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Messages - Darksaber2213

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1261
Modification Help / Re: Revert back to the Original Emitter
« on: May 06, 2014, 08:15:59 PM »
what is the name of the charged emitter and the idle emitter?

1264
General Discussion / Blockland Development
« on: May 06, 2014, 08:04:23 PM »
Let's take a look at ALL of the updates since the "amazing" shadows and shaders update back in 2012

  • r1701 - bug fixes
  • r1707 - bug fixes
  • r1711 - bug fixes
  • r1713 - bug fixes
  • r1715 - bug fixes
  • r1728 - bug fixes
  • r1730 - bug fixes
  • r1741 - door bricks
  • r1749 - other halloween bricks
  • r1753 - bug fixes
  • r1766 - balls
  • r1775 - bug fixes
  • r1783 - bug fixes
  • r1808 - speedkart
  • r1853 - bots
  • r1855 - bug fixes
  • r1908 - fov slider
  • r1918 - bug fixes
  • r1922 - blockheads ruin xmas
  • r1931 - bug fixes

# of total updates: 20
# or big updates promised by shadows and shaders update: 0
# of bug fix updates: 13

Quote from: kompressor
Not having to deal with interiors + terrains makes it a lot easier to make brick and vehicle physics really good.
We can make incremental changes and get big improvements in the short term. Killing interiors + terrains is a big step towards a brighter future. Bigger than buying a copy of Unity.

I just thought removing maps would've helped more than this...

discuss

1265
Off Topic / Re: Think of a color and a tool.
« on: May 05, 2014, 08:28:59 PM »
Purple Screwdriver

1266
Help / Re: addons not working
« on: May 05, 2014, 12:43:49 AM »
Do all of the add-ons have numbers after them? Add-ons won't show up if they have a number in the title...

1267
Off Topic / Re: Confirmed troll
« on: May 05, 2014, 12:31:24 AM »
He knows how to use [img][/img] tags. Also apparently ipconfig...

1268
Off Topic / Re: do NOT CUSS
« on: May 05, 2014, 12:14:21 AM »
forget stuff richard cunt motherforgeter snake forget

1269
Off Topic / Re: Straight Megathread
« on: May 04, 2014, 08:16:49 PM »
I would like to be added to the straight list.

1270
Off Topic / Re: post funny MEME's and pcitures
« on: May 04, 2014, 08:12:51 PM »

1271
Modification Help / Re: Light only visible to host?
« on: May 04, 2014, 04:31:24 PM »
Only the host can see a light attached to an image. The lantern had the same problem.

Mount an invisible player to the hand and turn on that player's light.
How exactly would I do this? I should note, the object that I want lit up is mounted to slot 2 and is offset, to get rid of the left hand movement.

1272
Modification Help / Light only visible to host?
« on: May 04, 2014, 04:11:56 PM »
Code: [Select]
lightType = "ConstantLight";
lightRadius = 30;
lightColor  = "1.0 0.5 0.0 1.0";

It only shows up for the host of the server. Other players can't see it?
If this is host only, then can I mount a different light to it or something?

1273
Help / Re: Shaders no longer work
« on: May 04, 2014, 01:15:47 PM »
I'm getting a windows 8 laptop for Christmas,
What type should I get?
The one that's not a laptop. Convince them to get you a desktop, will be able to run games much better than a laptop.

1274

Does it go into power saving mode when it's not being charged? If so, that's your problem.

1275
Add-Ons / Re: Event looker
« on: May 04, 2014, 04:53:37 AM »
May I suggest a new title: Event Viewer

Also "Server_Event"? That's like naming your guns "Weapon_Guns"...

perhaps "Server_EventViewer" would be better.

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