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Topics - Darksaber2213

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17
Help / Posting to master failed. Reason: No user
« on: June 28, 2016, 09:05:27 PM »
An error I'm getting when I try to post my server. It won't show up on the master server.

I ran wireshark to see what was happening; here are the fields my Blockland is sending:


I've attached a console.log of me starting a server. I've tried rebooting my computer and modem, trying with no Add-Ons and no cache.db, and even a fresh install. Nothing has worked so far.

18
Environment Files / Carbon's Sunrise
« on: June 13, 2016, 05:42:01 PM »


Features:
  • Moving Clouds
  • Vignette Multiply
  • Actually Looks Good

Download: https://dl.dropbox.com/s/iljpqtor7dktume/Sky_Carbon_Sunrise.zip

19
Gallery / [Video] the progress process
« on: May 27, 2016, 08:41:40 AM »
"my last few days in one video"


20
General Discussion / Colorset Viewer Utility
« on: May 12, 2016, 10:36:27 AM »
I made a thing on my website that lets you view and save images of colorsets.



here's an image made with it


http://carbonweb.x10.mx/colorset

21
Off Topic / Stylish Theme - Old Quotes
« on: April 29, 2016, 07:08:30 PM »
This is just a simple style that makes quotes stretch across the whole screen, like they used to.
https://userstyles.org/styles/127303/old-quotes

22
Gallery / [Video] Vacuum
« on: April 20, 2016, 02:49:24 AM »

23
April Fools 2016 / important information
« on: April 01, 2016, 08:48:49 AM »
you can tell if the poster is badspot if he puts 2 spaces after periods.


24
Gallery / Cottage Cheese
« on: January 21, 2016, 10:10:36 AM »

25
Add-Ons / Jail
« on: January 18, 2016, 03:03:52 PM »


Commands
  • /jail [player name] - jails a player
  • /unjail [player name] - unjails a player

Download: https://dl.dropbox.com/s/vwfgswwy7o5a1hr/Server_Jail.zip

26
Add-Ons / Advanced Brick Commands
« on: January 17, 2016, 09:07:07 AM »
Advanced Brick Commands

A simple script which expands on the way that you can interact with bricks through commands.

Commands:
  • /findbrick [brickname] [index (optional)] - Teleports you to the pos of [brickname]. If there are multiple bricks, choose the first one unless index is specified.
  • /highlightbrick [brickname] - highlights all bricks of that name

Download: https://dl.dropbox.com/s/803quzxtxb4i75u/Script_Adv_Brick_Commands.zip

27
Add-Ons / ROADA ROLLER DA
« on: January 14, 2016, 06:18:09 PM »

28
Off Topic / Steam Profile States Indicator
« on: January 01, 2016, 09:44:59 AM »
I made a small .php script that allows you to input your Steam64 ID and have it return a small image reflecting your current state.

Here is the URL: http://carbonweb.x10.mx/steam.php?id=YOUR_ID_HERE
Example: http://carbonweb.x10.mx/steam.php?id=76561198051141800

All of the current states:
- Offline
- Online
- Away
- Busy
- Looking to Play
- Looking to Trade
- Snooze

My State -

29
Modification Help / [WIP] [RESOURCE?] .bls file format documentation
« on: January 01, 2016, 09:00:57 AM »
A single brick in a .bls save file:

2x4" 3.5 2 1.1 0 0 16 0 0 1 1 1
+-OWNER 27690
+-EVENT   0 1 onActivate 0 Self disappear 5         
+-EMITTER Brick Explosion" 2
+-LIGHT Blue Fire Light" 1
+-ITEM Multitool" 2 2 4000

What does all of that text mean? :O

Fear not of confusing strings!
Here is my current understanding of the format (in an easy to read table!)

Brick Data:
2x4" 3.5 2 1.1 0 0 16 * 0 0 1 1 1 - Brick UIName
2x4" 3.5 2 1.1 0 0 16 * 0 0 1 1 1 - Position
2x4" 3.5 2 1.1 0 0 16 * 0 0 1 1 1 - Angle ID
2x4" 3.5 2 1.1 0 0 16 * 0 0 1 1 1 - Is Baseplate
2x4" 3.5 2 1.1 0 0 16 * 0 0 1 1 1 - Color ID
2x4" 3.5 2 1.1 0 0 16 * 0 0 1 1 1 - Print ID (an empty space unless the brick has a print in it)
2x4" 3.5 2 1.1 0 0 16 * 0 0 1 1 1 - Color FX ID
2x4" 3.5 2 1.1 0 0 16 * 0 0 1 1 1 - Shape FX ID
2x4" 3.5 2 1.1 0 0 16 * 0 0 1 1 1 - Raycasting, Colliding, and Rendering, respectively

Owner Data:
+-OWNER 27690 - Field name (owner)
+-OWNER 27690 - Owner's BL_ID

Event Data:
+-EVENT 0 1 onActivate 0 Self disappear 5 - Field name (event)
+-EVENT 0 1 onActivate 0 Self disappear 5 - Event Delay
+-EVENT 0 1 onActivate 0 Self disappear 5 - Event Enabled
+-EVENT 0 1 onActivate 0 Self disappear 5 - Event Input
+-EVENT 0 1 onActivate 0 Self disappear 5 - Unknown
+-EVENT 0 1 onActivate 0 Self disappear 5 - Event Target
+-EVENT 0 1 onActivate 0 Self disappear 5 - Event Output
+-EVENT 0 1 onActivate 0 Self disappear 5 - Event Output Field

Emitter Data:
+-EMITTER Brick Explosion" 2 - Field name (emitter)
+-EMITTER Brick Explosion" 2 - Emitter UIName
+-EMITTER Brick Explosion" 2 - Direction

Light Data:
+-LIGHT Blue Fire Light" 1 - Field name (light)
+-LIGHT Blue Fire Light" 1 - Light UIName
+-LIGHT Blue Fire Light" 1 - Unknown

Item Data:
+-ITEM Multitool" 2 2 4000 - Field name (item)
+-ITEM Multitool" 2 2 4000 - Item UIName
+-ITEM Multitool" 2 2 4000 - Direction
+-ITEM Multitool" 2 2 4000 - Position
+-ITEM Multitool" 2 2 4000 - Item Respawn Time


Reading the .bls format and outputting to variables
This took some complex string works with both me and Redoctober's work being put into this.

Example: A demo function that would load bricks from a save file specified in %filePath
Code: [Select]
function loadFromFile(%filePath)
{
%file = new FileObject();
%file.openForRead(%filePath);

while(!%file.isEoF())
{
%line = %file.readLine();

if(strPos(%line, "\"") != -1 && getSubStr(%line, 0, 2) !$= "+-")
{
%index = strpos(%line, "\" ");
%params = getSubStr(%line, %index + 2, strlen(%line));

%brick = new fxDTSBrick()
{
dataBlock = uiNameToBrickData(getSubStr(%line, 0, %index));
pos = getWords(%params, 0, 2);
angleID = getWord(%params, 3);
rotation = rotationFromAngleID(%angleID);
isBasePlate = getWord(%params, 4);
colorID = getWord(%params, 5);
colorFX = getWord(%params, 7);
shapeFX = getWord(%params, 8);
isRaycasting = getWord(%params, 9);
isColliding = getWord(%params, 10);
isRendering = getWord(%params, 11);
isPlanted = 1;
};

%error = %brick.plant();

if(%error == 1 || %error == 5 || %error == 3)
{
%brick.delete();
}

if(isObject(%brick))
{
%brick.setTrusted(1);
BrickGroup_888888.add(%brick);

%brick.setRendering(%brick.isRendering);
%brick.setRayCasting(%brick.isRaycasting);
%brick.setColliding(%brick.isColliding);
%brick.setColorFX(%brick.colorFX);
}
}
}
}

function rotationFromAngleID(%angle)
{
switch(%angle)
{
case 0:
%rotation = "1 0 0 0";
case 1:
%rotation = "0 0 1 90";
case 2:
%rotation = "0 0 1 180";
default:
%rotation = "0 0 -1 90";
}
return %rotation;
}

function uiNameToBrickData(%string)
{
return(isObject(%data = $uiNameTable[%string]) ? %data : -1);
}

Thanks to Pie Crust for providing sample brick data.

30
Off Topic / How old are you?
« on: September 29, 2015, 08:53:07 AM »
Simple question. How old are you?

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