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Messages - Regulith

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3691
Games / Re: Team Fortress 2 Megatopic + Trade: CONGRATULATIONS, CHOI!
« on: April 25, 2014, 09:12:18 AM »


There was no intended connection between my post and the Fortified Compound

3692
Games / Re: Team Fortress 2 Megatopic + Trade: CONGRATULATIONS, CHOI!
« on: April 25, 2014, 08:26:14 AM »
Every weapon that's new eventually does.

Unless it's not in the drop system

3693
Games / Re: Team Fortress 2 Megatopic + Trade: CONGRATULATIONS, CHOI!
« on: April 24, 2014, 05:13:54 PM »
Update on the way

Quote
- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the engine
- Fixed a client crash related to Unusual items and the character loadout screen
- Fixed an item exploit where tools were being used for purposes other than the original intent
- Fixed The Shortstop not using its crit sound when firing crits
- Fixed the HUD achievement tracker not filtering map-specific achievements
- Fixed an issue where character voice lines would be clipped
- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
- Fixed the Demoman's shield charge turn rate when using joystick input
       - Joystick input now matches keyboard/mouse input
- Added new promo items
- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
- Updated the localization files
- Updated metal hats to sound like metal when they fall off players' heads
- Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
- Updated cp_dustbowl
       - Fixed players standing in sky over the beginning of stage 1
       - Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
- Updated cp_junction_final
       - Players are now prevented from building in spawn rooms
- Updated ctf_2fort
       - Fixed players standing on conduits in flag rooms
       - Fixed players standing in sky over Red battlements
       - Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
       - Fixed collision on props under stairs in Red's courtyard
- Updated ctf_turbine
       - Fixed collision on spawn doors
       - Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
       - Fixed collision under stairs in mid room
       - Fixed misc prop collision
       - Fixed collision on signs in mid room
       - Fixed the clipping in the rafters of flag rooms
       - Increased performance with addition of area portals
       - Added decals under ammo and health packs
       - Smoothed geometry in the vents
       - Added nobuild around spawn doors
       - Added light props over Red and Blu gate 1 doorways
- Updated koth_lakeside_event
- Updated koth_lakeside_final
       - Fixed bot navigation errors
       - Prevented players from building in spawn room doors
       - Fixed rock piles to mirror on Red and Blu sides
- Updated pl_goldrush
       - Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
       - Fixed players standing in sky above Blu spawn in stage 3
       - Fixed player clipping exploit above the Blu exit in stage 3

>Fixed the Demoman's shield charge turn rate when using joystick input
yoooooooooooooooooo

3694
tf2 runs at 5 fps at low settings on my computer and i can barely click on anything
i do stuff for the collection aspect
it's kind of my dream to have a lot of stuff
i don't know why it catches me, but it;s the reason i play a lot of games



You're entitled to "play" the game however you want but this was my exact initial reaction to these posts

Edit: I guess it's not technically "playing" so lets just put some quotation marks in there

3695
someone found another golden pan

3696
Scottish resistance in upward tunnel omg

It's good anywhere

I'm pretty sure I kill more people per round with it than my Loose Cannon most of the time because nobody expects ACTUAL sticky traps, it's always just stickies haphazardly thrown on objectives or M1M2M1M2M1M2

So, is there a reason why a lot of pyros I've met say that they don't like the back scratcher? I personally think its a great weapon since medics are usually with other people and if they are with me i can help boost their ubercharge, plus it has a damage boost.
Makes it very useful against other pyros, allowing you to flare-punch people instead of Axtinguish them.

If there aren't medkits around in a big fight you're dead





additional pyro image

3697
I swear to loving christ if quickplay puts me onto a server playing Standin one more god damn time I'm going to lose my mind

The addition of that map into default rotation is the worst decision in Valve history

3698
I need to go take some new loadout screenshots



If anyone wants to trade a Description Tag and some change for a Name Tag lemme know

3699
People talk about wanting new weapons a lot, but I think I'd much prefer more weapon changes like what happened with the Soda Popper and Baby Face's Blaster

When's the last time you saw someone use the Scotsman's Skullcutter? The Sun on a Stick? The Dalokohs Bar? There are plenty of weapons that people simply don't use that could be updated rather than adding new things that might just end up getting put on that list of barely usable items anyway

3700
It is literally a sin that the Caber taunt doesn't do damage

3701
I was just playing some Granary as Engineer and the round was about to end in a stalemate

So I destroyed my Sentry with 20 seconds left, rushed forward with revenge crits, and mowed down a few enemies so my team could capture mid, second, and last all in the span of about 60 seconds

Frontier Justice remains one of my favorite weapons

wow you're a richard
I don't have much


You could sell a bird and the shirt for something else

The hat goes with the Defender in a comical armored entrepreneur  sort of way

3702
I'm surprised how few people are selling Vintage Cabers, there's less than a page of people selling them on Outpost and about half are only selling it as part of a Vintage collection

I know they aren't THAT rare, I guess pretty much everyone who wants one already has it, either way I've got mine now

finally got the door in rusty bucket bay opened and it was the best thing ever
http://steamcommunity.com/sharedfiles/filedetails/?id=247365412

pfffthahaha

3704


Feelin' good

Going to get a Vintage Caber as soon as a seller responds, I wish Strange ones weren't so expensive but I need one for my Vintage collection anyway

Because of the last few days Demoman has almost become my most-played class

3705
You have to be really paranoid if you think they'll pick you from 5 million + users.
That or having over 2000 games.

Everything always happens to someone else

But people forget that to other people, you're someone else

That's not to say that people should be paranoid, though

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