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Messages - Regulith

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136
what's a good weapon to turn into cardboard?

hard mode: no black box

nightmare mode: include a themed cosmetic loadout

137
I saw this Scout who was just stuck sliding around like this


for some reason there's a console command that when set to 1, the player stays in the contracker pose permanently

I played against a heavy who was using it and it was incredibly annoying because it was really hard to tell where he was looking and what he was doing

138
now the question rises...what will you use it on??

I'm going to sell it for 7 dollars because it's actually ugly as hell

like australium but even worse

139


it is done

140
hey you know what would be cool? if only paints that could be applied to the selected weapon appeared as options in the war paint previewer so it didn't keep switching to another weapon every time I pick an incompatible paint

141
just go as fat scout

not advisable with the low number of medics and the shotgun taking the place of the all-powerful banana, I've found soldier works better since you can combo people

and I've decided that defending makes for a worse contract by lightyears, I spent around an hour on upward and literally every single time I was about to get a defense point, some absurd nonsense would cheat me out of it

but, speak of the devil:

- Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event.  This applies to all cosmetic cases.
- Fixed all classes doing 3x damage when landing on enemies
- Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
- Made it easier to score "defend an objective" style Contract objectives
- Lowered the requirements for the Amputator Contract's bonus objectives
- Fixed a case where players standing directly in front of the Pyro would not get burned
- Fixed a bug related to the Medi Gun and changing class/loadout while being healed
- Updated Mann vs. Machine
        - Removed the "Faster recharge rate"  upgrades from The Dragon's Fury
        - Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury

142
I'm not sure what's worse, defense contracts or the shotgun contract when every team has 8 pyros preventing you from getting close enough to do reasonable damage

143
"defending" objectives is the loving worst because if someone moves a centimeter away from the cap before they explode it doesn't count

144
in case you're wondering, the rewards for the halloween contracts are all just a random halloween item

145
- Scream Fortress IX has arrived!
        - Play your favorite classic Scream Fortress maps!
        - Free Halloween contracts and rewards added to the ConTracker!
        - Event runs through November 8, 2017
        - Updated Brimstone
                - Players now crit and healthboost when exiting the Hell area instead of just ubercharge
                - Increased slightly RED team respawn time on the last area
                - Fixed the coffin music playing into the next round from previous one
                - Fixed Monoculus sometimes getting stuck to certain locations
                - Fixed players sometimes getting stuck to other players in Hell area
                - Adjusted preferred nav-path for Merasmus to prevent him going into RED final base
- Fixed The Thermal Thruster not doing 3x damage when landing on enemies
- The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine mode
- Fixed an LOD bug with The Holiday Punch
- Updated model/materials for The War Eagle

Halloween outta nowhere

146
- Added a Steam Workshop tag for War Paint submissions
- Updated the description for The Gas Passer
- Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects
- Updated the models/materials for The Nuke, The Snowmann, and The Fireman's Essentials
- Updated the following Contracts:
        - Reduced the number of times the bonus objectives for the Thermal Thruster Contract need to be completed
        - Reduced the number of times "Defend the control point" objectives need to be completed
- Fixed The Loose Cannon not being able to Double Donk
- Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano Fragment, The Huntsman, and The Cow Mangler
- Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD
- Fixed the charge meter not recharging for The Fishcake and The Robo-Sandvich
- Fixed The Fishcake not honoring the viewmodel minmode setting
- Fixed The Festive Black Box not working for Black Box Contracts
- Fixed the charge meter for The Sandvich not resetting to 100% when the player picks up a health kit
- Fixed the 2nd objective for the Brass Beast Contract
- Fixed the HUD prompt for a movable building so it shows the proper Steam Controller button text
- Fixed party invite and join requests being inconsistent with five or more players in the group
- Fixed the party invite mode setting not saving when exiting the game
- Fixed party invite mode and ignore party invites settings not always working as expected
- Fixed a case were a party invite or join request would reappear after being acted upon

147


in memoriam

148
- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic contract
- Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
- Updated koth_lazarus
        - Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
        - Fixed various errors related to textures
- Updated cp_mercenarypark
        - Fixed enemy players being able to enter opposing spawn rooms
        - Fixed an area near cap B where engineers could build in an inaccessible area
        - Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
        - Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
        - Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)

149
the last point on mercenary park could use some reworking

out of maybe 10 rounds I have only seen it successfully captured once

it's like they're trying to copy overwatch by having the last point take longer to capture than it takes for the enemy to respawn

150


met my twin

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