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Suggestions & Requests / Re: guns that are actualey accureate
« on: June 09, 2018, 10:46:31 AM »dynamic accuracy isn't that good in most cases. player hitboxes are really large so you're incentivized to always keep on the move but then your weapons have some bullstuff that makes it so walking increases your spread
its really conflicting and its a cool but inappropriate system
this is the reason why tier tactical, quake pack stuff, and khains default are rly popular. they're made for run and gun deathmatches exclusively where you'll be constantly repositioning and dodging rockets and stuff and have a chance to counterattack with some stylish flanking movement patters and other stuff. HK and stuff basically incentivize you to stay still in order to get the most benefits from the weapons which halts gameplay pace
and stuff
Who says you need to be penalized for moving?
Just penalize for spraying wildly, and allow single shots/bursts to be accurate.
Look how at Overwatch does Soldier 76.
Your aiming reticle gets wider as you hold the trigger, and shrinks back down when you release it. But there's zero penalty for any sort of movement, even jumping.
Spraying works fine at close range, when the maximum size of the reticle is still within the full size of the target's hitbox.
But at medium or long range, your bullets will just go around them unless you do controlled bursts.
Overwatch is very much a fast-paced shooter, and this works fine.
In the current state, many guns in BL are completely unusable because they're maximum spread all the time, and there's no reason to shoot single or burst