421
Drama / Re: J_MASTER (BL_ID: 13921)
« on: May 10, 2010, 06:34:43 PM »You are so right, well done, Audax.
Why thank you. The good lad should give his parents a compliment every now and then.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
You are so right, well done, Audax.
yup... my parents have seen the swears on Blockland..! O_O
Also, poll added.
EDIT: I can't make the radar like that, but if you make the right bricks, then I'll gladly build it.
If you don't like it, don't comment on it.
Nevermind, I forgot YouTube likes to fix things that aren't broken, so it doesn't work on the new player.
Try it on any video with the old player, it does still work.
You know you can add something to the url to make it skip to a certain part?
http://www.youtube.com/watch?v=CpyGFoxLbAw#t=7m35s
datablock ExplosionData(GasCanFinalExplosion : vehicleFinalExplosion)
{
//explosionShape = "";
lifeTimeMS = 150;
debris = GasCanDebris;
debrisNum = 1;
debrisNumVariance = 0;
debrisPhiMin = 0;
debrisPhiMax = 360;
debrisThetaMin = 0;
debrisThetaMax = 20;
debrisVelocity = 18;
debrisVelocityVariance = 3;
faceViewer = true;
explosionScale = "1 1 1";
shakeCamera = true;
camShakeFreq = "7.0 8.0 7.0";
camShakeAmp = "10.0 10.0 10.0";
camShakeDuration = 0.75;
camShakeRadius = 15.0;
// Dynamic light
lightStartRadius = 0;
lightEndRadius = 20;
lightStartColor = "0.45 0.3 0.1";
lightEndColor = "0 0 0";
//impulse
impulseRadius = 10;
impulseForce = 1000;
impulseVertical = 2000;
//radius damage
radiusDamage = 1000;
damageRadius = 10.0;
//burn the players?
playerBurnTime = 4000;
};
datablock ProjectileData(GasCanFinalExplosionProjectile : vehicleFinalExplosionProjectile)
{
directDamage = 0;
radiusDamage = 0;
damageRadius = 0;
explosion = GasCanFinalExplosion;
directDamageType = $DamageType::GasCanExplosion;
radiusDamageType = $DamageType::GasCanExplosion;
brickExplosionRadius = 8;
brickExplosionImpact = false; //destroy a brick if we hit it directly?
brickExplosionForce = 30;
brickExplosionMaxVolume = 30; //max volume of bricks that we can destroy
brickExplosionMaxVolumeFloating = 60; //max volume of bricks that we can destroy if they aren't connected to the ground (should always be >= brickExplosionMaxVolume)
explodeOnDeath = 1;
armingDelay = 0;
lifetime = 10;
};
datablock ParticleData(GasCanFireParticle)
{
textureName = "base/data/particles/cloud";
dragCoefficient = 0.0;
gravityCoefficient = -1.0;
inheritedVelFactor = 0.0;
windCoefficient = 0;
constantAcceleration = 3.0;
lifetimeMS = 1200;
lifetimeVarianceMS = 100;
spinSpeed = 0;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
useInvAlpha = false;
colors[0] = "1 1 0.3 0.0";
colors[1] = "1 1 0.3 1.0";
colors[2] = "0.6 0.0 0.0 0.0";
sizes[0] = 0.0;
sizes[1] = 2.0;
sizes[2] = 1.0;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(GasCanFireEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 4;
ejectionVelocity = 0;
ejectionOffset = 1.00;
velocityVariance = 0.0;
thetaMin = 30;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
//lifetimeMS = 5000;
particles = GasCanFireParticle;
};
datablock ShapeBaseImageData(GasCanBurnImage)
{
shapeFile = "base/data/shapes/empty.dts";
emap = false;
mountPoint = 7;
offset = "0 0 0";
stateName[0] = "Ready";
stateTransitionOnTimeout[0] = "FireA";
stateTimeoutValue[0] = 0.01;
stateName[1] = "FireA";
stateTransitionOnTimeout[1] = "Done";
stateWaitForTimeout[1] = True;
stateTimeoutValue[1] = 0.9;
stateEmitter[1] = GasCanFireEmitter;
stateEmitterTime[1] = 0.9;
stateName[2] = "Done";
stateTransitionOnTimeout[2] = "FireA";
stateTimeoutValue[2] = 0.01;
};
function Player::setonfire(%col)
{
%col.schedule(8000,"stopBurn");
%col.mountimage(GasCanBurnImage,2);
%col.schedule(8000,unmountimage,2);
//%col.schedule(1000,"emote",playerBurnImage);
%col.schedule(500,"setTempColor","0 0 0 1",8500);
//%col.schedule(5000,"burn");
}all the respect Rykuta ever had
You're dumb. You can't spell nor read.
Audax's idea!