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Messages - Alphadin

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2581
General Discussion / Re: The Underground - A Social Mining Mod
« on: July 09, 2012, 09:19:38 PM »
All of the dates are 7/9/11 instead of 7/9/12... Just thought I would point that out.

Anyway, great idea! I cannot wait to try this out.
Oh stuff I missed that.
I was really tired when typing this up.

2582
Also lusk and alpha both of you are in the beta.
I'll add you on steam whenever I get on. @lusk
Great!

2583
General Discussion / Re: The Underground - A Social Mining Mod
« on: July 09, 2012, 08:25:05 PM »
the mining gui looks like a puzzle for some reason
Each gem takes up a set amount of space. You can re-organize to fit more gems and such

2584
If you're claiming to do better be my guest and help me out, otherwise stfu. I'm not claiming to be better, I'm telling you to USE better.
Someone jelly? Your models don't hold a candle to Demain's. At any rate you're jelly.
Nuff said.

2585
haha

and Extrude, isn't it time for you to go be an idiot on another thread? It's 8:01, you're late for your next appointment of douche-baggery!
Dude Rykuta isn't one I'd call a scripter either.
I don't have much faith in him at all.

2586
General Discussion / Re: The Underground - A Social Mining Mod
« on: July 09, 2012, 07:50:22 PM »
Going up tonight?
We're aiming for an alpha release tonight yes.

2587
BL_ID: 7458
Times you're on/available: Pretty much anytime from 12PM-4AM US Central Time
Do you have steam: Yes. I have you on it, Under Alphadin.EXE
Skills: Great building skills, great with VCE, can Model
What ways could you help the beta: Report bugs, Build arenas, and could assist a bit in modelling.

That was your project then Khain.
Got me off guard there.

2588
AKA judge if it's Space Guy so you can steal it.
Haha

2589
Creativity / Re: The new and improved 3D model topic!
« on: July 09, 2012, 07:19:09 PM »
Import TF2 models and put vertices in approximate places around the imported 3D model.

Skill required: Minimal
Patience: Robot
How do you import your models.
I'm curious

2590
I'll be the judge of that.
Yeah you judge everything else because you think your the best coder in the world.

2591
Games / Re: Husk - Hide & seek in the dark except you die
« on: July 09, 2012, 03:07:24 PM »
Add a brighter colored uniforms for the Husks to help distinguish a bit in the dark
While the Stalker may have telltale spikes, being able to see a red shirt a bit in the dark might help you know a husk is with you.
It could add to both sides, you can see a stalker vs a husk, and a stalker can see a husk easily.
As of right now it seems Stalkers are at a small disadvantage, but thats just me.

2592
Creativity / Re: The new and improved 3D model topic!
« on: July 09, 2012, 03:03:18 PM »
I bent the handle on my Loch-N-Load to fit the hand: http://img594.imageshack.us/img594/8365/blocklandtf2models.png
It looks a bit odd though.
TEACH ME MASTER

In seriousness I like it!

2593
Modification Help / Re: [WEPSET] Team Fortress 2
« on: July 09, 2012, 03:01:00 PM »
Indy, You make one model of the bazooka and suddenly you're creating a pack
Don't you think that's a tad bit of a stretch.

2594
General Discussion / Re: The Underground - A Social Mining Mod
« on: July 09, 2012, 02:02:31 PM »
Code: [Select]
[anchor=Update][size=30pt][u][b]Update[/b]:[u][/size][/anchor]
No Updates as of 7/9/11, but they should be coming in soon.
[iurl=#Top]Back to Top[/iurl]
Replace the updates part with this BBC. I messed up on one of the button links

2595
General Discussion / Re: The Underground - A Social Mining Mod
« on: July 09, 2012, 01:56:48 PM »
Ah, just read the bit about Pokemon Diamond/Pearl.
That will be very interesting.
I probably should have added the Diamond/Pearl Part in the OP. Oh well.

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