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Messages - Headcrab Zombie

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8986
Who has that "hahaha jokes on you I was only kidding" picture?


8987
Modification Help / Re: Looping a function
« on: November 17, 2011, 08:13:40 PM »
Please don't use eval, except as a very last resort. It greatly increases the chance of unintentionally creating a security flaw.
It's only an issue if the client has some sort of way to directly change what is eval'd, and you don't do anything to prevent the exploit

But in this case eval isn't necessary

8988
Suggestions & Requests / Re: Mirror tool
« on: November 16, 2011, 04:07:00 PM »
One problem I'm noticing just looking at the picture:
Isn't Y vertical/height, and Z the 3rd dimension-width?
In Torque Z is height

8989
Suggestions & Requests / Re: Mirror tool
« on: November 16, 2011, 02:05:40 PM »
The problem is that some bricks (mostly ramps) require different rotations to mirror them.
Symmetrical bricks wouldn't need to be rotated at all
Corner ramps would be rotated 90 degrees
Normal ramps would need to be rotated either 0 degrees or 180 degrees, depending on which way it is facing.
Some bricks (custom bricks only, I don't think any default bricks are like this) would need to be switched for a completely different brick.

8990
also someone tell me what to do in the server.cs of the rocket launcher to have it executed, but not show up in the item list in-game
Just change the uiName to blank for the weapons you don't want people to be able to spawn
Code: [Select]
rocketLauncherItem.uiName = "";

8991
in every weapon pack that has hidden weapons, it has //_ in the beginning of the weapon execute command, and you remove that for the weapon to execute. obviously that SHOULD work
First off, you don't need the space.
Also, yeah, that part will work, but it will cause problems, because
a lot of weapon packs reuse datablocks defined by other weapons in the pack.
For example, the RPG7 tries to reference some datablocks defined by the Grapefruit, but because you've blocked the grapefruit from being executed, it can't find the datablocks it's looking for.

Also, make sure the default rocket launcher is enabled

8992
all I do is add //_ (_ being a space) in front of the execute command for all weapons except the RPG.
there's no way I could of forgeted the particles up
Yeah don't do that if you don't know what you're doing, a lot of weapon packs reuse datablocks defined by other weapons in the pack.
Just change the uiName to blank for the weapons you don't want people to be able to spawn

8993
General Discussion / Re: nope.blb -a video by four people
« on: November 14, 2011, 05:36:25 PM »
When you equip something on the back, and it has a piece around the neck, the head moves up slightly, I think

8994
Suggestions & Requests / Re: Build height control
« on: November 14, 2011, 04:01:09 PM »
Sounds easy to do, the only problem is what do you do when someone uses something other than a slate-type map?

If the host tries to change the pref with bricks already over the height, it will deny it to them and it must be trimmed to at least the height that was tried earlier.
Why? This just sounds like an annoyance more than anything. Just allow them to change it anyways, with an option to clear any bricks above the limit

8995
Suggestions & Requests / Re: HL2 Mines
« on: November 13, 2011, 06:19:50 PM »
I meant a particle wouldn't look as good as in HL2

8996
No, you can't, it will just overwrite it. However I do have a few functions that imitate it:

Code: [Select]
function example(%a,%b)
{
if(%b $= "")
//The user only provided one argument, so do one thing
else
//The user provided two arguments, so do another
}
Of course this becomes annoying with more than a few arguments

8997
Off Topic / Re: Forum racism finally ends here!!
« on: November 13, 2011, 01:22:49 PM »
.ru is for Russian websites. I don't understand how he can have an .ru  suffix (prefixes go before, suffixes go after...) unless he himself is a website.
An email with a site ending in .ru
He never realized he could just get a different email.

8998
Suggestions & Requests / Re: HL2 Mines
« on: November 13, 2011, 02:14:33 AM »
Are there any specific conditions under which it switches targets? I just have it following the closest person within maximum range

I just need someone to make a model, and maybe a CI

8999
Suggestions & Requests / Re: HL2 Mines
« on: November 13, 2011, 01:38:46 AM »
It seems to be working, it's just rather boring, with the ball model, and no sounds.
I also don't think the blue energy effect would be possible.
It also needs some minor adjustments

9000
Suggestions & Requests / Re: HL2 Mines
« on: November 12, 2011, 04:11:52 PM »
I have a rollermine script using the default ball vehicle, so far it just follows the nearest player

This poser got his avatar from the special interestes Topic in Offtopic under "Furry Fandom"..
Which was taken from the 'Furry' page on wikipedia

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