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Messages - Headcrab Zombie

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3646
Off Topic / Re: Furry Megathread - Furry Things Here
« on: March 25, 2015, 03:39:28 PM »





dat grump

3647
Suggestions & Requests / Re: Hexagon Brick
« on: March 25, 2015, 12:35:09 PM »
mm

but can it super shift?
This is a good question actually
I'd imagine you'd need to package servercmdshiftbrick and change up the way it works with these bricks quite extensively to make shifting them not clunky

3648
Suggestions & Requests / Re: Hexagon Brick
« on: March 25, 2015, 08:32:39 AM »
Are they gonna use ModTerr prints?
I have decided to no longer use rounded edges in favor of side textures & ModTer prints.

3649
Help / Re: Some Events are Admin Only
« on: March 24, 2015, 11:37:20 PM »
The only default functionality for restricting events is to make ALL events admin only


Is the message "'Some events on this server may be restricted to you depending on your admin level. Type /restrictedEvents for more info" ?

If so, this is an event restriction I made, bundled with Event_EnvControl, and I don't know of any other add-ons using it.
It's no cause for worry, the only events it affects are the environment events it's bundled with. Unless, of course, someone else has used it to make more events admin only. In which case, disabling Event_EnvControl won't help you

Here's another thread on the subject http://forum.blockland.us/index.php?topic=215023.msg6095505#msg6095505

3650
Off Topic / Re: a tear in my butt
« on: March 24, 2015, 11:13:39 PM »
too much brown town

3651
Off Topic / Re: I got attacked by a fox
« on: March 24, 2015, 11:03:40 PM »
If you're just walking by my house can I beat you up and claim I was just protecting my house? OP clearly stated he was keeping his distance when it attacked.
Did you even read
Maybe it had babies and you were near them?

I mean, a parent and it's babies are separate physical entities. It's perfectly reasonable to suggest that he may have stumbled too close to some small, hidden babies without being near the parent.

Also, animals aren't capable of rational thought as much as humans. 4.5meters is quite to close for comfort for most animals

3652
Modification Help / Re: Won't let me spawn
« on: March 24, 2015, 10:57:06 PM »
So, I should just release as client? But the health bar needs to be put in when the player spawns in-game. Suggestion?
So put it in when the player spawns.
But do it using client-side functions
Type trace(1); in console, join a server, type trace(0);
Look through the console and look for any function relating to joining a server; package that.

Other things:

Don't put any functions between with serverCmd, other serverside functions and objects in a client.cs.
Don't put anything related to GUIs, functions beginning with clientCmd, or other clientside functions or objects in a server.cs
It may took a while to remember all of what's what, but here's a good way to do it:
When you're making add-ons, instead of a listen server (a server launched by click "Start Game" from the main  menu), instead launch a dedicated server, and then launch a client and join that server.
Then, when you're writing something in client.cs, only use functions or objects you can find and access in that.
Similar with server.cs, only use functions or objects you can find and access through the dedicated server console.

You're packaging and overriding serverCmdTimescale, but not calling the parent function. The timescale will never change.
There's some function (I'm assuming) you're creating, that don't exist outside the package. It's not a problem, but it's preferred to not place functions in a package if they don't need to be.
Don't name functions like function UIDisable::MainMenu() unless you have a reason to. It's typically reserved for methods, that is for example, creating a script object with class=UIDisable and then calling %scriptobject.MainMenu();....which doesn't really make sense semantically.

3653
Modification Help / Re: Won't let me spawn
« on: March 24, 2015, 09:51:40 PM »
Don't do this. It's obnoxious.
This too. It's annoying when you have several different add-ons spamming your chat when you join.
And quite frankly, no one cares.

3654
Modification Help / Re: Won't let me spawn
« on: March 24, 2015, 09:45:38 PM »
1. Your client-side/server-side seperation is all screwy. You're calling client-side functions from server-side methods inside client-side files. This will only work if the add-on is running on a listen server. Also note that those echos will echo to the server's console, not the clients
2. Your GameConnection:: methods need an argument for the client that is connecting, that then needs to be passed to the parent

3655
Off Topic / Re: I got attacked by a fox
« on: March 24, 2015, 05:46:09 PM »
Also why would they attack a bigger creature by itself. The world is a weird place.
Hence why I think it was protecting babies
Animals will do anything to protect their children

3656
Off Topic / Re: I got attacked by a fox
« on: March 24, 2015, 05:33:36 PM »
Maybe it had babies and you were near them? Now is birthing season for a lot of mammals


Also holy run on sentence

3657
Suggestions & Requests / Re: Hexagon Brick
« on: March 24, 2015, 08:48:40 AM »
I never thought bricks could be so lovey

3658
Off Topic / Re: Furry Megathread - Furry Things Here
« on: March 24, 2015, 12:20:09 AM »
it's an illustration done by a forensic artist, the fox shown in the image retired a long time ago
looks like he survived just fine then


suck my richard
no its all infected and nasty

3659
Off Topic / Re: Furry Megathread - Furry Things Here
« on: March 24, 2015, 12:15:32 AM »
the bear is not hugging you
looks like a hug to me

3660
Modification Help / Re: wtf is wrong with my script?
« on: March 24, 2015, 12:06:02 AM »
Also, getNumKeyID() returns your id, so you can compare %client.bl_id to that instead of a hardcoded "42573"

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