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Games / Re: Team Fortress 2 Megatopic + Trade: CONGRATULATIONS, CHOI!
« on: April 25, 2014, 09:12:18 AM »There was no intended connection between my post and the Fortified Compound
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Every weapon that's new eventually does.
- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the engine
- Fixed a client crash related to Unusual items and the character loadout screen
- Fixed an item exploit where tools were being used for purposes other than the original intent
- Fixed The Shortstop not using its crit sound when firing crits
- Fixed the HUD achievement tracker not filtering map-specific achievements
- Fixed an issue where character voice lines would be clipped
- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input
- Added new promo items
- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
- Updated the localization files
- Updated metal hats to sound like metal when they fall off players' heads
- Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
- Updated cp_dustbowl
- Fixed players standing in sky over the beginning of stage 1
- Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
- Updated cp_junction_final
- Players are now prevented from building in spawn rooms
- Updated ctf_2fort
- Fixed players standing on conduits in flag rooms
- Fixed players standing in sky over Red battlements
- Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
- Fixed collision on props under stairs in Red's courtyard
- Updated ctf_turbine
- Fixed collision on spawn doors
- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
- Fixed collision under stairs in mid room
- Fixed misc prop collision
- Fixed collision on signs in mid room
- Fixed the clipping in the rafters of flag rooms
- Increased performance with addition of area portals
- Added decals under ammo and health packs
- Smoothed geometry in the vents
- Added nobuild around spawn doors
- Added light props over Red and Blu gate 1 doorways
- Updated koth_lakeside_event
- Updated koth_lakeside_final
- Fixed bot navigation errors
- Prevented players from building in spawn room doors
- Fixed rock piles to mirror on Red and Blu sides
- Updated pl_goldrush
- Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
- Fixed players standing in sky above Blu spawn in stage 3
- Fixed player clipping exploit above the Blu exit in stage 3
tf2 runs at 5 fps at low settings on my computer and i can barely click on anything
i do stuff for the collection aspect
it's kind of my dream to have a lot of stuff
i don't know why it catches me, but it;s the reason i play a lot of games

Scottish resistance in upward tunnel omg
So, is there a reason why a lot of pyros I've met say that they don't like the back scratcher? I personally think its a great weapon since medics are usually with other people and if they are with me i can help boost their ubercharge, plus it has a damage boost.
Makes it very useful against other pyros, allowing you to flare-punch people instead of Axtinguish them.
wow you're a richard
I don't have much
finally got the door in rusty bucket bay opened and it was the best thing ever
http://steamcommunity.com/sharedfiles/filedetails/?id=247365412
You have to be really paranoid if you think they'll pick you from 5 million + users.
That or having over 2000 games.