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Messages - Fusion

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271
General Discussion / Re: What decals faces and builds came with V11?
« on: March 18, 2009, 05:15:41 PM »
I love it how badspot comes into topics and completely owns somebody.

272
General Discussion / Re: V11.....Meeehhh
« on: March 18, 2009, 05:13:15 PM »
Lol. I agree. I thought that it would just be counted as a crappy mod and would not work. But it is still good taking away the job names. A lot more DM's and building servers are up now, so that is a definite plus.

273
General Discussion / Re: Who noticed the date V11 was released?
« on: March 17, 2009, 11:40:51 PM »
Robo, you got like ADHD or something? You might have just clicked it 72 times.

274
General Discussion / Re: V11 Released
« on: March 17, 2009, 11:38:12 PM »
I think that those are Identified as bad add-ons. (or however he phrased it)

275
General Discussion / Re: V11.....Meeehhh
« on: March 17, 2009, 11:28:34 PM »
What I can't wait for is when you can interact with the bricks beyond just pushing them around and seeing them. Like have them be vehicleish, so they can hurt you if you get hit by one at hight velocities, stand on them without it glitching through the floor and whatnot. It is pretty close to being there, I think. All that needs to happen is it goes server side. The only problem is that it might cause lag issues if it is server side.

276
Gallery / Re: Spanish/mexican town/Project. **WARNING: IMAGE HEAVY**
« on: March 17, 2009, 11:08:57 PM »
-- Off Topic--
For all the people commenting on racism, this is not. He just wanted to have a build with the theme of a spanish city. If anything, the people saying that this is tribal are tribal.

-- On Topic --
I like the shingles on the roofs. The exteriors do look spanish, but the interior seems lacking. Maybe add like, a tree or plant or something to some corners, maybe some rugs? Other than that, pretty good.

277
Gallery / Re: Zombie Survival. Mah First zombie map
« on: March 17, 2009, 09:07:56 PM »
Would do good with descriptions on the pictures.

278
Gallery / Re: Green Hell
« on: March 17, 2009, 09:06:08 PM »
Ima go trollin!

This is a pretty interestingly abstract map

279
Gallery / Re: Robot
« on: March 17, 2009, 09:03:57 PM »
I don't know how some people fool themselves into thinking stuff like that is even good looking at all.

280
Add-Ons / Re: New Sound: Access Denied and Granted
« on: March 17, 2009, 08:59:59 PM »
If it is that would be cool.

281
Add-Ons / Re: Client-Side Auto Wrench
« on: March 17, 2009, 08:57:55 PM »
I think that you should make it a bit like the fill can. It would make it so that any touching brick of the like color gets affected by it. Or you could make that toggle-able. That would increase the epicness level to over 9000.

282
Add-Ons / Re: Mac Courser
« on: March 17, 2009, 08:36:32 PM »
That mouse cursor is the most accurate one I have seen. I compared it. I still like the BL cursor, though. Also, as a side note, it is spelled cursor, not courser.

--Off Topic--


sucks ass

Also, just because it is for mac does not mean that it is crappy. By your useless name calling and catch phrases you are actually making fun of PC, because you are an obvious user of it. So don't try it. (macs are faster)

283
lol. The most annoying are the lightsabers. It seems that a lot of noobs managed to package them wrong, or make like a zillion and eight versions of colors.

284
Modification Help / Re: CityRP v2
« on: March 10, 2009, 10:48:49 PM »
lol. Tasty stuff.

285
Modification Help / Re: Ideas for my new bot mod. [Beta version here]
« on: March 10, 2009, 10:47:03 PM »
I have one major suggestion that will improve the quality by 93.4816%. Add a GUI. That will make it a lot more noob-compatible, and it will be overall more usable. Keep the commands, for people without the mod, but add a GUI for people that do.

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