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Messages - Regulith

Pages: 1 ... 193 194 195 196 197 [198] 199 200 201 202 203 ... 3118
2956
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 17, 2014, 07:11:23 PM »
sf kritz so the regular s kritz price goes down

The fact that my net worth in TF2 is a ticking time bomb because of things like this honestly scares me

I guess that's just how economies work though, you can get forgeted at any time

2957
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 16, 2014, 11:14:40 PM »
i'd rather have less bugs than more hats

It sure would be nice to not have to worry about taunting while the round is resetting anymore

I figured that would've been top priority in the update based on taunts

2958
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 16, 2014, 10:17:31 PM »
Yes, ignore the Smissmas hype everyone

"Oh boy oh boy, I can't wait to collect 20 holiday crates in my backpack that I'll never open before the event comes in a few weeks that adds 328 winter-themed cosmetic items similar to ones we already have and no new weapons"

How's that?

2959
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 15, 2014, 04:52:20 PM »
Wait, weren't items bought from Mann Co always untradable for some time?
I am confusilated.

There was a certain condition that I've never quite figured out that causes items to be unrestricted, something with SteamGuard or veteran status or god knows what

I can buy things from the Store all day and they're ready to go the second they land in my backpack

2960
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 15, 2014, 03:25:05 PM »
"a safe and healthy item economy within Team Fortress 2"


2961
Games / Re: Binding Of Isaac: Rebirth Megathread: Rest in Peace Dark Bum.
« on: December 13, 2014, 07:54:22 PM »

2962
Games / Re: Steam Holiday Auction 2014! December 15th-18th!
« on: December 13, 2014, 02:01:24 AM »
If anything good came out of this it's that I can finally get rid of all the Steam Community items I'll never use for a few pennies

People are buying all the 3 cent emotes and backgrounds that I've had sitting on the Market for ages

2963
Games / Re: Binding Of Isaac: Rebirth Megathread: Rest in Peace Dark Bum.
« on: December 12, 2014, 06:54:05 PM »
God damn, now I feel like I have to hurry up and 111% the game just so future patches don't make it even more difficult

That's not a feeling I want to get from this game

2964
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 12, 2014, 06:51:59 PM »

2965
Games / Re: Binding Of Isaac: Rebirth Megathread: Rest in Peace Dark Bum.
« on: December 11, 2014, 10:38:55 PM »
wouldnt it be funny if you joined a bible studies class and the teacher was like "how do you know all these names and stuff?" and it's because of the binding of isaac

I learned about Lazarus through this game

The names of the Lazarus Vector and Lazarus Pits make a lot of sense now

2966
Games / Re: Binding Of Isaac: Rebirth Megathread: Rest in Peace Dark Bum.
« on: December 11, 2014, 04:28:08 PM »
My internet was down and as soon as I killed the Lamb it came back up ._.

speaking of which, is it just me or is the lamb actually really weak?
I killed him without taking ANY damage

He doesn't attack very often and the few patterns he has are avoidable with relative ease if you know how

I still usually take a hit at some point during the fight but otherwise it's not bad, he just seems to have a fair bit of health

And of course if you have something that obliterates him in a few seconds you don't even have to worry about taking damage

2967
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 11, 2014, 04:24:15 PM »
skin was removed, too confusing for new players.

Too much water

2968
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 10, 2014, 06:39:52 PM »
Quote
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric

Oh baby a triple

Quote
- Fixed a client crash related to the main menu
- Fixed the Engineer PDA being stored as the last weapon used
- Fixed the Objective leaderboard not updating for Objective ducks
- Updated the equip_region and bodygroup settings for some of the new cosmetic items

2969
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 09, 2014, 10:16:48 PM »
Certainly not

But there it is

2970
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 09, 2014, 09:40:42 PM »
Quote from: End of the Line (video) - Official TF2 Wiki
Notes

  • Two major flaws is shown in the film. Firstly, no one is in the cab to disengage the dead man's brake which should have stopped the train early on. Also, RED Scout manages to uncouple a car from the train. Assuming the train was fitted with Westinghouse Air Brakes, a break in the air hoses would have been made, which would let air out of the system. This should have stopped, if not slowed down, the train and the uncoupled boxcar.
    • The dead man's brake may not have stopped the train if the locomotive was fitted with an electric version of it that could have been blown up by the BLU Demoman at the beginning.


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