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Messages - Daenth

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436
Suggestions & Requests / Re: Tilting player
« on: July 19, 2011, 01:33:40 AM »
Alright, I've got a few problems.

First, looking through the script, it feels next to impossible trying to find the bits of code that control how the player handles skis; this is because everything looks to be coded into the skis.


Second, when will the tilting activate? Because once you activate it your up/down velocity is reset to 0 (or just about 0) meaning if you activate it just as you jump you won't jump, if you activate it mid-jump you hardly have any control over it before it's over.

Third, what will happen if you jump in a very short corridor? It'll activate then deactivate instantaneously which could cause annoyance and/or glitches.

EDIT: Looking at the wrong things for problem one. The thing that handles the skis are not a script, it's the vehicle itself. But, question two and three still exist.

437
General Discussion / Re: 99 Players!
« on: July 18, 2011, 02:55:01 PM »

438
Suggestions & Requests / Re: Tilting player
« on: July 18, 2011, 02:57:04 AM »
Lol.
Skis are a default ADDON, meaning that all of their files, except for the ski nodes, are accessible. Thankfully, we don't even need the ski nodes, so all of the necessary stuff except for possibly shoe items is there.It does not reset velocities or rotations at any time.
You confuse me.
Please then, explain to me where I can access its scripts. Because, I can't find Vehicle_Ski.zip or Weapon_Ski.zip in my add-ons folder. About the rest stuff, if you pay attention to the skis, they do reset rotation(though Blockheads are limited in rotations) and "z" velocity. This works in conjunction with the "no move" ski limit. If you can get me the script, I'll be more than willing to try and make this.

EDIT: I'm being stupid here, it's Item_Skis.zip. I'll take a look at the script and see what I find.

EDIT2: Some of the script is still hidden, but I think I can get an easy one to work. You'll still have the wipeout effect on crash and everything because I cannot control that.

EDIT3: I'm being stupid twice again. I found the rest of the script but I'm too tired to work on it right now, I'll try it tomorrow if I feel like it.

439
Maps / Re: Adjustable Plate
« on: July 18, 2011, 02:51:53 AM »
EDIT: Oh God the formating on the client.cs hurts my eyes.
You must not script then. Because he is using one of the easiest-to-read formats out there.

440
General Discussion / Re: 99 Players!
« on: July 18, 2011, 01:46:34 AM »
you would need some crazy internet like mine http://www.speedtest.net/result/1329358244.png and yes that really is mine i didnt just go find one off the internet.
You live far too close for my liking. :S
It's bad enough I have like 3 - 5 (ex) Blocklanders around my area, at least that I know of.

441
Modification Help / New way to hide player names?
« on: July 18, 2011, 01:43:55 AM »
So I was thinking after seeing that raycasting blocks hide player names...

Is it possible to create a "raycasting" zone around the player to hide the name? And if a projectile hits/enters the zone, it just passes by? I asked Mr. Wallet and he said it'd be messy but may be possible.

442
Suggestions & Requests / Re: Trouble in terrorist town on Blockland.
« on: July 17, 2011, 04:52:22 PM »
All quotations must have a comma before them. An example of this would be, "This sentence."
:cookieMonster:

443
Off Topic / Re: Troll Discussion
« on: July 16, 2011, 09:39:34 PM »
Incoming ban?

444
Modification Help / Re: Function used to open/close tools?
« on: July 16, 2011, 05:54:56 PM »
serverCmdUseTool
serverCmdUnUseTool
?

445
General Discussion / Re: Deadmau5 playing blockland.
« on: July 16, 2011, 02:20:32 PM »
http://forum.returntoblockland.com/list.php?cmd=view&id=12457
That's the fake.
If the Deadmau5 in Blockland has the same ID as this guy, then it's fake.

446
Modification Help / Re: Executing without the message in the console?
« on: July 15, 2011, 05:56:08 PM »
... You made an Avatar Cycler? I made one years ago by request. Why are you remaking my script?
Yes? I got the idea from Bisjac in S&R, had no idea you made one...

447
Modification Help / Re: Executing without the message in the console?
« on: July 15, 2011, 04:28:45 PM »
Why is it constantly executing scripts..?
It pulls stuff out of the avatar favorites folder to update the players looks.

448
Modification Help / Re: Executing without the message in the console?
« on: July 15, 2011, 01:17:04 PM »
I was wondering this too.

What's so bad about it telling you it executed?
In my script it constantly executes another script, it bugs me when I go to my console and there is a whole wall of "Executing..."

449
Modification Help / Executing without the message in the console?
« on: July 15, 2011, 10:28:49 AM »
Is there anyway to execute a script without it displaying a message in the console?

450
Off Topic / Re: You Can Buy Uranium on The Internet
« on: July 15, 2011, 04:45:18 AM »
It's too darn bad you can't make nuclear explosives out of this. The CPM is not high enough for such an explosive.

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