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Messages - Doomonkey

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7801
Modification Help / Re: Destiny RPG v0.07 Public Beta
« on: October 13, 2010, 09:20:57 AM »
Nah. I'm making special capes that do certain things.
Make more than just special capes. Make REALLY expensive, or just nearly impossible to craft, quivers that give you infinite of a certain type of arrow. I think you should try to use all of the back nodes for something cool.

7802
Modification Help / Re: Destiny RPG v0.07 Public Beta
« on: October 11, 2010, 06:02:47 PM »
How about a "quitting tax" on leaving where you must pay 10% of the combined value of all of your stuff and resources to the nation you switch from?
I like the 10% thing.

7803
Modification Help / Re: Destiny RPG v0.07 Public Beta
« on: October 11, 2010, 09:19:04 AM »
- Made Axes and Pickaxes worth a little bit because it's silly that they cost/sell for 0.
They sell for 0 incase some idiot drops his before he gets any money. Rather than having someone have to donate to him, he can just grab another pair.


EDIT: I think it's a little silly that you need a whole Destinite bar to make an arrow tip, especially since Destinite is really hard to get. One bar per 10 arrow tips would be nice.

7804
Modification Help / Re: Destiny RPG v0.06 Public Beta
« on: October 10, 2010, 06:35:49 PM »
LYME SHOULDN'T OF HAD THOSE RESOURCES IN THE FIRST PLACE. Some admin placed them there not knowing that it was illegal to sell high level goods.
That's not even the problem. After the high level resources were gone. My brother still was able to double his money and gain like 50 levels each time he crafted lower level resources.

7805
Modification Help / Re: Destiny RPG v0.06 Public Beta
« on: October 10, 2010, 12:17:07 PM »
A way to stop all the crazy crafting:

Make a player controlled market where nations sell things competitively. Eventually, it will balance everything out. It will also force the skills of resource gathering to be developed.

People decide to craft, because there is a high demand for crafted items, now the crafting people create a higher demand for resources, and at the same time, make a bigger supply of crafted items.

Also, making that type of market is probably too big a step to do all at once. I think the first step would be to just eliminate the selling of resources entirely.

7806
Modification Help / Re: Destiny RPG v0.06 Public Beta
« on: October 10, 2010, 10:40:44 AM »
I am really angry right now. I'm not sure if the guy I'm angry at did this on purpose though.

I know Chrono didn't like how you gained a bunch of levels by crafting. I worked really hard to gaining the mining and woodcutting levels required to craft destinite.

Now, two shops opened up in the nation of Lyme that allow you to purchase wood and ores. Trigun, Truce, and Drake all passed me up and have levels of over 100 in crafting. Truce and Trigun also mentioned how rich they became from it.

It pisses me off that all of my hard work was for nothing.



UPDATE: The ores from the shop are mostly gone, but the trees are still for sale. Also, now I can't catch up to the people who passed me up.

7807
Modification Help / Re: Destiny RPG v0.06 Public Beta
« on: October 09, 2010, 01:57:47 PM »

7808
Modification Help / Re: Destiny RPG v0.06 Public Beta
« on: October 09, 2010, 09:26:27 AM »
Racer and Clockturn join the team!
! Now all you need is an expert on doing nothing! I know just the guy!

7809
Modification Help / Re: Destiny RPG v0.06 Public Beta
« on: October 08, 2010, 06:35:20 PM »
Chrono broke it. He told us to rejoin, then updated the client. However his update isn't up to date, so none of us can join.

7810
Modification Help / Re: Destiny RPG v0.06 Public Beta
« on: October 08, 2010, 05:33:16 PM »
Also, on top of it possibly solving the problems of crafting and all of skills, it now adds a new element to the game, which will draw users in.

7811
Modification Help / Re: Destiny RPG v0.06 Public Beta
« on: October 08, 2010, 05:28:30 PM »
There has to be a simpler way to fix the problem than diluting the system with more... stuff.
Here comes the simple way.

Make a player controlled market where nations sell things competitively. Eventually, it will balance everything out. It will also force the skills of resource gathering to be developed.

People decide to craft, because there is a high demand for crafted items, now the crafting people create a higher demand for resources, and at the same time, make a bigger supply of crafted items.

7812
General Discussion / Re: Where do your fellow blocklanders live?
« on: October 08, 2010, 12:42:28 PM »
You said (AND I QUOTE! lol)the question was, where do you live? You said in several states COMMA one (as in one of the states) in Australia and ONE in New Zealand.

So. no.
If he had meant to list the states, the proper punctuation mark would have been a colon. Since there was no colon, we can rule out that he was referring to places in Australia and New Zealand as states. Also, even though commas are not required before the word "and" in a list, he did place one between Australia and New Zealand, which signifies that those are not part of a list of two places, because if it had been a list of two places, there would be no comma.

I will rephrase his statement to make more sense to you.

"I live in several states around the US. I also live in Australia and New Zealand."

7813
Modification Help / Re: Destiny RPG v0.06 Public Beta
« on: October 08, 2010, 12:26:42 PM »
I'm really bothered by the fact that, while crafting, you make money off of everything but destinite.

Crafting is currently really easy to gain levels in and makes you a ton of money. Part of the reason why it's so easy to gain levels is because you make money doing it, even at low levels.

I think that the crafting system should be the other way around. You should lose money crafting until you get to gold, where you would make minimal profit. Then at destinite you start making real money.

7814
Modification Help / Re: Destiny RPG v0.06 Public Beta
« on: October 08, 2010, 11:34:16 AM »

7815
Drama / Re: The rants of mine
« on: October 08, 2010, 10:05:40 AM »
I dislike a lot of things that people do. However, it's not going to change anytime soon.

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