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Messages - Daenth

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406
Games / Re: Graphics vs. Aesthetics
« on: July 29, 2011, 01:07:32 AM »
All of this is very true.
And after I watched this I realized why some of the games I have played completely suck even with their high quality graphics.
Same here. Even with TF2's graphics being pretty low-medium quality, now I understand why I think TF2 looks better than most of the recent FPS's.

407
Games / Graphics vs. Aesthetics
« on: July 29, 2011, 12:55:56 AM »
I just saw this amazing video by The Escapist on what a true good-looking game is made from.
http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics

Now if companies focused on this and gameplay, I personally think that we'd end up with a lot better games.
So, what do the forums think?

408
http://lytedev.com/buildaria.php
I do not think this has been posted either.

409
Voxli

410
Modification Help / Re: Ammo Support Help
« on: July 28, 2011, 04:57:10 PM »
Wait, are you trying to make it work with the T+T ammo system?

412
Off Topic / Re: Bicycles [Megathread]
« on: July 28, 2011, 03:55:47 AM »
Fragite (IRL Friend) and I have road bikes and we do 50 - 100 mile bike rides 1-3 times a month... or so we try. :P
Great way to get a serious tan (and tan line :P) and sick leg muscles.

413

Source

Tiy is taunting us. D:

414
General Discussion / Re: Putting Blockland on Steam
« on: July 27, 2011, 07:52:32 PM »
Wedge pointed out that Vavle would get part of Badspot's income from Blockland if this happened. It's for this reason I'm not sure this is such a good idea. Out of every 20$ spent on a Blockland key, Badpsot only gets like 3 of those dollars because his income is already split up among not only the government for taxes but also Garage Games. Mix Vavle up in all that and Badspot is getting very little money out of his game, and if Blockland isn't financially successful enough on Steam Badspot could be losing a lot of money.
Taxes don't apply to the purchases.
Badspot makes $10 off each key, at least that was what I remember from an old discussion. The other $10 goes to Garage Games. VALVe would probably take $5 of that $10, but Blockland's popularity would increase giving Badspot a greater income.

415
Games / Re: The Portal 2 Thread: Not enough space.
« on: July 26, 2011, 07:23:21 PM »
http://www.youtube.com/watch?v=1RXVT_IwfnI&feature=player_embedded
*tear*
It's...
It's.....
So......
BEAUTIFUL. c;

416
Off Topic / Re: Antivirus Discussion
« on: July 24, 2011, 04:33:21 AM »
"AYVAST VYRUS DAYTABAYSE HAS BEN UPDAYTED!"
The AV I use and will probably forever use.

417
Suggestions & Requests / Re: Tilting player
« on: July 24, 2011, 01:51:45 AM »
I just realized something.
Tumble isn't part of the ski's code, it's part of the default vehicle code. Therefore, you just need to mount the player on a invisible vehicle when they jump and it'll do the exact same thing as the ski's. Now, I'm not too good when it comes with working with vehicles, if someone else more trained in that area would do it, that would be excellent. Otherwise, I'll try and look into but but I can't guarantee anything.

418
Suggestions & Requests / Re: Bugs with Dedicated Minigame.
« on: July 23, 2011, 11:26:40 PM »
Code: [Select]
package MinigameResetRespawn
{
function MinigameSO::Reset(%mini)
{
Parent::Reset(%mini);
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
%cl.player.respawn();
}
}
};
activatePackage(MinigameResetRespawn);
Stick this in the Dedicated Minigame script and it should fix the respawn bug.

419
Off Topic / Re: Taioo
« on: July 23, 2011, 04:57:24 AM »
I remember this guy!
:D

Super jelly of his work. :s

420

Source

Yeeee!
I also never knew Tiy had a reddit. :o

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