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Messages - Alphadin

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2611
Games / Re: Source Filmmaker media thread
« on: June 29, 2012, 01:55:27 PM »
Sarcasm, Alphadin. That was sarcasm
Really now.
Doesn't seem sarcastic to me.

2612
Games / Re: Source Filmmaker media thread
« on: June 29, 2012, 01:42:33 PM »
http://www.youtube.com/watch?v=_YPTLPWdMgY&feature=plcp
Read the 2nd comment by the author down, and you can see he claims he contacted valve.

2613
General Discussion / Re: Summer Project - Reviving "Underground"
« on: June 29, 2012, 09:18:48 AM »
Do the traps increase in intensity for the other traps?

Either way you're making this perfect. <3
Yes infact, I thought I brought that up.

2614
General Discussion / Re: Summer Project - Reviving "Underground"
« on: June 29, 2012, 03:11:35 AM »
Hey guys! Coming in with a quick update!

TRAPS:
Yessir we're adding traps!
There are currently 5 traps planned, which will work by being invisible. You cannot trip your own traps, which will be ensured.
You will be able to activate them on purpose if you click on them.
Here are 4 currently not "finished" if you will.

From left to Right:
Tumble, Spin, Encase, Teleport
Tumble tumbles you. Thats all it is, Spin spins your character around a few times before stopping, Encase encases you in a small wall of bricks, and we plan teleport to teleport you into a random place nearby.
The fifth?
LAUNCHERS!

You may notice the colors. These change the intensity, which will work for all, for example Alarm Red will make teleport teleport you anywhere in the mine.
From left to right:
Shove, A Kick in the Pants, The Cold Boot, Missile, Atomic Missile
This is an over head view on launch distances*, the colors correspond with launchers.

As you can see, Atomic missile launches you afar, this distance can clear a most tunnels in a few seconds flat.
Of course traps will be purchasable, however, parts for them will be mineable.
Yes, traps will also be craftable, and "mineable".
When a trap is activated, it is discarded.

*Assuming the player does not move.

FOSSILS:
Simple. Mine them, trophytize them, sell them.
They're worth a lot.


Please leave feedback, questions, or requests on this.

2615
Off Topic / Re: Anyone else remember old Blockland memes?
« on: June 28, 2012, 06:59:37 PM »
Skip forgets trees.
forgeted, yeah sorry.

2616
Off Topic / Re: Anyone else remember old Blockland memes?
« on: June 28, 2012, 06:57:45 PM »
When everyone said skip humped trees.

2617
General Discussion / Re: Summer Project - Reviving "Underground"
« on: June 28, 2012, 05:54:38 PM »
Each player finds a spot, makes a base, uses a regular pickaxe, and sell and buy from vendors.
Saying as it is right now.

2618
General Discussion / Re: Summer Project - Reviving "Underground"
« on: June 28, 2012, 03:45:48 PM »
There should be base events, like cash bonus for most gems or something

2619
General Discussion / Re: Summer Project - Reviving "Underground"
« on: June 28, 2012, 12:13:04 PM »
Well, if you essentially make it modular in such a way that it is aware of 'color groups' it shouldn't be too hard to make multiple colorable areas of multiple bricks each within the same piece of furniture. I think doing this should really be done before placement though - doing it within the actual world means that every brick has to be aware of the specific piece of furniture to which it belongs, which could be a pretty large amount of extra overhead. Then again, I guess they'll need that anyway for furniture to be able to be picked up again? Depends how you implement that.
Color groups currently use 1 color to indicate it's a group, which is Mono - 2, which is only found on lil's server.

2620
General Discussion / Re: Summer Project - Reviving "Underground"
« on: June 28, 2012, 02:58:30 AM »
Going to update you guys on a thing we've been playing with for quite a bit now.
Bases are being remastered, and to coincide with this, the introduction of FURNITURE!
Before I go into that, we're introducing GEM COLORING to coincide with that.

GEM COLORING:
When a block is mined, a mess of gems and dirt fall out, which only you, or a friend with build trust, can pick up.
OR before you pick it up, pull out your printgun and extract the coloring!
It will make the gem colorless, and renaming it, for example, Extracting color from an Amber Gronium, will render it as a Bland Gronium.
This of course reduces the price of the gem, the price however may be made up in price of extracted color.
Theres option #2 on this, which is finding the extraction miner.
He'll charge you, but the gem retains color making it more profitible. The downside is that extracted color is much less, keeping things in balance.
Either way, you get color which you can sell or use. Which ties into furniture.

FURNITURE:
Furniture is simply decoration for your base, purchased from vendors.
There is a twist, however.
Each article of furniture has at least ONE paintable area.
This is where gem coloring comes into play, the gem colors, which are purchased or extracted, allow you to buy furniture colored in the paintable areas.
Here's some of the current furniture:
Standard Bed

Standard Desk

Standard Shelves

Standard Shelves filled with Trophy Gems*

Standard Lamp

Standard Table

Large Identification Rug

Regular Identification Rug

Door Identification Rug

Here's a quick sample of how it might look with some of the current furniture, green colorings, and unmodified base size.
Note: Trophy Gems* may not have accurate coloring, but have accurate shapes.




Throughout the furniture section, You may have noticed most are titled Standard.
This is because I want to know any types of furnature you'd might want.

Please leave feedback, questions, or requests on this.


*Trophy Gems are made when your "replicate" a gem you found, for either bragging rights or for other reasons.
Trophy gems cost nothing to make, and can only be placed. Only one trophy can be made per gem. Colors cannot be extracted. Trophy gems cost nothing when sold, as they are fake replicas.

2621
General Discussion / Re: Summer Project - Reviving "Underground"
« on: June 27, 2012, 10:31:11 PM »
Ya haha. I never really got that one working well anyway. Don't worry, this one will turn out much better.
neat.

2622
General Discussion / Re: Summer Project - Reviving "Underground"
« on: June 27, 2012, 10:20:34 PM »
Aww, does that mean the GUI I have is obsolete?

2623
General Discussion / Re: Summer Project - Reviving "Underground"
« on: June 27, 2012, 04:30:01 PM »
Suggestion lil, if a 8x8 cube is mined a lot, there's a chance of finding a freshly generated cave.
Promotes adventure.

2624
General Discussion / Re: Summer Project - Reviving "Underground"
« on: June 27, 2012, 02:13:18 PM »
Oh hey lilboarder, nice to see this back.
Also, Remember me? :D?

2625
Drama / Re: Oh man this is hilarious - (Admittance to trolling ban)
« on: June 27, 2012, 02:10:46 PM »
I lol'd so freaking hard.
Last post June 19th - your post June 27th

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