Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Doomonkey

Pages: 1 ... 234 235 236 237 238 [239] 240 241 242 243 244 ... 689
3571
STEALTH
That is what happens in real life anyway.
It doesn't matter. I can be the most skilled player in the world, but if I happen to be entering through a 2x height vent and a guard sees me, I am dead no matter what. I can be super stealthy but that does not prevent random occurrences that can only put me at a disadvantage.

3572
Look at the FAQ, besides if an attacker stumbles upon a Defender the attacker always has the right to shoot him in the face before the guard finds out he's there.
But if the guard sees him first he is toast. You can't just hope that no one will be caught while entering.

3573
ah, I see what you mean now. But while that would be a problem, it could probably be addressed to some extent. The number of lives could be adjusted, weapons, we could also always give the attackers disguise kits or invisibility watches too. If the attackers have a disadvantage, there's probably going to be some way to balance it out again.

Also I gtg do something, I'll be back in a little bit.
There is also 1 more reason why lives are inferior to time. You join the game and then wait ten minutes for that idiot still at the spawn to die or get kicked. Or you have to wait for the guy who is actually playing, but will take forever to win or lose.

Some advantages of a timed game:

You wouldn't have to deal with idiots not doing anything.

Cooperation and emphasis on stealth could be greatly enhanced. Imagine if each room had some sort of laser security system where if you walked through a laser, you would be detected and it would tell all of the guards. Normally this system would be easy to avoid if you were cunning and skilled, but a shoot-em-up type of player would walk right through it and waste his time. This system could also be used for cooperation though. Lets say you have the majority of attackers enter the room and trip the system on purpose. Being that they are a huge group, thy could hold of the guards for quite a while. While all of the guards are drawn, three or so skilled players could run around the compound and finish the mission.

Lives are really tricky. If all teams have 1 life, then it is just too quick and the victory goes to those with the quickest trigger fingers. No stealth would happen, the attackers would simply try and wipe out the guards. This would inevitably result in a weakening of the attacker weapons until it would be impossible for an attacker who was trying to be stealthy to ever get past a guard. If you give too many lives, it can take a long time. You also end up with people who are unlucky being removed from the game and then quitting because they hate waiting.

If you have time, no one will care about trying to kill the other team for wiping them out, because it is impossible. You could also just make the respawn time larger in order to discourage wasting a life.

Also with a timed game, you end up with a lot more of a havoc type game. Guards are running everywhere trying to keep up with all of the unskilled players, while more skilled players can sneak past these worried guards. It creates a lot more of a mental feeling of infiltration.

Over all, lives will end up maximizing the abilities of skilled players, encourage sneakiness, and encourage teamwork. It will also prevent the problems of afkers and those who wish to win by killing everyone.

UNRELATED to my argument for time: Another important thing to do would be to get rid of kill messages in the chat.

3574
General Discussion / Re: Operation:Infiltration (idea)
« on: July 23, 2012, 12:18:53 PM »
eh, I disagree. The point isn't to be noticed by the guards so they can gang up on you and immediately win.
You don't understand what I am saying.

Among the ways that a person can enter the building, there are bound to be places that would be a disadvantageous position if a firefight were to break out. People are bound to enter these ways. There is no way to accurately predict where a guard is going to be, and there is a chance that a guard may be standing at, or walking by, on of these entrances. This means that in every round, it is pretty much guaranteed that at least 1 Attacker, no matter how good he is, will accidentally happen upon a guard who will surely kill him because crouching players take 2x damage and will not have cover.

This basically means that even if the lives are at 1 to 1, the attackers will have a disadvantage.

3575
General Discussion / Re: Operation:Infiltration (idea)
« on: July 23, 2012, 12:06:45 PM »
That's why the attackers would have to rely on stealth and cooperation, it would require actual effort and thought rather than simply charging and winging it. It'd be a sort of strategic game
It would never happen. And it doesn't actually matter. Even with the best of positions, they are basically outnumbered 3 to 1. There is also the chance that they happen to enter the complex next to a guard, totally ruining any chance at all. And even if they manage to get, they will probably only be able to enter as a team 1 or 2 at a time. This means that even just a small group of defenders could manage them all.

3576
General Discussion / Re: Operation:Infiltration (idea)
« on: July 23, 2012, 12:01:51 PM »
The problem would be that the guards would have a horrid advantage over the attackers. The guards already have the "base" so that means they would have time to set up a defensive position. As attackers, you don't have the ability to find a well defendable position, nor would it be useful.

The proposed solution would be to do a timed deal.

3577
<-- Normally Doomonkey, but joining with non-hardmode account Joe.

3578
Im trying to change the poll in my adventure thread Click me to see topic

However, there are no options to switch the poll from a Single Selection to a Check Box/ Multi Selection Poll.

There is also no option to remove the Poll.

I didn't know where else to put this topic. Help please
You can make a blank topic that you lock immediately, but keep the poll open. Simply link to it in the OP.

3579
forget
a third system?
Only 1 system. There are primary colors of light, and primary pigments. The reason is that pigments absorb some colors and reflect others, so when you combine them they absorb more color and turn black. Light is just light, when you combine colors of light they turn into white. When dealing with computers, you use the primary colors of light because you are dealing with light. When you are working with pigments, like paint, you use the primary pigments.

3580
Off Topic / Re: Algebra help.
« on: July 22, 2012, 10:15:53 PM »
The pros don't use addition/subtraction or substitution, we use the matrix method.

3581
Damn, well I guess I won't join then.
You can just join with molten armor and then mine some cobalt?

3582
I'll join if it goes online again; although I only have cobalt armor at best.. :(
You can't join with cobalt unless you are using a character that joined that server with no hardmode gear?

3583
Drama / Re: Boltster and wound -Mother of forget
« on: July 22, 2012, 08:53:49 PM »
If you guys weren't wrong all the time Boltster wouldn't have to argue with you.

3584
Off Topic / Re: raw hotdog
« on: July 22, 2012, 07:00:14 PM »
Chicken is the best raw meat.

3585
Drama / Re: Boltster and wound -Mother of forget
« on: July 22, 2012, 06:59:03 PM »
Boltster likes to bring stuff into alot of threads.

*See 90% of the threads Boltster has posted in
Link to 1 recent thread.

Pages: 1 ... 234 235 236 237 238 [239] 240 241 242 243 244 ... 689