, Gold Badspot, Zombie Badspot, Ghost Badspot, Ghast Badspot, Vampire Badspot, Shinigami Badspot, or "Whytheforgetareyoueventryinga nymore?"spot?

66
Forum Games / Re: LET'S WRITE A STORY ABOUT COPBLOCK'S LIFE
« on: November 02, 2011, 10:33:19 PM »
And then copblock needs to really loving take a piss.

67
Forum Games / Re: FORUM GAME: Blockland Main Adventure Mode
« on: November 02, 2011, 10:32:23 PM »
I love you guys.

68
Forum Games / Re: SPACE ADVENTURE REDUX - LIMITED TIME OFFER CHANCE TO WIN
« on: November 02, 2011, 10:32:02 PM »
might want to give specifics otherwise bad stuff might happen

In all seriousness:
Ereo: Go check on Iso and make sure he hasn't died or whatever
Dex and Alan: Cover Ereo while he checks on Iso by shooting at the guards.
 Dex should shoot at the top guard with Shotgun
 Alan should shoot at bottom guard with science gun

Can we shoot at the dude behind the podium? If so, have Ereo shoot at him with Slug SMG while going to check on Iso.

AGREED

69
Forum Games / Re: LET'S WRITE A STORY ABOUT COPBLOCK'S LIFE
« on: November 02, 2011, 06:12:54 PM »

70
Forum Games / Re: McDonalds Ordering Game
« on: November 02, 2011, 06:09:23 PM »
Octopuses rape your family.

I want a      ▲
                ▲▲

71
Forum Games / Re: Earth 6.0 - HELLO KITTY INVASION
« on: November 02, 2011, 06:06:40 PM »
And then I was like, "What the stuff" and decided to go play blockland on marz.

72
Forum Games / Re: LET'S WRITE A STORY ABOUT COPBLOCK'S LIFE
« on: November 02, 2011, 06:04:11 PM »
THEN EVERYONE CAUGHTG FIRE. YEY NAPLAM!

73
Forum Games / Re: SPACE ADVENTURE REDUX - LIMITED TIME OFFER CHANCE TO WIN
« on: November 02, 2011, 06:01:14 PM »
They aren't really distracted.
Dex has a laser shotgun, your argument is invalid.

74
Forum Games / Re: SPACE ADVENTURE REDUX - LIMITED TIME OFFER CHANCE TO WIN
« on: November 02, 2011, 06:07:28 AM »
WRECK THEIR stuff, USE NADES, POP FLARES, SHOT BULLETS, forget BITCHES, GET MONEY.

75
Add-Ons / Re: [HatMod+] Makanix's Hat Pack 2
« on: October 31, 2011, 06:19:21 AM »
The top hat is TITS.

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