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Topics - Altair

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31
Modification Help / Altair's Medieval RPG Project
« on: February 24, 2009, 11:40:13 AM »
Medieval RPG

The goal of this project is to create an easy system for the creation of a medieval rpg, along with making my own rpg with it. A few people have already been to my server and helped alpha test this.

List of features:

  • Mining - DONE
  • Money - DONE, but need to add givemoney command for players and grant and take commands for admins
  • Buying System - Screwed up, need to be fixed, but works for non-weapon/tool items
  • Selling System - Screwed up for inventory items just like buying, but works for everything else
  • Woodcutting - 3/4 done,  trees need to be fake killed upon reaching hit limit
  • Fishing - not started
  • Level System - almost done, higher levels need to have more health, and exp should be gained from woodcutting and mining
  • GUIs - not started
  • Pvp areas - 50% done
  • Horse/pet system - not started
  • Crafting System - not started
  • Quests - not started
  • NPCs - not started

Team:

Altair - scripter, main modeler, and project leader

If you would like to contribute to the development of this project, or have any ideas regarding it, please pm me.[/list]

32
Suggestions & Requests / RTB for version 0002
« on: February 06, 2009, 07:26:16 AM »
Anyone have a link? I just wanted to mess around with it again, but it got deleted from my drive for some reason.

33
Modification Help / Brick Name
« on: January 13, 2009, 02:52:48 PM »
if %brick is the brick's object id, how do I get the name entered in the "Brick Name" field?

is it %brick.getname()?

34
Modification Help / Weapon with permanent damage?
« on: November 18, 2008, 02:30:36 PM »
would I be able to make a modified version of a weapon (e.x. rocket launcher) that actually breaks bricks permanently? This would make creating dm builds easier.

35
Creativity / Manga Character Attempt
« on: October 28, 2008, 02:16:45 PM »
I did this mostly to see how well I could color an image on the computer using Paint.NET

Tell me whether this is good in x/10 for a first attempt at digital 2d art.


36
I know all the 'detail32' and 'shape' crap, but how do i make the mountpoint and damagepoint? Empties? Armatures? Someone please help.

37
Modification Help / Events System: strings
« on: September 30, 2008, 01:29:41 PM »
How would you accept input from a textbox in an event?
Code: [Select]
Code
..."Player","Aimat","string 200 20"...
I know this much, but how do i get the data?

38
Modification Help / Command for spawning vehicles?
« on: September 26, 2008, 06:43:45 PM »
Is there a torquescript/blockland-version torquescript command for spawning a vehicle?    :cookie: s for whoever can tell me :)

39
Modification Help / GUI Help
« on: September 13, 2008, 11:03:24 AM »
How would you make a button use a variable from a text box?
I dont know what im doing wrong

textbox
Code: [Select]
Variable: botid
button
Code: [Select]
botid.MountImage(gunImage,0);

40
General Discussion / Question for badspot
« on: September 13, 2008, 10:20:09 AM »
Badspot, are you ever going to release another 'official' map?

41
Mapping Help / Rotate?
« on: June 10, 2008, 03:36:54 PM »
Is there a way to rotate objects/interiors in the mission editor?

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