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Messages - Darksaber2213

Pages: 1 ... 57 58 59 60 61 [62] 63 64 65 66 67 ... 145
916
Modification Help / Re: Radius loop originating from player
« on: February 07, 2015, 06:08:49 AM »
The Blockland default admin menu checks for isAdmin and isAdmin only. If an SA didn't have isAdmin, they couldn't do a lot of admin things. isSuperAdmin checks are for super admin exclusively.

919
Forum Games / Re: Signature Rating
« on: February 06, 2015, 11:47:58 PM »
7.5/10

921
Add-Ons / Re: EV0_'s Server Pack
« on: February 06, 2015, 12:26:58 PM »
Oh I don't know... ask Pecon7 or whoever coded vowel ban on her server.
Just because someone has a popular server with a certain mod on it, doesn't mean that it is a good mod, or that you should copy it and release it.

922
Forum Games / Re: Name the source of the above user's avatar
« on: February 06, 2015, 04:20:48 AM »
It just looks like a bunch of dragon images compiled into one, so I'd say multiple some sources :3

923
Forum Games / Re: The stuffty Superpower game! v321798
« on: February 06, 2015, 02:02:05 AM »
You still get hurt by falling like a normal person would.

Telekinesis.

924
Off Topic / Re: Is talking about The Game "illegal" on the forums?
« on: February 05, 2015, 09:35:18 PM »

925
Modification Help / Re: Quakenet issues
« on: February 05, 2015, 07:41:09 PM »
You have to do a lot more than just sending JOIN.

You connect to quakenet server, send a NICK, then send the USER. Wait a couple seconds for the server to catch up until you send JOIN.
Ok, I did. It still isn't sending lines to the room though...

Code: [Select]
function Connectify_Connect()
{
if(!isObject(Connectify_TCP))
{
new TCPObject(Connectify_TCP)
{
connected = 0;
};
}

else
      Connectify_TCP.disconnect();

%server = $Connectify::Client::Server @ ":" @ $Connectify::Client::Port;

Connectify_TCP.connect(%server);
connectifyGui.push("Connecting to server...");

%guestName = "Blockhead" @ getNumKeyID();
Connectify_TCP.sendLine("NICK " @ %guestName);

if($Pref::Player::NetName !$= "" && isUnlocked())
   %userName = filterString(strReplace($Pref::Player::NetName," ","_"),"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_0123456789[]-");

else if($Pref::Player::LANName !$= "")
      %userName = filterString(strReplace($Pref::Player::LANName," ","_"),"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_0123456789[]-");
   
Connectify_TCP.sendLine("USER " @ %guestName @ " 0 * :" @ %userName@ "-" @getNumKeyID());

}

function Connectify_TCP::onConnected(%this)
{
connectifyGui.push("Connected.");
Connectify_TCP.connected = 1;
schedule(2000,0,Connectify_ConnectChannel);
}

function Connectify_ConnectChannel()
{
connectifyGui.push("Joining Channel...");
Connectify_TCP.sendLine("JOIN #Connectify");
}

Connectify_Connect() is called when the gui opens. It says it connects, and that it joins the channel, but no evidence in the channel is showing up.

926
Modification Help / Quakenet issues
« on: February 05, 2015, 05:25:56 PM »
Why can't I get my mod to connect to quakenet

Code: [Select]
$Connectify::Client::Server = "irc.quakenet.org";
$Connectify::Client::Port = "6667";

Code: [Select]
function Connectify_Connect()
{
if(!isObject(Connectify_TCP))
new TCPObject(Connectify_TCP);

else
      Connectify_TCP.disconnect();

%server = $Connectify::Client::Server @ ":" @ $Connectify::Client::Port;

Connectify_TCP.connect(%server);
connectifyGui.push("Connecting to server...");

Connectify_TCP.send("JOIN #Connectify" @ " \r\n");
}

#Connectify is registered with Q in it.

927
Off Topic / Re: answer the above users question
« on: February 05, 2015, 05:23:39 PM »
1234



Why can't I get my mod to connect to quakenet

Code: [Select]
$Connectify::Client::Server = "irc.quakenet.org";
$Connectify::Client::Port = "6667";

Code: [Select]
function Connectify_Connect()
{
if(!isObject(Connectify_TCP))
new TCPObject(Connectify_TCP);

else
      Connectify_TCP.disconnect();

%server = $Connectify::Client::Server @ ":" @ $Connectify::Client::Port;

Connectify_TCP.connect(%server);
connectifyGui.push("Connecting to server...");

Connectify_TCP.send("JOIN #Connectify" @ " \r\n");
}

#Connectify is registered with Q in it.

928
Gallery / Re: [Video] ReShade Fun
« on: February 05, 2015, 04:46:16 PM »
>vimeo

No, but really. Super cool video, I might download and try out ReShade myself.

930
Modification Help / Re: How do I make full-automatic weapons?
« on: February 05, 2015, 01:30:54 PM »
I suppose that means it's not free?
Notepad++ is an amazing free code editor. I use it for all of my stuff.
http://notepad-plus-plus.org/

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