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Messages - Regulith

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2926
The new weapons are unilaterally stuff.

I was so excited for the Panic Attack because walking around with 4 rounds loaded and unloading them in quick succession after taking a hit sounded amazing, then I crafted one and discovered that's not how it works

Haven't gotten my hands on the other weapons yet but from what I've seen it's just a worse grenade launcher and a sticky-spam gun

Sell it asap before it loses value. Get yourself something nice. :D

Unfortunately "ASAP" for that is in a week when they're actually tradable

I get to sit here and look at the 2 Festive Revolvers and Festive Bonesaw I unboxed for a week before I can do anything with them

2927
Games / Re: is sonic and sega all stars racing a sonic game
« on: December 23, 2014, 10:58:03 PM »
It's a spin-off

No pun intended

2928
you're late
very late

By a whole 2.5 hours (gasp!) and nobody else posted it

Chill

2929
I don't even know what to do with my Backpack Expander

I've already got 14 pages: 1 for incoming items, crates, and stuff I'm selling; 10 reserved for classes, 1 for each class plus 1 for all-class or multi-class items; 1 for hats; 1 for Halloween restricted items; and 1 for miscellaneous stuff like achievement hats, action slot items, and really old crates

There isn't really anything I can do with extra backpack slots



Also here's the patch notes from today

Quote
- Fixed a bug related to the Demoman's charge meter
- Fixed a bug related to the Loose Cannon's Double Donk damage calculation
- Mannpower update
        - Fixed disguised Spies using the incorrect grapple color
        - Fixed the grapple still being connected to players after they die and respawn
        - Fixed the Regen powerup preventing players from picking up health kits and ammo packs
        - Fixed the Resist powerup shield drawing for Spies while they are invisible
        - Fixed the Resist powerup shield using the wrong color for disguised Spies
        - Fixed not seeing the powerup icons for disguised Spies
        - Updated ctf_gorge to fix lighting issues
        - Updated ctf_foundry to fix lighting issues and to prevent players from getting outside the playable area of the map
        - When hud_fastswitch is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu

Notes missed from the previous update:
- Added LBTF2 and FBTF tournament medals
- Reduced the amount of self-damage received from the Loose Cannon

Loose Cannon jumping possibly viable...?

2930
That new gamemode is loving amaaazing

I played it for like 10 minutes

The other team had a Heavy with Vampirism and a pocket Medic

I quit

2931
Got votekicked for using the Phlogistinator


2932
everything in my backpack is devaluing

I think the economy is crashing

2933
is it just me or does the demoman seem to get a TON of weapons

i mean he has so many different things to pick from

He gets swords and shields all the time

Now he finally has some new bomb guns to actually, you know...do demolitions with

2934
There was a period where you could craft the new Festive weapons and now they're going for several keys and some even up to Unusuals

Yet another opportunity for riches missed

2935
Cactus Canyon is in standard Payload rotation now

Or at least the servers are in Quickplay

2936
Of course the new weapons use the previous newest weapons in the crafting recipe

The ONLY things I don't have duplicates of

2937
Patch notes are the same as on the update page

Merry Smissmas

2938
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 22, 2014, 08:07:10 PM »
Well done making the Wee Booties not useless, though the Tide Turner nerf is gonna hit hard

I guess it just means everyone will start using the Claidheamh Mor with it though

Also apparently you can't one hit a Scout at full health with the LnL anymore

2939
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 22, 2014, 08:02:14 PM »
Wow, all these changes

Quote
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric

It's on the way, too

2940
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 22, 2014, 07:58:42 PM »
>new weapons
holy fug

"Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius."
YES

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