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Messages - Daenth

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766
General Discussion / Re: Manty's Brick Textures
« on: April 14, 2011, 08:43:56 PM »
So just to be sure.
It's just Squideey's textures but more light compatible?

767
Drama / Re: Idiots D:<
« on: April 14, 2011, 08:27:54 PM »
Quote from: Wikipedia
An idiot, dolt, or dullard is a mentally deficient person, or someone who acts in a self-defeating or significantly counterproductive way.
The context used in your post does not use idiot in the correct way. If anything, you'd fit the list more than the people on there.

768
Games / Re: Indie Humble bundle 3
« on: April 14, 2011, 08:08:46 PM »
I'm willing to buy it for some people.
Only a few, just PM me if you would like it.
'Cause 1-50 cents ain't much.

769
Suggestions & Requests / Re: More Props (ex. Decorative Bricks)
« on: April 14, 2011, 07:42:41 PM »
I miss the simple good old days where you built things
BLOCKLAND -
THE GAME WHERE YOU PLACE A HOUSE BRICK!

770
Suggestions & Requests / Re: [EVENTS] allowBuildTrust
« on: April 14, 2011, 07:41:52 PM »
What happens if someone puts this on a door?
onActivate > Client > allowBuildTrust [] [X]
?
Good concept overall, just too many abusive scenarios.

771
Gallery / Re: [AZUR]Eiffel tower
« on: April 14, 2011, 07:40:03 PM »
Don't use any other image hosting sites. All of them are stuffty (as far as I know) except for TinyPic. It's the simplest hosting site I've seen so far, and it also has good sized pictures.


EDIT: lol 69 views loel
Imgur will always stay as my most favorite image hosting site. It's got the nice, simple, user-friendly feel to it and does everything you need.

772
I've already posted, TWICE
I know.
I'm just saying it sounds like Brodyquest.

773
http://www.youtube.com/watch?v=MJghR7CuxG0
I am instantly reminded of Brodyquest. Why... :C

774
Help / Re: Inventory doesn't appear after first spawn in minigame?
« on: April 13, 2011, 09:03:22 PM »
Yeah, we have to Ctrl + K ourselves everytime but it gets quite annoying.

It's a issue, I hope it will be fixed in v20.
Ah.

775
Off Topic / Re: Most Expensive Smartphone?
« on: April 13, 2011, 12:22:43 AM »
My dad got my Droid2 for free. :S
But the expensive phone plan is too expensive so I just use it as a "iTouch".

776
Help / Inventory doesn't appear after first spawn in minigame?
« on: April 12, 2011, 11:42:20 PM »
I've been having this issue for quite a while now and it's gotten really annoying throughout the past month. Whenever I(or someone else on the server) first spawn in a minigame, we can't have our inventory bar come down with "Q" and scrolling brings up one weapon and we can't scroll to get any other. Anyone know what causes this?

777
Suggestions & Requests / Re: Blockland for SmartPhones
« on: April 12, 2011, 11:04:24 PM »
This enough to silence the non-believers?
http://www.youtube.com/watch?v=odbGT8xByrE
The problem with that is that it only had the brick generator, was made in 08, and was never planned to be released.
Though, it does have potiential.

778
Suggestions & Requests / Re: Blockland for SmartPhones
« on: April 12, 2011, 10:33:09 PM »
You really don't understand how this stuff works.

It's not happening.

Ever.

Period.

End of story.

Now stop requesting it like it's easy and cheap. It's not.
Quit acting like a jerk and state why it won't happen. It's no good saying "it'll never happen". Would you appreciate it if a teacher just said "No" if you asked a question? I'n giving him reasons. Now, they are negative because this won't happen in this day and age, but maybe it will happen.

779
Suggestions & Requests / Re: Resuggest: Wire Bricks
« on: April 12, 2011, 09:31:07 PM »
The main problem with doing this is how the particles are spawned in midair.

The equation and algorithms are the easy bit. The problem is that you can't spawn emitters that change dynamically without having a dynamic datablock. You don't fully understand how particles and objects are spawned in Blockland, which is fine, but your "solution" will never work.

Note to anyone that can actually script: If you know of a way around the dynamic datablock, please tell here or pm me.
Ah. I should try to learn more scripting so I can understand how somethings work. :)

780
General Discussion / Re: Can Blockland's rendering engine be expanded?
« on: April 12, 2011, 08:56:59 PM »
So you are saying I can just crack open torque, modify it (Let's add shadows for lights) and it would work?
Badspot has the source code, and only the the engine Blockland is using now. Now, no one else has it(and it'd be illegal for Badspot to distribute) so only Badspot can do that. Now that's too much work for him and it wouldn't be worth it, plus he's usually lazy. :S

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