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Messages - Audax

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421
Drama / Re: J_MASTER (BL_ID: 13921)
« on: May 10, 2010, 06:34:43 PM »
You are so right, well done, Audax.

Why thank you. The good lad should give his parents a compliment every now and then.

422
Off Topic / Re: Most dissapointing moment in TV
« on: May 10, 2010, 06:03:44 PM »
The series finale to The Sopranos.

423
Drama / Re: J_MASTER (BL_ID: 13921)
« on: May 09, 2010, 03:58:19 PM »
yup... my parents have seen the swears on Blockland..! O_O

Go tell your parents to go suck a rooster and forget themselves. Don't worry, that doesn't mean anything bad.

424
Gallery / Re: Radar Creeping TDM [PT]
« on: May 09, 2010, 02:43:46 PM »
Also, poll added.

EDIT: I can't make the radar like that, but if you make the right bricks, then I'll gladly build it.

You can guess which option I voted.

425
Gallery / Re: Radar Creeping TDM [PT]
« on: May 09, 2010, 02:37:11 PM »
If you don't like it, don't comment on it.

I don't like it, you didn't actually build anything, your just adding spawns and stuff to a map. Not really a build.

426
Nevermind, I forgot YouTube likes to fix things that aren't broken, so it doesn't work on the new player.

Try it on any video with the old player, it does still work.

Works for me, and I am using the new player.

427
You know you can add something to the url to make it skip to a certain part?

http://www.youtube.com/watch?v=CpyGFoxLbAw#t=7m35s

Oh awesome, thanks.

429
Modification Help / Re: Weapon_GasCan
« on: May 09, 2010, 02:04:13 PM »
Is there any way to change the explosion so it works like the Molotov roostertail and creates a fire?

430
Modification Help / Weapon_GasCan
« on: May 09, 2010, 11:16:35 AM »
I know I'm late, but I decided to actually see why Rotondo did not execute the GasCan item in Gamemode_Zombie. Apparently it does the same explosion as the Propane Tank, so until he changes that it was not meant to be executed. Here is the code:

Code: [Select]
datablock ExplosionData(GasCanFinalExplosion : vehicleFinalExplosion)
{
   //explosionShape = "";
   lifeTimeMS = 150;

   debris = GasCanDebris;
   debrisNum = 1;
   debrisNumVariance = 0;
   debrisPhiMin = 0;
   debrisPhiMax = 360;
   debrisThetaMin = 0;
   debrisThetaMax = 20;
   debrisVelocity = 18;
   debrisVelocityVariance = 3;

   faceViewer     = true;
   explosionScale = "1 1 1";

   shakeCamera = true;
   camShakeFreq = "7.0 8.0 7.0";
   camShakeAmp = "10.0 10.0 10.0";
   camShakeDuration = 0.75;
   camShakeRadius = 15.0;

   // Dynamic light
   lightStartRadius = 0;
   lightEndRadius = 20;
   lightStartColor = "0.45 0.3 0.1";
   lightEndColor = "0 0 0";

   //impulse
   impulseRadius = 10;
   impulseForce = 1000;
   impulseVertical = 2000;

   //radius damage
   radiusDamage        = 1000;
   damageRadius        = 10.0;

   //burn the players?
   playerBurnTime = 4000;

};

datablock ProjectileData(GasCanFinalExplosionProjectile : vehicleFinalExplosionProjectile)
{
   directDamage        = 0;
   radiusDamage        = 0;
   damageRadius        = 0;
   explosion           = GasCanFinalExplosion;

   directDamageType  = $DamageType::GasCanExplosion;
   radiusDamageType  = $DamageType::GasCanExplosion;

    brickExplosionRadius = 8;
   brickExplosionImpact = false;          //destroy a brick if we hit it directly?
   brickExplosionForce  = 30;             
   brickExplosionMaxVolume = 30;          //max volume of bricks that we can destroy
   brickExplosionMaxVolumeFloating = 60;  //max volume of bricks that we can destroy if they aren't connected to the ground (should always be >= brickExplosionMaxVolume)

   explodeOnDeath = 1;

   armingDelay         = 0;
   lifetime            = 10;
};

datablock ParticleData(GasCanFireParticle)
{
textureName          = "base/data/particles/cloud";
dragCoefficient      = 0.0;
gravityCoefficient   = -1.0;
inheritedVelFactor   = 0.0;
windCoefficient      = 0;
constantAcceleration = 3.0;
lifetimeMS           = 1200;
lifetimeVarianceMS   = 100;
spinSpeed     = 0;
spinRandomMin = -90.0;
spinRandomMax =  90.0;
useInvAlpha   = false;

colors[0] = "1   1   0.3 0.0";
colors[1] = "1   1   0.3 1.0";
colors[2] = "0.6 0.0 0.0 0.0";

sizes[0] = 0.0;
sizes[1] = 2.0;
sizes[2] = 1.0;

times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};

datablock ParticleEmitterData(GasCanFireEmitter)
{
   ejectionPeriodMS = 5;
   periodVarianceMS = 4;
   ejectionVelocity = 0;
   ejectionOffset   = 1.00;
   velocityVariance = 0.0;
   thetaMin         = 30;
   thetaMax         = 90;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;

   //lifetimeMS = 5000;
   particles = GasCanFireParticle;   
};

datablock ShapeBaseImageData(GasCanBurnImage)
{
    shapeFile = "base/data/shapes/empty.dts";
emap = false;

mountPoint = 7;
offset = "0 0 0";

stateName[0] = "Ready";
stateTransitionOnTimeout[0] = "FireA";
stateTimeoutValue[0] = 0.01;

stateName[1] = "FireA";
stateTransitionOnTimeout[1] = "Done";
stateWaitForTimeout[1] = True;
stateTimeoutValue[1] = 0.9;
stateEmitter[1] = GasCanFireEmitter;
stateEmitterTime[1] = 0.9;

stateName[2] = "Done";
stateTransitionOnTimeout[2] = "FireA";
stateTimeoutValue[2] = 0.01;
};

function Player::setonfire(%col)
{
%col.schedule(8000,"stopBurn");
%col.mountimage(GasCanBurnImage,2);
%col.schedule(8000,unmountimage,2);
//%col.schedule(1000,"emote",playerBurnImage);
%col.schedule(500,"setTempColor","0 0 0 1",8500);
//%col.schedule(5000,"burn");
}

What I do not understand is why when I do shoot it, there is no fire, and it does not spawn an emitter on the ground to continuously hurt players/bots that touch it, like in the Molotov roostertail.

431
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me) - UPDATE 4-28
« on: May 08, 2010, 11:24:58 PM »
all the respect Rykuta ever had

Silly, he never had any respect. He pulls stuff like this all the time.

432
Drama / Re: Rykuta - Check out "my" awesome guns!
« on: May 08, 2010, 11:11:32 PM »
You're dumb. You can't spell nor read.

I was mocking Uranium carrot. Also I can read, what Uranium carrot said was wrong, Rykuta hardly did any work, it was Yndaaa's models with Space Guy's scripts.

433
Drama / Re: The Cable Guy
« on: May 08, 2010, 11:08:22 PM »


Found him, sick son of a bitch.

434
Off Topic / Re: I guess anyone can get fame on youtube...
« on: May 08, 2010, 11:03:09 PM »
He has a video called "Screw You research Addicts"

 :cookieMonster:

435
Gallery / Re: Custard's RP In the making
« on: May 08, 2010, 10:54:33 PM »
Bump.

Audax's idea!

Mmmm, Ima quote that.

Any progress lately?

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