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Messages - Darksaber2213

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2131
General Discussion / Re: I broke fakekill.
« on: June 05, 2013, 10:52:02 PM »
fluff fluff fljkajshnbvhgkghaVHGHqachgvj what the heck was happening?-failsnip-
He meant to post this

2132
Add-Ons / Re: [1.1] HAAAAX Weapon - Throw monitors at nooblets!
« on: June 05, 2013, 06:33:35 PM »
You know that you can use other filenames for the hit sound and the fire sound, right? Could be confusing for people that look in the file and think that you overwrote the default gun's datablock...

A little scripting tip:
You can use other filenames like this in the audio datablock
Code: [Select]
datablock AudioProfile(HAXShot1Sound)
{
   filename    = "./HAAAAX.wav";
   description = AudioClose3d;
   preload = true;
};

You can also change the name of the sound by going like this

Code: [Select]
datablock AudioProfile(HAAAAXfire)
{
   filename    = "./HAAAAX.wav";
   description = AudioClose3d;
   preload = true;
};

Make sure to change the name of the sound in the states!

Original
Code: [Select]
stateSound[2] = HAXShot1Sound;
Becomes
Code: [Select]
stateSound[2] = HAAAAXfire;

EDIT:
You might want to remove this part
Code: [Select]
stateSound[0] = HAXShot1Sound;on the first line
Cause It would scream "HAAAAX" when you take it out. (if this is the desired effect, then sorry)


2133
General Discussion / Re: Name This Shape: The Sequel
« on: June 02, 2013, 01:46:42 AM »
-72° dual ramp

2134
Modification Help / stateTransitionOnTriggerDown
« on: May 31, 2013, 11:22:26 PM »
script:
Code: [Select]
stateName[1] = "Ready";
stateScript[1] = "onReady"
stateTransitionOnTriggerDown[1] = "Charge";
stateAllowImageChange[1] = true;
Console log:

Code: [Select]
^stateName[1]^^^= "Ready";

^stateScript[1]^^^= "onReady"

^stateTransitionOnTriggerDown[##1##]^= "Charge";

^stateAllowImageChange[1]^= true;

What's going on here

2135
Gallery / Re: Journey to the Farlands
« on: May 30, 2013, 05:51:53 AM »
"And so I cry sometimes when I'm lyin' in bed..."

2136
Suggestions & Requests / Re: Healing Hands spell
« on: May 30, 2013, 05:41:09 AM »
Anyone willing to make this? ._.
I could try.

2137
Development / Re: 2013/05/14 - Blockland r1864
« on: May 30, 2013, 05:37:54 AM »
What if bricks still would be static, but with more rotateability? You can rotate the current bricks, after all...

Bricks aren't static shapes though.

2138
Modification Help / Re: Text Offset Not Working
« on: May 30, 2013, 05:34:53 AM »
I think badspot said that it was broken. If it is a print on your screen, you can use <just:right> or <just:left> to change it's positions.

2139
Modification Help / Re: Milkshape Broke
« on: May 30, 2013, 04:02:54 AM »
You can change your viewing panels by right clicking on them and clicking view? i think that or something similar. To restore the grid, right click on the 3d viewing panel and tick off "show axis" and "show grid". To restore default zoom levels, click on file > new.

I can explain this in a YouTube video if you want
I'll upload it later.

2140
Off Topic / Re: Stop Criticizing the Wii U
« on: May 30, 2013, 02:42:09 AM »
Frickin frick, ya frick frickin mario fricken super frick-diddly-frick-frick mario fricking sunfrickshine.

2141
Modification Help / Re: Goliath PowerUp not working
« on: May 30, 2013, 01:53:47 AM »
Nevermind, I made it work.

2142
Off Topic / Re: the enjoyable day birth is of mine
« on: May 30, 2013, 01:51:12 AM »
do you want this cæk
This was the only thing relevant when I searched "Do you want THIS cake .gif"


Hold up I found it

2143
Modification Help / Re: Goliath PowerUp not working
« on: May 30, 2013, 01:47:46 AM »
Would it be this:
Code: [Select]
function Player::PowerUp_Goliath(%this)
{
%megaHealth = %this.getDatablock().maxDamage * 1.00;
%this.addHealth(%megaHealth);
%this.setplayerscale("4 4 4");
}

or this:
Code: [Select]
function Player::PowerUp_Goliath(%this)
{
%megaHealth = %player.getDatablock().maxDamage * 1.00;
%player.addHealth(%megaHealth);
%obj.setplayerscale("4 4 4");
}

I'm leaning towards the top but I'm not sure.

2144
Modification Help / Goliath PowerUp not working
« on: May 30, 2013, 01:07:36 AM »
Code: [Select]
datablock itemData(Goliath_PowerUp : printGun)
{
image = "";
uiName = "PowerUp - Goliath";
shapeFile = "./BigBlocko.dts";
BoostFunction = "Goliath";
PowerUp = true;
};
function Player::PowerUp_Goliath(%this,%player,%obj)
{
%megaHealth = %player.getDatablock().maxDamage * 1.00;
%player.addHealth(%megaHealth);
%player.setplayerscale("4 4 4");
}
package Goliath
{
   function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
         %damage/= 1.50; //Change Damage Taken
Parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
}
};
activatePackage(Goliath);

These parts are particually annoying me
Code: [Select]
%player.setplayerscale("4 4 4");
%megaHealth = %player.getDatablock().maxDamage * 1.00;
%player.addHealth(%megaHealth);

THIS PART
Code: [Select]
%player.setplayerscale("4 4 4");
Ive also tried
Code: [Select]
%obj.setplayerscale("4 4 4");

from the console log:
Code: [Select]
Add-Ons/PowerUp_Goliath/Goliath.cs (11): Unable to find object: '' attempting to call function 'getDataBlock'
BackTrace: ->[ZombieOverwritePackage]armor::OnCollision->[holeZombiePackage]armor::OnCollision->[BotHolePackage]armor::OnCollision->[PillPackage]armor::OnCollision->[PorkPackage]armor::OnCollision->[RedPotionPackage]armor::OnCollision->[SodaCanPackage]armor::OnCollision->[SodaCanBPackage]armor::OnCollision->[SodaCanGPackage]armor::OnCollision->[sportBallsPackage]armor::OnCollision->[BlackholePackage]armor::OnCollision->[MagicFire]armor::OnCollision->[fragGrenadePackage]armor::OnCollision->[HEGrenadePackage]armor::OnCollision->armor::OnCollision->[ItemPickup]Player::pickup->[Shield]Player::pickup->ShapeBase::pickup->Weapon::onPickup->[PowerUps]ItemData::onPickup->Player::PowerUp_Goliath


Add-Ons/PowerUp_Goliath/Goliath.cs (12): Unable to find object: '' attempting to call function 'addhealth'
BackTrace: ->[ZombieOverwritePackage]armor::OnCollision->[holeZombiePackage]armor::OnCollision->[BotHolePackage]armor::OnCollision->[PillPackage]armor::OnCollision->[PorkPackage]armor::OnCollision->[RedPotionPackage]armor::OnCollision->[SodaCanPackage]armor::OnCollision->[SodaCanBPackage]armor::OnCollision->[SodaCanGPackage]armor::OnCollision->[sportBallsPackage]armor::OnCollision->[BlackholePackage]armor::OnCollision->[MagicFire]armor::OnCollision->[fragGrenadePackage]armor::OnCollision->[HEGrenadePackage]armor::OnCollision->armor::OnCollision->[ItemPickup]Player::pickup->[Shield]Player::pickup->ShapeBase::pickup->Weapon::onPickup->[PowerUps]ItemData::onPickup->Player::PowerUp_Goliath


Add-Ons/PowerUp_Goliath/Goliath.cs (13): Unable to find object: '' attempting to call function 'SetPlayerScale'
BackTrace: ->[ZombieOverwritePackage]armor::OnCollision->[holeZombiePackage]armor::OnCollision->[BotHolePackage]armor::OnCollision->[PillPackage]armor::OnCollision->[PorkPackage]armor::OnCollision->[RedPotionPackage]armor::OnCollision->[SodaCanPackage]armor::OnCollision->[SodaCanBPackage]armor::OnCollision->[SodaCanGPackage]armor::OnCollision->[sportBallsPackage]armor::OnCollision->[BlackholePackage]armor::OnCollision->[MagicFire]armor::OnCollision->[fragGrenadePackage]armor::OnCollision->[HEGrenadePackage]armor::OnCollision->armor::OnCollision->[ItemPickup]Player::pickup->[Shield]Player::pickup->ShapeBase::pickup->Weapon::onPickup->[PowerUps]ItemData::onPickup->Player::PowerUp_Goliath

Help?

2145
Help / Re: Anyone else have this strange Blockland menu glitch?
« on: May 29, 2013, 11:07:42 PM »
The game shows all of your screenshots in the slideshow
ALL OF THEM

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