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Messages - Headcrab Zombie

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3481
i say if it's a privately owned business then the owner can deny service to whoever they want

if they lose customers over it, which they will just from limiting their demand alone, then whatever it was their choice. although, if it is owned by shareholders or it's a branch off of a franchise acting independently, keep doing what you're doing. otherwise, leave them alone, they'll lose money over it anyway
I really don't see how that makes a difference




I like how the guy says "I'd do the same thing again"
Of course you would, you got $800k for it.

3482
%obj.getLastImpactVelocity()
wow I didn't know that was a thing

3483
So either that suspicion is confirmed or your projectile is extremely slow by your design

Assuming the former though so try packaging weaponImage::onFire or projectile::onAdd and scheduling a function in (projectile.lifetime - something) milliseconds that deletes the projectile/recreates one

3484
Is %obj.getvelocity returning anything? Perhaps it's considered no longer moving once it explodes

3485
Off Topic / Re: Furry Megathread - Furry Things Here
« on: April 09, 2015, 03:25:07 PM »

Whoa there fab, calm down

That's cute tho

3486
But for some reason, I can't do %client.player. Every time I do, it returns nothing.
Because you're trying to reference the player before it's been created.
parent::spawnPlayer(%this); will call the original version of the code, which is what is creating the player. You need that line before the rest of the code


Edit: I'm also wondering how I'd go about making a player faster while in midair-- air control, basically. You'd walk the normal speeds on ground, but really fast in the air. I have no idea how to approach this, and if the answer is really convoluted then just tell me so.
There's a preexisting datablock field for this, I don't remember the name. .dump a playertype datablock and look around, or I'm pretty sure there's a playertype that already does this that you could look at.

Edit 2: I was working and trying to set up a system so when you hold your light key, your maxForwardSpeed is increased. I couldn't figure out how to do that, since it was a dash between useLight which tells you when it is being pressed and isn't, and servercmdLight which allows you to access the client. So, I thought of the next best thing, schedules. Even through extensive searching, I'm still not quite sure how to format them. Here's my try at it:
This can't be done without a client-side add-on.
useLight is a client-side function, you can't make server-side add-ons referencing it because they'll only work for the host of a listen server

   schedule(5000, 0, evalSlowDown, %client);
    function evalSlowDown(%client)
    {
        %client.player.setmaxForwardSpeed(20);
    }[/tt]
This can be replaced with %client.player.schedule(5000,setmaxForwardSpeed,20);

3488
Off Topic / Re: Furry Megathread - Furry Things Here
« on: April 08, 2015, 10:37:04 PM »
Is that you?
no
it's just my favorite suiter ever

3489
Off Topic / Re: Furry Megathread - Furry Things Here
« on: April 08, 2015, 10:35:51 PM »

3490
Off Topic / Re: Furry Megathread - Furry Things Here
« on: April 08, 2015, 08:03:18 PM »
wat no
yeah let me just plop that lua example into c# and watch it not error then
i don't even know what point you're trying to prove.  his example won't work in languages where that's  not valid syntax just likes yours won't

3491
Off Topic / Re: Furry Megathread - Furry Things Here
« on: April 08, 2015, 07:59:25 PM »
Depending on the language, that may give you a stuffload of errors.
well no stuff so would the code you posted

3492
Off Topic / Re: Furry Megathread - Furry Things Here
« on: April 08, 2015, 07:49:34 PM »
Should we continue with other languages?
no

3493
Off Topic / Re: Furry Megathread - Furry Things Here
« on: April 07, 2015, 11:57:30 PM »
Either way someone is crying
That's only a problem if you don't have a good knife and the skills to use it properly


3495
The law that was passed doesn't allow discrimination, just the choice of who to not offer service.
Yes, you just defined discrimination.
What was your point again?

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