Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Regulith

Pages: 1 ... 237 238 239 240 241 [242] 243 244 245 246 247 ... 3118
3616
Games / Re: Minecraft Megathread; 1.7.8 yeeeeehhhh
« on: May 06, 2014, 08:11:30 PM »
13? :O

Actually it's probably more around 20, but it tends to dip down there (or lower) when lots of things are going on

whoa how do you even play with fps that low?

I hardly notice it, I guess I'm just used to low-quality gaming

3617
I'd do Medic but considering you're running the whole thing and my record with being on highlander teams that probably won't be necessary

I'm not a bad Engineer either I guess

3618
Games / Transistor - Supergiant Games' new title, out now
« on: May 06, 2014, 08:00:41 PM »


Supergiant Games, creators of the hit title Bastion, has had a new game in the workings for quite awhile, and in just a few hours it'll finally be released. Featuring similar visual and gameplay styles as Bastion, Transistor is a sci-fi action RPG featuring a young singer named Red and the mysterious Transistor, a powerful and intelligent weapon.

While the game can be played in real time, most of the gameplay revolves around a special planning mode called Turn(), used to plot your course of action and execute it quickly. Using this mode, however, leaves you completely vulnerable and virtually defenseless until the action points you used fully recharge. Customize the Transistor's functions to adapt to your own gameplay style; every new function you discover can be used on its own or connected to another primary function to give it added effects. A function that throws a cluster bomb, for example, can be combined with a function that allows you to dash forward to release explosives around you when you reach your destination.

The game can be purchased on Steam, Supergiant's website, and the Playstation Store for $19.99 USD. The soundtrack is also available for an additional $9.99 USD on Steam or the Supergiant Store.

3619
Games / Re: Minecraft Megathread; 1.7.8 yeeeeehhhh
« on: May 06, 2014, 06:04:07 PM »
why do you care about a number that describes how much brown and muscle the game can handle before it prolapses

It's also, you know, the number that describes how smooth the game is

i get like 45 with Far rendering on Horizons, with Optifine installed. basically there's no reason you shouldn't use optifine unless a mod breaks it, which nothing should anyways.

I always forget about Optifine, I guess because even though I know better now, I used to think Optifine just made things look prettier at the cost of additional resources

3620
dat sonic bundle

Dr. Robotnik's Mean Bean Machine
Sonic & All-Stars Racing Transformed
Sonic & SEGA All-Stars Racing
Sonic 3 and Knuckles
Sonic 3D Blast
Sonic Adventure 2
Sonic Adventure 2: Battle
Sonic Adventure DX
Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC
Sonic CD
Sonic Generations
Sonic Generations - Casino Nights DLC
Sonic Spinball
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic the Hedgehog 4 - Episode 1
Sonic the Hedgehog 4 - Episode 2

golly

3621

Uh oh, looks like the Humble Store is trying to give Steam a run for its money, and a few months earlier at that. Buy now or wait it out? It's up to you.

Various games in the Humble Store (click above) are up to 90% off during the Humble Spring Sale, plus some scattered flash sales. As always, 10% of sales go to the charities Humble supports. Most if not all games are redeemable on Steam and some are even DRM free, hover over a title on the main menu for a quick check.

Today's deals include (watch out for flash sales too, not pictured):


3622
Games / Re: Minecraft Megathread; 1.7.8 yeeeeehhhh
« on: May 06, 2014, 04:05:35 PM »
How on earth do you people manage to get great fps on modpacks and stuff? I only average about 10, and I have a pretty good machine.

I average about 13 and I'm on a laptop that was made in 2010

3623
Games / Re: Minecraft Megathread; 1.7.8 yeeeeehhhh
« on: May 05, 2014, 12:10:06 PM »
Alright, sorry for the huge-double-post-combo but I'm pretty sure I forgeted something up and I've been trying to get it resolved with no luck for the last few hours, so this is my last resort along with a plea for help on the Minecraft Forums. I REALLY REALLY do NOT want to lose this world, it's the most fun I've had in Minecraft since...probably the entire time Minecraft has been out.

http://pastebin.com/xPXCvMqd

Code: [Select]
Description: Exception in server tick loop
 
java.lang.NullPointerException
        at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
        at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
        at biomesoplenty.world.ChunkProviderBOP.func_73153_a(ChunkProviderBOP.java:581)
        at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
        at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
        at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
        at net.minecraft.server.management.PlayerInstance.<init>(PlayerInstance.java:43)
        at net.minecraft.server.management.PlayerManager.func_72690_a(SourceFile:208)
        at net.minecraft.server.management.PlayerManager.func_72683_a(SourceFile:240)
        at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:220)
        at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:268)
        at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
        at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
        at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
        at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
        at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
        at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

This is coming up every time I try to spawn back into my world.

I haven't installed any mods since my last successful launch, except for an attempt to install Saintspack which I completely removed after it caused a crash on startup. I've done a bit of research myself to attempt to fix this, and from what I've read (this is the first time I've ever seriously brown townyzed a crash report before, bear with me) it appears to be something the world has generated that Minecraft just does not want to get along with. In my last play session I went out on a massive exploration and likely generated something nasty. Similar errors encountered by other people are pointing towards it being something to do with a village, two of which I did generate during my exploration, but in my case I cannot tell what component it could be. While Biomes O Plenty appears directly in the crash report, they claim it's another mod that's meant to run on 1.6.2 and having trouble working with 1.6.4. From the list of mods reported to cause this issue when attempting to use the 1.6.2 version with 1.6.4, the only ones I have installed that I'm unsure of are Natura and Tinker's Construct (listed as 1.6.X). Tinker's Construct causes special houses to spawn in villages, so perhaps it's that. I'm just guessing at this point.

I honestly don't know where to go from here. I assume there's a way to use NBTExplorer, MCEdit, or some other program to remove the offending area so I can get back to my world, but I'm not knowledgable enough in the modification department to know what that is. I do have a single backup that I created awhile back if all is truly lost, but I'd VERY much like to not have to go there and try to get everything to how it is now, even if I did spawn in the necessary items. Even then I still need to figure out what the real issue is so it doesn't happen again. With enough luck maybe it's just some simple fix and I've made a complete fool of myself by blowing it out of proportion; I'd honestly be relieved if that was the case.



I believe I've fixed the problem, it was a somewhat convoluted process but I learned a few things and I can play again so I'm happy

After generating a map of my world, finding my position using NBT data, locating a nearby village, and removing it I was able to load in safely, I presume it was either Biomes O Plenty or Tinker's Construct as both of them had affected the generation of that village

3624
Games / Re: Minecraft Megathread; 1.7.8 yeeeeehhhh
« on: May 05, 2014, 04:49:07 AM »
Harken Scythe's Lost Souls freak me out every time

The first time I encountered one I didn't even know they existed and it was really loving spooky, I had to stop playing for a minute



If anyone here happens to be a Redstone savant and knows how I could use ProjectRed modules (or potentially something else in another mod) to set up a system that stores button clicks and gives a redstone pulse for each one I'd be grateful

I want to be able to press a button equal to the number of blocks I can make out of the molten metal in my smeltery and go do other things while it carries out the order, e.g. if I have enough materials to cast 3 blocks of iron I can just click the button 3 times and it'll pulse, wait about 15-16 seconds (I've already got a timer made so I'm good in that department), then pulse two more times in the same fashion before stopping so it doesn't partially fill a casting basin if there are less than 9 ingots left

Alternatively I might just try to figure out a system where I can put numbered buttons on the wall that represent how many blocks I can make because it's unlikely I ever have enough ores at once to make more than 9

3625
I deleted the hat.

why

who deletes anything ever except maybe for regular crates

I suppose an even better question is why do you even want it back

3626
Games / Re: Minecraft Megathread; 1.7.8 yeeeeehhhh
« on: May 05, 2014, 01:02:01 AM »
that's actually a feature specifically requested by Extra Utilities which is why no one else has it yet.

That explains it, I hope it becomes more widespread because it's a very VERY good feature

you can do that with Horizons and it's also a more accessible and usable system ;) FTB modpacks are all customizable in a very easy way.

You make it sound like it isn't already braindead easy to customize Minecraft in this day and age

3627
Also, can somebody give me a Ghostly Gibus?

Are you honestly having a hard time dominating the type of people who typically wear that hat?

3628
Games / Re: should I try out halo?
« on: May 04, 2014, 10:18:18 PM »
The story won't make an ounce of sense if you haven't played the first two

But if you just want to mindlessly shoot things or play multiplayer (is it even still running?) you'll be fine, it's a fun game

3629
Games / Re: Minecraft Megathread; 1.7.8 yeeeeehhhh
« on: May 04, 2014, 10:08:49 PM »
what mods are you using, in total? it actually sounds like you're basically using horizons in terms of mods and you could transplant your save just fine.

NEI and various plugins
OpenBlocks
Tinker's Construct
Tinker's Mechworks
Natura
Archimedes' Ships
Thaumcraft 4
Better Storage
Bibliocraft
Biomes O Plenty
EnhancedPortals 2
ExtraUtilities
Morph
Harken Scythe
Necromancy
ProjectRed
Thermal Expansion
WAILA
Waypoints

Not sure why I'd change though, I'm perfectly fine with being able to modify this custom modpack at my leisure



On another note;



Why is this the first time I've ever seen this? How long has NEI or one of its plugins had the ability to allow mod creators to show info directly in the interface like this? None of the other mods I have installed seem to utilize this feature despite it being amazing, no more loving around in Minecraft Forum threads or badly maintained wikis looking for details and instructions on how things work

3630
Games / Re: Minecraft Megathread; 1.7.8 yeeeeehhhh
« on: May 04, 2014, 08:24:23 PM »
We should probably start a separate Feed the Beast thread.

I'm not using FTB though so I guess I'll just stay here

Thanks Regulith, been looking to find where that mod was after I saw it in Attack of the B-Team. I heard there were some rare bugs where it'd eat stuff or clone it, you have any problems like that?

I literally JUST implemented it so I haven't had a chance to tell, but I believe in a more recent video someone said ProjectRed fixed it up



I didn't realize that Tinker's Mechworks was a separate mod and I've been trying to figure out what was wrong with my TC installation that wasn't making the Drawbridge show up in NEI :T

Pages: 1 ... 237 238 239 240 241 [242] 243 244 245 246 247 ... 3118