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Messages - Trinity Armory

Pages: 1 ... 92 93 94 95 96 [97] 98 99 100 101 102 ... 114
1441
Add-Ons / Re: New Weapon: Portal Gun
« on: June 03, 2009, 03:44:57 PM »
If you are in a minigame, teleporting into a space you cannot fit into causes an explosion and the "portal crush" death. Note the special icon.
Seen that a few times in Portal Challenges.

wtf- SQUISH!

1442
-snip-
Animation for beartrap :D (this gif might not work :D) Its on a loop on the "Close" animation. The opening is much longer.
Looks much ebtter in person. its smooth :D
OMNOMNOMNOMNOM

Awesome

1443
Add-Ons / Re: Blood and Gore (Link fixed!)
« on: June 02, 2009, 06:18:29 PM »
that's what makes it so goddamn hilarious



nothing's quite like watching children's toys burst into gore and blood

and in my case, scorched unrecognizable plastic

Exactly why I'm wanting Bushi's out lol

1444
Modification Help / Re: WIP bug/zombie add-on
« on: June 02, 2009, 05:13:09 PM »
I started working on my zombie defense map, and am saving a few rows both  for this, and the Hydralisks ;3 Gj and smexy!

1445
Add-Ons / Re: Blood and Gore (Link fixed!)
« on: June 02, 2009, 05:08:30 PM »
DooM Quake Quake 2 Quake 3 Quake 4 Quake live Unreal Unreal 2 Unreal tournament Unreal tournament 2003 Unreal tournament 2004 Unreal tournament 3 Serious sam Serious sam: second encounter Team fortress 2 :3

I think I missed a bunch

Yeah, you  missed Blockland there XD

1446
Modification Help / Re: Terran Tank
« on: June 02, 2009, 04:18:01 PM »


I was gonna wait until/if he made it more blocky for 9001. Then I could- erm, nevermind, it's overused :P

1447
Modification Help / Re: Terran Tank
« on: June 02, 2009, 02:38:39 PM »
9000/10

I love you- in a strictly non-homoloveual way

The only thing it needs is more blocky- something the old Arctite Siege Tank had as well.

1448
Add-Ons / Re: Blood and Gore
« on: June 02, 2009, 02:35:01 PM »
Well I guess we could use his until you release yours.
QFT

1449
Add-Ons / Re: Blood and Gore
« on: June 02, 2009, 03:23:22 AM »
Personally, I like Bushi's better due to the unreconizable gibs ;3

Aw well, this works good  to spice up zombie maps.  (goes to DL)

1450
Add-Ons / Re: Output Event - setProperties, saving you time!
« on: June 01, 2009, 06:35:55 PM »
As I said earlier, it helps a lot with eventing multiple 'button makes area' events (scripts, events, does it matter? :p)

1451
Add-Ons / Re: Output Event - setProperties, saving you time!
« on: June 01, 2009, 02:52:29 PM »
This will make Zombie Defense maps soo much easier to script ^^ Danke very much

1452
Add-Ons / Re: F.R.O.G. - Dead Version
« on: May 31, 2009, 03:40:47 AM »
yeah, because all the missiles go RIGHT THROUGH IT >:3

Useful, could use some more in the speed department though. so it at least jumps like a frog *snirk*

1453
Add-Ons / Re: Cannon
« on: May 30, 2009, 10:43:01 PM »
Howlitzer turret?

1454
Gallery / Re: Left 4 Block- No Mercy
« on: May 30, 2009, 06:25:04 AM »
Well, got some more progress done!



The overview. As you can see by that long stickout, the Subway has grown slightly.

I also decided on suggesting Destruct- Dark as the map to use this on, as then I can do as much light butchering as I want lol








Oh, and one last thing. In the Subway is a interesting side room, where you will not only find the Old School Rifle, but this:



That Blockhead is a Robloxian!

1455
Add-Ons / Re: Cannon
« on: May 26, 2009, 01:58:26 AM »
Finally, a turret! ^^

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