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Messages - Regulith

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46291
General Discussion / Re: Change/Remove the emotes.
« on: November 12, 2008, 04:42:27 PM »
I support this thread.
Keep the cookie monster, remove everything else. Or at least remove the cookie. It's unnecessary spam.

46292
Gallery / Re: Chetz's Prison Escape (V 1.0)
« on: November 12, 2008, 04:39:01 PM »
Needs WAY more stuff. It's a good start, but there's just too much empty space.

46293
Games / Re: Dead Space
« on: November 12, 2008, 04:37:27 PM »
Judging by watching my brother beat the whole thing, it gets boring as you expect it to end since level 4, Great story line though. Main reason to keep playing through the whole game.
That's the reason I bought it instead of the other games I wanted. Any game with a good story is usually awesome. Example: Time Shift wasn't very good.

46294
Suggestions & Requests / Re: new event "on vehicle touch"
« on: November 12, 2008, 04:34:59 PM »
Just to tell you guys, it's impossible unless Badspot makes engine changes.
Aw. Well then Badspot should make engine changes. :D

46295
Suggestions & Requests / Re: Turret Voice
« on: November 11, 2008, 09:24:32 PM »
I second this. It's also good for those making Portal builds, if anyone ever figures out how to make a good turret.

46296
iban has that in his mod. When you are jailed, you chop lumber
I wasn't being sarcastic, if that's what you thought.

46297
Creativity / Re: Abstract Art(big pic!)
« on: November 11, 2008, 09:21:50 PM »
I'm going to see what I can see here.
An angry bug, a weird mouth, a few boots, a space contorting pencil, a Annoying Orangeet gun, and a tornado. I still, however, see no banana. :D

46298
Help / Re: Brick Damage
« on: November 11, 2008, 09:09:01 PM »
Try OnProjectileHit>Self>Respawn.
I'm just taking a wild guess here, but that's my best advice.
(You do mean make them so weapons can't destroy they, right?)

46299
lets see...

"it has every thing that the original mod has, but it has something else where we can still work, like community service where we mine ore and chop lumber"
That was a way better translation.

46300
Gallery / Re: [Nearly done] Click challenge *Updated 11/9*
« on: November 11, 2008, 08:04:47 PM »
mostly empty, and this looks DANGEROUSLY alot like me and lilrobot's. were pretty much almost done.
Never even seen yours, so I know it didn't happen on purpose. Hopefully ours don't end the same...Anyway, I realize it's empty, and I will add more stuff. I just built it beginning with the bare minimum.

46301
Games / Re: Dead Space
« on: November 11, 2008, 08:02:49 PM »
I just got the game, and I love it already. Just the fact that you get to dismember stuff the entire game makes it great. I may only be on the first level, but holy crap it's awesome. Stasis ftw :D

46302
Creativity / Re: Abstract Art(big pic!)
« on: November 11, 2008, 05:44:41 PM »
It looks like you began drawing a monster, but got angry at the paper.
Awesome.

46303
Suggestions & Requests / Re: new event "on vehicle touch"
« on: November 11, 2008, 05:42:52 PM »
It's possible, but would be extremely complicated.
Then somebody needs to make it! This has been wanted for too long, with way too many requests.

46304
Off Topic / Re: Which came first, the chicken or the egg?
« on: November 11, 2008, 05:41:21 PM »
This is going to become a religion battle...

I say chicken though.

46305
It has everything as the original mod, but we--gibberish--have to mine lumber or ore.
Fixed. (I guess?)

If you want to be taken seriously, try typing comprehensibly. Please.
I'm not quite sure if this is even a valid suggestion...What exactly do you mean?

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