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Messages - Bones4

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2506
So, I'm planning to visit Djy1991 this July...  

(Dream starts here)
I get there, and since Rex (Inv3rted) lives relatively close, he shows up too. Rex spends the entire week I'm there on Djy's computer playing Age of Empires 2, only he can't remember the name of it. He called it "the castle game" the entire time.

That's about all I can remember.

TL;DR: Lol, Rex.


2507
Off Topic / Re: I've got $50! What to do?
« on: May 25, 2010, 05:22:01 PM »

2508
Off Topic / Re: What's under YOUR bed?
« on: May 25, 2010, 03:42:44 PM »
No chin sharpener? You have a pointy chin :c

How is that relevant to anything? Quit being such a bitch.

2509
Off Topic / Re: What's under YOUR bed?
« on: May 25, 2010, 03:24:19 PM »
Three guitar cases. One contains a guitar.

2510
Off Topic / Re: I've got $50! What to do?
« on: May 25, 2010, 03:23:49 PM »
Save it.

2511
Off Topic / sleep pattern... off...
« on: May 25, 2010, 12:25:00 AM »
I'm normally awake until 4am...  up at 3pm. Can't fix. Feels bad, man.

2512
Games / Re: Fallout 3: Vault 106
« on: May 24, 2010, 11:41:46 PM »
Excuse me, I made a mistake. But yes, only vault 101's overseer had absolute power.

2513
Off Topic / Re: HOLY stuff, MUSIC.
« on: May 24, 2010, 11:40:25 PM »
Not for octopuses, but with multiple instruments.

hurr loving flerp

Do you realize what you just said?

2514
Games / Re: Fallout 3: Vault 106
« on: May 24, 2010, 07:50:21 PM »
This may have been said already, but I don't feel like reading.

First of all, it wasn't an overseer that released the gas. In fact, only vault 101 had an overseer.

Every vault had something wrong with it, but on purpose. The Vault-tech program was a huge experiment. Vault 101's "problem" was the fact that an overseer existed. Of course, that also evetually failed...  somewhat.

Anyway, here's a list:

Quote
LA Vault  The Vault-Tec demonstration Vault. It was not part of the experiment, and was the Master's Vault under the Cathedral in Fallout.  
 
Vault 8  A control Vault, intended to open and re-colonize the surface after 10 years. Vault City is the result.  

Vault 12  In order to study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault... and the ghouls were the result.

Vault 13  Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war.  
 
Vault 15  Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what you hear from Aradesh in Fallout 1, he has quite a bit of multicultural flavouring to his speech. The birthplace of three Raider groups and Shady Sands.  

Vault 21  Compulsive gamblers were filed into this Vault.

Vault 27  This Vault would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount.  

Vault 29  No one in this Vault was over the age of 15 when they entered. Parents were redirected to other
Vaults on purpose. Harold is believed to have come from this Vault.

Vault 34  The armory was overstocked with weapons and ammo and not provided with a lock.  

Vault 36  The food extruders were designed to produce only a thin, watery gruel.  

Vault 39  Original purpose unknown.  
 
Vault 42  No light bulbs of more than 40 watts were provided.  

Vault 43  Populated by twenty men, ten women, and one panther.  
 
Vault 53  Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly.

Vault 55  All entertainment tapes were removed.  

Vault 56  All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55.    

Vault 68  Of the one thousand people who entered, there was only one woman.  

Vault 69  Of the one thousand people who entered, there was only one man.  
 
Vault 70  All jumpsuit extruders fail after 6 months. Most of the inhabitants were Mormons.  

Vault 74  A very small vault consisting only of the Overseer's office, atrium, clinic, and quarters (blocked).  Capital Wasteland  

Vault 76  This Vault was designed as a control group for the vault experiment like Vault 8, intended to open and re-colonize the surface after 20 years.  Fallout 3  

Vault 77  Stated in comic to be populated by one man and a crate full of puppets, in Fallout 3 a Jumpsuit is acquirable at Paradise Falls.  

Vault 87  A Forced Evolutionary Virus research facility  Capital Wasteland  Fallout 3  

Vault 92  Populated largely by renowned musicians, this vault was a test bed for a white noise-based system for implanting combat-oriented posthypnotic suggestions.  Capital Wasteland  Fallout 3  

Vault 101  Evaluation of performance of an omnipotent Overseer in a closed community  Capital Wasteland  Fallout 3  

Vault 106  Psychoactive drugs were released into the air filtration system 10 days after the Door was sealed.  Fallout 3

Vault 108  The vault houses a cloning lab and all (surviving) residents are clones of one man called Gary.  Capital Wasteland  Fallout 3  

Vault 112  Home of Tranquility Lane virtual reality simulator.  Capital Wasteland  Fallout 3  
Unfinished Vault  A fenced construction place in a small cave north from Vaults 13 and 15.  

Vault 0  A special Vault designed to "monitor and control" other Vaults.

Secret Vault  A secret Vault dedicated to protect high-members of Vault-Tec and used to research the latest technologies and the Forced Evolutionary Virus.  
 
Vault Prototype  A small Vault-Tec facility used as the base of operations by the Brotherhood of Steel.  

2515
Drama / Re: Is ARC a friend poll.
« on: May 24, 2010, 03:18:12 AM »
inb4aARCdoesn'tpost

2516
Gallery / Re: NASA Space Shuttle Created By FurryPaddle
« on: May 24, 2010, 12:25:43 AM »
Not built from manual, compare the fronts.

Nice observation!

2517
Gallery / Re: NASA Space Shuttle Created By FurryPaddle
« on: May 23, 2010, 12:30:37 PM »
It is exactly the same, besides the fact that the other one opens and is a bit dis-colored.
Clearly used the manual:



Is that a joke?


2518
Off Topic / Re: My TV just freaked me the forget out
« on: May 23, 2010, 03:57:03 AM »
There's your problem, sir.

It's the norm for me.

Edit: 66 is now showing a channel.

2519
Off Topic / Re: My TV just freaked me the forget out
« on: May 23, 2010, 03:11:27 AM »
As strange as it sounds, that was a serious post.

2520
Off Topic / My TV just freaked me the forget out
« on: May 23, 2010, 03:08:37 AM »
Currently 2:16am

I'm sitting on my bed, everyone's asleep, and I'm surfing the net with my tv on but muted. Out of the corner of my eye, I see numbers on the screen like the channel is being changed. I look at the remote right in front of me. Multiple 6's were put in, but my channels don't go very high, so it went to channel 66. Channel 66 doesn't exist, so it just sat there on the "no signal" screen. I changed it back to 58, and nothing has happened since.

I live near the interstate and interference from trucker's cb radios mess with stuff like that, but it never effected TVs and hasn't really effected anything recently.

What the forget happened?

Edit: The remote was next to my phone. Could that have any correlation?

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