Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Daenth

Pages: 1 ... 26 27 28 29 30 [31] 32 33 34 35 36 ... 196
451
Off Topic / Re: Free Google+ Invites
« on: July 15, 2011, 03:18:46 AM »

452
Modification Help / Re: Calling GameConnection from the client?
« on: July 15, 2011, 02:28:59 AM »
Client's end?

You don't even need that part. In fact, if you could put in a value for a Gameconnection on the client end then you could potentially abuse any server.

commandToServer('function name without ServerCmd',args, and, stuff);

For example, commandToServer('useTool',0); will pull out your hammer, and that number (7902 in your case) is automatically defined by the server, being the client that called the command.

Simplified:
Client does commandToServer('UseTool',0);
Server gets ServerCmdUseTool(7902,0);
Ah, I see.

453
Modification Help / Re: Calling GameConnection from the client?
« on: July 15, 2011, 02:21:45 AM »
A client, if you're doing this from the console, try something like serverCmdFirePants(findClientByName("blockhead"),45);
From the clients end, how would you do this? Or is it automatically done?

454
Suggestions & Requests / Re: Tilting player
« on: July 15, 2011, 02:10:10 AM »
The thing is, ski's are part of the default scripts.
Meaning, you can reach them, so you can't rip the ski's files, so someone would have to recode what the ski's do. If we did happen to get the ski's code, it resets all the players velocities and rotations so it wouldn't be ideal.

455
Modification Help / Calling GameConnection from the client?
« on: July 15, 2011, 01:40:09 AM »
So I used trace(1); to check out how something is done when your avatar changes and I noticed 7902 as the very first number in the parentheses. Using .getClassName(); I figured out that it was the GameConnection number. So, when I go to use that serverCmd I found, what should be in the parentheses? It contains a bunch of values that I have figured out what they are for but I need to know what to put as the first number in the parentheses.

456
Off Topic / Re: Free Google+ Invites
« on: July 15, 2011, 12:47:16 AM »
Google+ me please. :P
daenth@gmail.com

458
Modification Help / Re: %client.isSuperAdmin not working
« on: July 13, 2011, 04:37:01 PM »
You forgot to define %client in the function.

459
Off Topic / Re: Xbox 360 or moderate computer?
« on: July 13, 2011, 04:21:03 PM »
Alright, I've put together a quicky computer for you.
Case :: Fan
Video Card
CPU :: CPU Fan
Hard Drive
RAM
Mobo
Power Supply
In total, that is $505 and is a pretty nice computer. Though, this doesn't include OS, Monitor, or other junk. I haven't checked to see if anything is bottlenecked either. This is much nicer than an Xbox and the specs in the video.

460
Off Topic / Re: Xbox 360 or moderate computer?
« on: July 13, 2011, 03:55:42 PM »
And a 1000 watt power source so it doesnt bottle neck the pc. Plus extra 200 to get everything superclocked
Ok you REALLY don't know what you are talking about.

I have a 600 watt power supply and my computer runs fine. My computer is a high end, $1000 computer.

461
Off Topic / Re: Xbox 360 or moderate computer?
« on: July 13, 2011, 03:50:29 PM »
But the thing is you need to actually go over.600 to get a decent pc.

I builtna custom pc on the internet for 900
6 core processor i7 990 I think
24gb ram
1t + 500gb hardrives
cool case
2 ati radeon 6850s
motherboard (any that works with above)
extra accesories
and if you wanted 2 27" monitors all for 1200+
You don't know what you are talking about.

462
Modification Help / Re: Getting last used tool
« on: July 13, 2011, 01:09:39 PM »
It needs to be in a package.
Oh yeah...

Code: [Select]
package LastUsedTool
{
function serverCmdUnUseTool(%client)
{
%client.player.lastUsedTool = %client.player.currTool;
Parent::serverCmdUnUseTool(%client);
}
};
activatePackage(LastUsedTool);
Just stick this in any script that needs to know the client's player's last tool.  The variable is assigned to the client's player as '.lastUsedTool'.

463
Modification Help / Re: Getting last used tool
« on: July 13, 2011, 12:10:46 PM »
I was hoping there was an easier way...
I believe that's as easy as it gets.

More simplified:
Code: [Select]
function serverCmdUnUseTool(%client)
{
%client.player.lastUsedTool = %client.player.currTool;
Parent::serverCmdUnUseTool(%client);
}
5 lines of code is pretty easy. =/

464
Modification Help / Re: Getting last used tool
« on: July 13, 2011, 10:43:26 AM »
Code: [Select]
function serverCmdUnUseTool(%client)
{
%player = %client.player;
%player.lastUsedTool = %player.currTool;
Parent::serverCmdUnUseTool(%client);
}
There you go, when the player presses Q to hide their inventory, a variable is assigned to their player with the last tool used.

465
General Discussion / Re: DeadMau5 *Blockland*
« on: July 13, 2011, 12:59:04 AM »
Specimen 1:


Specimen 2:


Specimen 3:


Specimen 4:


Specimen 5:


Now, I suspect Specimen 4 is the one you encountered.

You tell me if he's real.

Pages: 1 ... 26 27 28 29 30 [31] 32 33 34 35 36 ... 196