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General Discussion / Re: I broke fakekill.
« on: June 05, 2013, 10:52:02 PM »fluff fluff fljkajshnbvhgkghaVHGHqachgvj what the heck was happening?-failsnip-He meant to post this
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fluff fluff fljkajshnbvhgkghaVHGHqachgvj what the heck was happening?-failsnip-He meant to post this
datablock AudioProfile(HAXShot1Sound)
{
filename = "./HAAAAX.wav";
description = AudioClose3d;
preload = true;
};
datablock AudioProfile(HAAAAXfire)
{
filename = "./HAAAAX.wav";
description = AudioClose3d;
preload = true;
};
stateSound[2] = HAXShot1Sound;
stateSound[2] = HAAAAXfire;
stateSound[0] = HAXShot1Sound;
on the first linestateName[1] = "Ready";
stateScript[1] = "onReady"
stateTransitionOnTriggerDown[1] = "Charge";
stateAllowImageChange[1] = true;
Console log:^stateName[1]^^^= "Ready";
^stateScript[1]^^^= "onReady"
^stateTransitionOnTriggerDown[##1##]^= "Charge";
^stateAllowImageChange[1]^= true;
Anyone willing to make this? ._.I could try.
What if bricks still would be static, but with more rotateability? You can rotate the current bricks, after all...
do you want this cækThis was the only thing relevant when I searched "Do you want THIS cake .gif"
function Player::PowerUp_Goliath(%this)
{
%megaHealth = %this.getDatablock().maxDamage * 1.00;
%this.addHealth(%megaHealth);
%this.setplayerscale("4 4 4");
}
function Player::PowerUp_Goliath(%this)
{
%megaHealth = %player.getDatablock().maxDamage * 1.00;
%player.addHealth(%megaHealth);
%obj.setplayerscale("4 4 4");
}
datablock itemData(Goliath_PowerUp : printGun)
{
image = "";
uiName = "PowerUp - Goliath";
shapeFile = "./BigBlocko.dts";
BoostFunction = "Goliath";
PowerUp = true;
};
function Player::PowerUp_Goliath(%this,%player,%obj)
{
%megaHealth = %player.getDatablock().maxDamage * 1.00;
%player.addHealth(%megaHealth);
%player.setplayerscale("4 4 4");
}
package Goliath
{
function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
%damage/= 1.50; //Change Damage Taken
Parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
}
};
activatePackage(Goliath);
%player.setplayerscale("4 4 4");
%megaHealth = %player.getDatablock().maxDamage * 1.00;
%player.addHealth(%megaHealth);
%player.setplayerscale("4 4 4");
%obj.setplayerscale("4 4 4");
Add-Ons/PowerUp_Goliath/Goliath.cs (11): Unable to find object: '' attempting to call function 'getDataBlock'
BackTrace: ->[ZombieOverwritePackage]armor::OnCollision->[holeZombiePackage]armor::OnCollision->[BotHolePackage]armor::OnCollision->[PillPackage]armor::OnCollision->[PorkPackage]armor::OnCollision->[RedPotionPackage]armor::OnCollision->[SodaCanPackage]armor::OnCollision->[SodaCanBPackage]armor::OnCollision->[SodaCanGPackage]armor::OnCollision->[sportBallsPackage]armor::OnCollision->[BlackholePackage]armor::OnCollision->[MagicFire]armor::OnCollision->[fragGrenadePackage]armor::OnCollision->[HEGrenadePackage]armor::OnCollision->armor::OnCollision->[ItemPickup]Player::pickup->[Shield]Player::pickup->ShapeBase::pickup->Weapon::onPickup->[PowerUps]ItemData::onPickup->Player::PowerUp_Goliath
Add-Ons/PowerUp_Goliath/Goliath.cs (12): Unable to find object: '' attempting to call function 'addhealth'
BackTrace: ->[ZombieOverwritePackage]armor::OnCollision->[holeZombiePackage]armor::OnCollision->[BotHolePackage]armor::OnCollision->[PillPackage]armor::OnCollision->[PorkPackage]armor::OnCollision->[RedPotionPackage]armor::OnCollision->[SodaCanPackage]armor::OnCollision->[SodaCanBPackage]armor::OnCollision->[SodaCanGPackage]armor::OnCollision->[sportBallsPackage]armor::OnCollision->[BlackholePackage]armor::OnCollision->[MagicFire]armor::OnCollision->[fragGrenadePackage]armor::OnCollision->[HEGrenadePackage]armor::OnCollision->armor::OnCollision->[ItemPickup]Player::pickup->[Shield]Player::pickup->ShapeBase::pickup->Weapon::onPickup->[PowerUps]ItemData::onPickup->Player::PowerUp_Goliath
Add-Ons/PowerUp_Goliath/Goliath.cs (13): Unable to find object: '' attempting to call function 'SetPlayerScale'
BackTrace: ->[ZombieOverwritePackage]armor::OnCollision->[holeZombiePackage]armor::OnCollision->[BotHolePackage]armor::OnCollision->[PillPackage]armor::OnCollision->[PorkPackage]armor::OnCollision->[RedPotionPackage]armor::OnCollision->[SodaCanPackage]armor::OnCollision->[SodaCanBPackage]armor::OnCollision->[SodaCanGPackage]armor::OnCollision->[sportBallsPackage]armor::OnCollision->[BlackholePackage]armor::OnCollision->[MagicFire]armor::OnCollision->[fragGrenadePackage]armor::OnCollision->[HEGrenadePackage]armor::OnCollision->armor::OnCollision->[ItemPickup]Player::pickup->[Shield]Player::pickup->ShapeBase::pickup->Weapon::onPickup->[PowerUps]ItemData::onPickup->Player::PowerUp_Goliath