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Messages - Headcrab Zombie

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9166
Suggestions & Requests / Re: Client Sided IP Logger
« on: September 05, 2011, 08:23:46 PM »
The only IP you'd be able to get client-side is the server IP.
I don't see much of a point in this, though

9167
Help / Re: Help with Ded server + Hamachi
« on: September 05, 2011, 04:05:13 PM »
On a LAN server, only the host needs to have a valid key. Anyone else can join freely without a key. Badspot did this on purpose.
Because of this, Badspot also made Hamachi not work, otherwise people would just use Hamachi and play the game free.

No, it does not work.

9168
Help / Re: Help with Ded server + Hamachi
« on: September 05, 2011, 03:51:25 PM »
Blah. You know what I meant.
Either way, Hamachi doesn't work for Blockland.

9169
Help / Re: Help with Ded server + Hamachi
« on: September 05, 2011, 03:04:45 PM »
Blockland doesn't allow you to host internet games with Hamachi.
Either port forward, enable UPnP, or you can't host.

Using UPnP[/u]
>Start Blockland
>Options
>Network
>Make sure "Disable UPnP" is unticked
>Start internet game
You have to enable something in the router too

9170
Modification Help / Re: Toggling A Mod
« on: September 05, 2011, 11:15:48 AM »
slightly simpler version.  Also with formatting fixed.
While that is better, it's a rather odd formatting style, and inconsistent in a few places.

Explaining the problem in just a little bit more detail (if you can't figure it out yourself) - the function is called both when you press the key, and when you release the key, and there's an argument passed to indicate whether you're pressing or releasing it. So like in the above post, you need to check the value of it.

As for using this - please don't. It's fine as a learning exercise, but don't use it beyond one test, and make sure you're not in a server with people who get really annoyed by it.

9171
Games / Re: World of Warcraft
« on: September 05, 2011, 03:37:08 AM »
So leveling my 81 DK in Hyjal, I was ganked by level 85s (decently geared, probably at least 359) a few times, once by a priest and once by a feral druid, and I almost killed them each time.
Are blood DKs this OP in pvp, or were the 85s just bad?

Anyone know this funny video where it shows some fake gameplay of all classes? Like where the Dk is being played with an ps2 controller or where warris execute shows a guy hitting another one with his keyboard?
Nope

9172
Modification Help / Re: Toggling A Mod
« on: September 04, 2011, 08:33:40 PM »
If you fixed your damn formatting you'd probably see these mistakes yourself

9173
Off Topic / Re: Learning C++! :D Need help with this code! Page 3!
« on: September 04, 2011, 04:51:57 PM »
A variable declaration is something like 'int varA;' - you're telling the program to make space in memory for a variable named varA
If a variable is undeclared it means you didn't do that.


Change 'int yourAnswer;' to 'char yourAnswer;'
Change if(yourAnswer == A) to if(yourAnswer == 'A') and similar for the other two ifs.

9174
Off Topic / Re: Learning C++! :D
« on: September 04, 2011, 02:46:28 PM »
i need help with this console program

i type in whatever day it is, but it doesn't say "Today is Friday," etc.
Works fine for me

9175
Off Topic / Re: Learning C++! :D
« on: September 04, 2011, 03:25:37 AM »
Good luck on it.

The most recent thing was a remake of my Blockland chatbot.
And not one of those learning exercise "If i say exactly this phrase, then the chatbot says exactly this phrase," it learns everything from external sources and constructs somewhat decent random sentences.

Also, a tip. If you type 'using namespace std;' after the #includes you won't have to type std:: before every cout/cin/many other things you haven't learned yet.

9176
Modification Help / Re: Event Server Timescale
« on: September 03, 2011, 09:45:48 PM »
registerOutputEvent(GameConnection,"SetTimescale","float 0.2 2.0 0.2 1");

function GameConnection::SetTimescale(%this, %time)
{
    serverCmdTimescale(%this,%time);
}

Like this?

9177
General Discussion / Re: Server idea - Angry Birds
« on: September 03, 2011, 01:46:40 PM »
I would also use a no-move playertype for both sides.
This sounds like a good idea if you don't think about it too much.
But if you do think about it, you realize that this works in the original because it's sidescrolling, and you can see where you're aiming. But blockland isn't, so this would just be a pain in the ass.

9178
Modification Help / Re: Toggling A Mod
« on: September 03, 2011, 01:33:39 PM »
First off, I can't read your stuffty formatting. It's the most horrible formatting I've seen in a long time.
Second, I can tell you that the if($canGreet == 1) needs to be after the first bracket, not before
Third, check your console when something doesn't work. This would have given a syntax error report and you should at least make an attempt to figure out what's wrong.

9179
Help / Re: Console.Log problems now getting a bit serious
« on: September 03, 2011, 01:20:34 PM »
Are you using a mac?
There's a brick pack that causes mac users to crash, and the problem is definitely brick related.

9180
Modification Help / Re: Playing sounds
« on: September 03, 2011, 02:29:47 AM »
serverPlay2d(soundDatablockName);

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