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Messages - Regulith

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2971
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 09, 2014, 08:17:41 PM »
Quote
- Fixed a client crash related to the material system
- Fixed the Restore command not working properly in the backpack panel's context menu
- Fixed a crash in the item import tool
- Fixed updating Duck Journal stats from ducks created on servers using sv_cheats
- Fixed the Taunt: Pool Party item to fix a problem with the pool not scaling smoothly
- Updated the materials for the Hunter Heavy and the North Polar Fleece

Notes missed from the previous update:
- End of the Line Key, Duck Journal, and Duck Token sales support the End of the Line team
- Redesigned the backpack panel
                - Clicking on an item creates a context menu that lists the valid actions for that item
                - The context menu replaces the buttons that were used for interacting with items

2972
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 09, 2014, 06:13:07 PM »
jesus christ I saw a guy selling a strange specialized killstreak team shine machina loaded with strange parts for the base price

I wish I had keys

2973
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 08, 2014, 09:18:10 PM »
it was funny the first day of scream fortress and then it stopped

2974
Games / Re: Team Fortress 2 Megatopic + Trade: END OF THE HYPE
« on: December 08, 2014, 08:50:10 PM »
they didn't really do a very good job explaining the update

what's the point of the duck journal? is it just some lousy leaderboard or is there a reward? do we really only get one all-class melee reskin to go with our hundred more winter-themed cosmetics that we'll be getting even more of in the coming weeks?

the video was fine but unless there's more to this than meets the eye I'm going to be pretty disappointed

I have a "#QUESTLOGEXPLANATION" in my loadout tab but it doesn't function

2975
I've sold both my unboxes  ¯\_(ツ)_/¯

2976
I'm seriously considering selling my Unusual so I can buy more Stranges and Killstreak Kits

I almost feel like Unusuals are old news and nice Killstreak items are the new hotness

2977
Games / Re: Team Fortress 2 Megatopic + Trade: A SEVEN NATION ARMY
« on: December 07, 2014, 09:00:06 PM »


I'm already regretting adding the second sentence to this but I'm not about to get another Description Tag to fix it

Remember when Name & Description Tags were like 1.00 and 0.66? That was nice

Can't buy anything in this damn game anymore without spending real money

2978
Games / Re: Team Fortress 2 Megatopic + Trade: A SEVEN NATION ARMY
« on: December 07, 2014, 06:36:22 PM »


You ever just waste 7 refined to make a stupid joke

I know I do

2979
Games / Re: Team Fortress 2 Megatopic + Trade: A SEVEN NATION ARMY
« on: December 07, 2014, 05:27:37 PM »
Some young man called me a hacker today and tried to get me kicked when I put an arrow through his head while he was taking Bonk

It appears that, as with many multiplayer games, not understanding game mechanics is once again a top reason for incorrect hacking accusations

2980
Games / Re: Team Fortress 2 Megatopic + Trade: A SEVEN NATION ARMY
« on: December 07, 2014, 03:13:32 PM »
So bp.tf now tells you how you rank with other players in terms of backpack worth



And before you ask, #1 has 1,841.3 buds worth of stuff

It also doesn't seem to display custom item names & descriptions anymore for some reason?

2981
Games / Re: Mirror's edge is free on playstation store!
« on: December 07, 2014, 03:09:16 PM »
I tried it, the game itself is really fun but the combat is loving horrible.

The game is about running and avoiding people, you're not supposed to fight anyone unless you have no other choice

2982
Fun fact, if any of you didn't know: Press and hold left ctrl to drop all trinkets and pills/cards.

Right trigger on controller as well

2983
Games / Re: Team Fortress 2 Megatopic + Trade: A SEVEN NATION ARMY
« on: December 05, 2014, 07:18:45 PM »
from what I heard, the sensible people who actually gave reasons to complain said that the main problem was it made it  so dealing with sentry nests with the sticky launcher was super difficult with that nerf,  which is one of the main things the sticky launcher is used for.

The damage ramp-up maximized at 2 seconds: This means that if you lay down stickybombs, count to 2, and detonate them, you will reach full damage

2 seconds is a laughably short amount of extra time to have to wait before detonation, and with the nature of the Stickybomb Launcher you don't even have to be in harm's way while doing so

Unless these people were trying to blow up a Sentry nest by shooting and immediately detonating one stickybomb at a time (which is exactly what this change was meant to discourage) I cannot possibly see how it would make things more difficult



At least there are some decent Brimstone combos when Halloween items are enabled




2984
just babies, except for the lost one?

That is incredibly disappointing

Almost as disappointing as the final final final boss

2985
Please tell me there are actual item unlocks for beating Hard Mode and not just new co-op babies

Please

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