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Messages - Darksaber2213

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31
Creativity / Re: Pixel Art
« on: May 23, 2018, 09:37:13 PM »

32
Creativity / Re: The new and improved 3D model topic!
« on: May 23, 2018, 05:32:37 AM »

33
Add-Ons / Re: Event_SetBotName
« on: May 23, 2018, 03:48:27 AM »

dang that's an old mod

the only reason I wrote the schedule loop was cause I thought you would get banned / Badspot would change the shapename password if you released a mod with the pass in it

34
Modification Help / Re: fxLight to follow shot projectile
« on: May 09, 2018, 04:12:24 AM »
The default projectile light doesn't work over a network if I recall. Only works for the host or something like that.

Projectile light works over network games but light emitted by images don't (see: lantern item).

35
General Discussion / Re: Pirate forgetaround 2018
« on: May 08, 2018, 10:41:01 PM »
PVP should always be on, idk why there's an option to disable it.

did you read the thread at all instead of just blindly posting

it's good for people who just want to explore rather than dm

Right now it's just a bunch of people running around with the most weapons gunning down players with nothing.
Those players are now abusing the hookshot to rooster block other players from trying to complete obstacles.

it was basically just spawnkill all the new players who dont know where the guns are until they start doing it too or leave

37
Off Topic / Re: pick your alignment v2
« on: May 06, 2018, 07:53:01 PM »

38
Modification Help / Re: sound requirements for blockland
« on: May 05, 2018, 12:23:36 AM »
Sound files can either be 8 or 16 bit .WAV files. I usually have my in-game sounds exported as 8 bit, 32000 Hz .WAVs, because the sound quality doesn't drop too drastically and the filesize is about half that of a normal .WAV file. If the sound needs more quality, I use 16 bit 44100 Hz instead.

If you want the sounds to be 3D (fade out based on distance), they have to be mono. In general, you want all your sound files to be mono.

However, Blockland CAN use stereo .WAVs as sound files, but not stereo .OOGs for music. If you use a stereo .WAV, the sound will not be 3D when played, but instead play at a constant volume no matter the players distance.

Using stereo .WAVs is alright for server-wide music if you absolutely need the quality, because there is no size limit. I strongly advise against it, though, as the file size will make anyone leave your server because of the obscene download time.

39
Off Topic / Re: FREE GAMEFAN DAN
« on: May 03, 2018, 04:56:41 AM »
Just curious, has a ban ever been reversed?
I was unbanned and unrevoked cause I posted an ARG file that was a false positive on some virus scans.
Pecon and others proved that it was a false flag and I was unbanned once Badspot realized that it was an honest mistake and no real virus was being distributed.

40
Off Topic / Re: the lick
« on: April 30, 2018, 06:06:56 PM »

42
Creativity / Re: The new and improved 3D model topic!
« on: April 14, 2018, 05:38:10 AM »

43
Creativity / Re: The new and improved 3D model topic!
« on: April 13, 2018, 07:13:39 PM »

44
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: April 13, 2018, 02:45:13 AM »
found a bug

if the server has no words in the E-Tard list (doesn't matter if filter is on or off), the console will error every time a player speaks.

simple fix on line 1041 of Gamemode_Slayer/server/core/GameConnection.cs

Code: [Select]
if(strLen($Pref::Server::ETardList) > 0)
if(!chatFilter(%client, %msg, $Pref::Server::ETardList, '\c5This is a civilized game.  Please use full words.'))
return;

45
Creativity / Re: The new and improved 3D model topic!
« on: April 11, 2018, 04:04:17 PM »
stuff man can everyone who has ever made a blocko mech just post a pic right now

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