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Topics - Snip3r

Pages: 1 [2] 3 4 5 6 7
16
Help / Random Questions.
« on: June 04, 2009, 12:19:59 AM »
Hm, two thoughts popped into my head.

1.) Can you have more then one forum account?

2.) Is it possible to change your forum account's name?

17
Modification Help / Tool_Flashlight Help
« on: June 03, 2009, 07:37:21 PM »
Well, apparently it refuses to execute because there seems to be a syntax error on Line 154, but i don't know where. I've marked where the 'pound' signs are too.

Code: [Select]
// | Name: Flashlight 
// | Author(s): Psycho & Amade
// | Version: 1.0

datablock ParticleData(FlashlightExplosionParticle)
{
dragCoefficient      = 0;
gravityCoefficient   = 0;
inheritedVelFactor   = 0.0;
constantAcceleration = 0.0;
lifetimeMS           = 10;
lifetimeVarianceMS   = 0;
textureName          = "";
spinSpeed = 0;
spinRandomMin = 0;
spinRandomMax = 0;
colors[0]     = "0.9 0.9 0.9 0.5";
sizes[0]      = 1.00;

useInvAlpha = true;
};

datablock ParticleEmitterData(FlashlightExplosionEmitter)
{
   ejectionPeriodMS = 0;
   periodVarianceMS = 0;
   ejectionVelocity = 0;
   velocityVariance = 0;
   ejectionOffset   = 0.0;
   thetaMin         = 0;
   thetaMax         = 0;
   phiReferenceVel  = 0;
   phiVariance      = 0;
   overrideAdvance = false;
   particles = "FlashlightExplosionParticle";

   useEmitterColors = true;
};

datablock ExplosionData(FlashlightExplosion)
{
   lifeTimeMS = 150;

   particleEmitter = FlashlightExplosionEmitter;
   particleDensity = 5;
   particleRadius = 0.2;

   faceViewer     = true;
   explosionScale = "1 1 1";
};

datablock ProjectileData(FlashlightProjectile)
{
   projectileShapeName = "";
   directDamage        = 0;
   directDamageType    = $DamageType::Flashlight;
   radiusDamageType    = $DamageType::Flashlight;

   brickExplosionRadius = 0;
   brickExplosionImpact = false;

   impactImpulse      = 400;
   verticalImpulse   = 400;
   explosion           = FlashlightExplosion;
   particleEmitter     = "";

   muzzleVelocity      = 200;
   velInheritFactor    = 1;

   armingDelay         = 00;
   lifetime            = 4000;
   fadeDelay           = 3500;
   bounceElasticity    = 0.5;
   bounceFriction      = 0.20;
   isBallistic         = false;
   gravityMod = 0.0;

   hasLight    = false;
   lightRadius = 3.0;
   lightColor  = "0 0 0.5";
};

datablock ItemData(FlashlightItem)
{
category = "Weapon";
className = "Weapon";

shapeFile = "./flashlight.dts";
rotate = false;
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

uiName = "Flashlight";
iconName = "./icon_flashlight";
doColorShift = false;

image = flashlightImage;
canDrop = true;
};

datablock ShapeBaseImageData(FlashlightImage)
{
raycastWeaponRange = 50;
raycastWeaponTargets = ($TypeMasks::FxBrickObjectType | $TypeMasks::PlayerObjectType | $TypeMasks::StaticObjectType | $TypeMasks::TerrainObjectType | $TypeMasks::VehicleObjectType);
raycastDirectDamage = 0;
raycastDirectDamageType = $DamageType::Flashlight;
raycastExplosionProjectile = FlashlightProjectile;

   mountPoint = 0;
   offset = "0 0 0";
   eyeOffset = 0;
   rotation = eulerToMatrix( "0 0 0" );

   correctMuzzleVector = true;

   className = "WeaponImage";

   item = BowItem;
   ammo = " ";
   projectile = flashlightProjectile;
   projectileType = Projectile;

   melee = false;

   armReady = true;

   doColorShift = true;
   colorShiftColor = flashlightItem.colorShiftColor;

stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "Ready";
stateTimeoutValue[0] = 0.2;
stateSequence[0] = "Ready";
    stateSound[0] = weaponSwitchSound;

stateName[1] = "Ready";
stateSequence[1] = "Ready";
stateTransitionOnTriggerDown[1] = "Fire";

stateName[2] = "Fire";
stateSequence[2] = "Fire";
stateTransitionOnTimeout[2] = "Reload";
    stateWaitForTimeout[2] = true; //stuff from console starts below.
          ^stateTimeoutValue[2] = 0.04;
^stateFire[2] = true;
^stateAllowImageChange[2] = false;
^stateScript[2] = "onFire";

^stateName[4] = "Reload";
^stateAllowImageChange[4] = false;
^stateTransitionOnTriggerUp[4] = "Ready";
^stateSequence[4] = "Ready";## //LOLSYNTAX

18
Clan Discussion / Engineer [E]
« on: June 02, 2009, 12:10:42 AM »
Introduction
Engineer, or [E] for short is a clan that's all about eventing and mod making or add-on creating. We try to have as much uniqueness in our projects and or products. We are not your average clan, for we are one of the first to do eventing and modding all in one clan. [E] was created because there aren't very many great modding clans left, and I didn't only want modders in this clan, I also wanted creative eventers because I myself am quite a nice eventer and love to play minigames with events. Thanks for checking out this topic,  I hope you enjoy your stay.

There are 10 ranks of 3 sections. There is a section for eventing, modifications, and voting. You will be put on the voting list if you are an elite or master in your ranking section. Voting players get their say in anything the clan would like to vote on. This includes recruiting. If one is applying they may not get into the clan unless the leader has voted.

News
(V.) A live server status image has been added to this thread.
----------------------------------------------------------------------
(IV.) Gamefandan has joined [E] as a normal modder
------------------------------------------------------------
(III). [E] hosted it's first gamemode publicly.
--------------------------------------------------
(II). Mogarf has joined [E] as a novice eventer.
-----------------------------------------------------------
(I). [E] has been started by Psycho.

Applying
Private message me your application.

Eventers:
Your application must have or more than 25 bricks.

Your application must be unique as opposed to all the other event-tastic things out there.

The quality of the build that goes with your events counts as part of your score.

The current list of events I use in my server are as follows:

EventsPlus
setPlayerTransform
setAsCheckPoint & clearCheckpoint
Variables
Event_addItem

Add-on Creators:
Your application must have up to 1 attribute that is unique as opposed to most add-ons released currently.

Your application must have minimal console errors.

Members
Psycho - Leader
Mogarf - Novice Eventer
Gamefandan - Normal Modder

Voters
Psycho

Eventing Ranks
Master Eventer
Elite Eventer
Normal Eventer
Novice Eventer

Modification Ranks
Master Modder
Elite Modder
Normal Modder
Novice Modder

Blacklist
Name/ID/Reason

Wallyjohn(BBS) / ID: 1781 / "Raping people's mining shafts although was told to stop."

Server Status


Support & Credits
If you have a question you would rather discuss personally then private message me via the forums.

Credits:

Credit to Choneis for the lovey logo.
Credit to Tom for the server status image.

19
Off Topic / 24 Hours Game.
« on: May 21, 2009, 10:43:23 PM »
The game is simple. If you were going to die in 24 hours, list up to 4 possible things you would want to do.

My list:

1.) Piss in front of an oncoming train.

20
Gallery / Psycho's Mexican Village (Image Heavy)
« on: May 21, 2009, 09:58:15 PM »
Here's my little mexican village I made. It may seem a little bare in some of the interiors, but come on, they're poor mexicans. They don't have much furniture.

Overview

Outside of Potter's Guild

Inside of Potter's Guild

Backside of Potter's Guild

Outside of Cactus Harvester's Guild

Inside of Cactus Harvester's Guild

Storage of Cactus Harvester's Guild


Thanks for checking this out. Any deconstructive criticism will be put into my filing system, although constructive criticism is accepted.

Thank you, AGlass0fMilk for the neat filing system.


21
Modification Help / setOrbitMode on a player?
« on: May 20, 2009, 04:19:15 PM »
Yeah I'm sort of working on a little "who killed me?" script. And I needed help, for some reason torque doesn't recognize the function setOrbitMode. When the person dies, it should say for example in a bottomPrint, Bushido killed you. Then while you wait to respawn, you orbit the person who killed you.
Code: [Select]
package wsmCam
{
    function gameConnection::onDeath(%this, %killerPlayer, %killer, %damageType, %damageLoc)
    {
        commandToClient(%this, 'bottomPrint', %killer.name SPC "killed you",
            3, 2);
       
        %client.camera.setOrbitMode(%killerPlayer);
       
        parent::onDeath(%this, %killerPlayer, %killer, %damageType, %damageLoc);
    }
};
activatePackage(wsmCam);

22
Off Topic / I will stuff my pants.
« on: May 20, 2009, 11:59:03 AM »
I'm downloading Doom 3.

Its supposed to be a nerve wrecking game of terror...or something along those lines.

Well, what do you guys think of the game?

Current Download Progress: Done!

Edit: Well if i've played bioshock without freaking out. Ever. Then this will be easy I suppose.

23
Suggestions & Requests / Builder's RPG Mod.
« on: May 19, 2009, 11:40:53 AM »
It's quite a nice idea actually...

So you start out with some simple bricks, not all of them, just some basics. The more bricks you plant over time, the more exp you get. Everytime you get a certain amount of EXP you level up. So 200 exp for level 2, 300 for 3, etc.

Until you get to level 10, which is when you finally get all of your bricks, and then you stop gaining levels.

(This idea is incomplete, if you have any suggestions then post them.)

24
Gallery / Gamelord_0 vs. Psycho (Building Contest, Image Heavy)
« on: May 18, 2009, 08:32:08 PM »
Gamelord and I were having a building contest. I want to see what all of you think. My build is the black one, and gamelord's is the brown one. Now to mention the faults of each of the builds, the faults in mine is the fact that it is slightly bare. The fault in Gamelord's is the spam inside. Now vote!








25
Suggestions & Requests / oops
« on: May 18, 2009, 08:28:29 PM »
Wrong section

26
Off Topic / The "do you hate me" thread
« on: May 16, 2009, 11:53:20 AM »
I sort of feel hated today I guess...

And I wish to see how much the community actually hates me. If you do, post why.

27
Off Topic / I get a life.
« on: May 13, 2009, 06:46:32 PM »
Well today is a great day, I just enlisted in football, and I realized that I'm on my damn laptop to much. So, i'll be on my computer a lot less. So yeah I guess.

28
Off Topic / Cyberstalking?
« on: May 13, 2009, 09:44:14 AM »
Yeah we've had this problem at school a lot. And this makes me wonder... Does this mean every single time we have a flame war here, does that mean we're breaking the law?

Cyberstalking Definition:
Noun
The use of electronic communications to harass or frighten someone, for example by sending threatening e-mails.

29
Add-Ons / New Script: Toggle Names
« on: May 12, 2009, 10:38:03 AM »
Toggle Names
It can be done. Even without setShapeName.

Description
Commands: /togglenames

As most of you know, after the release of v11 you couldn't toggle names for everyone. Well I hated this matter too, so I got to work on a script and now, we have toggle names back.

Download
Script_Togglenames.zip (Last Updated: Tue May 12, 2009 7:16 am)

Installation
Put Script_Togglenames.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

30
Add-Ons / New Weapon: GShotgun
« on: May 12, 2009, 10:33:12 AM »
GShotgun
Fires lead balls into your face.

Description
The GShotgun is a large and bulky shotgun scripted by Psycho and modeled by Azerath. It fires 8 deadly lead balls dealing 12.5 damage each.

Features:
*Custom Lead Ball Model
*Custom Shell Model
*Custom CI
*Custom Icon
*Custom Weapon Model
*Custom Sounds

V1>V2>V3>V4:
*CI Errors, fixed
*Various name errors, fixed
*Invalid model paths, fixed

Credits:
*Script - Psycho
*Spread Code - Ephialtes
*Model - Azerath

Screenshots

Download
Weapon_GShotgun.zip (Last Updated: Tue May 12, 2009 7:16 am)

Installation
Put Weapon_GShotgun.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

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