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Messages - Trinity Armory

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346
Modification Help / Re: The Bug & MAS Mods --Back to work~--
« on: August 20, 2012, 11:48:55 AM »
Admins. Buried cap rooms.
Admins. Orbs.
But of course, who would do that?
*insert quote pic of Trin saying stuff about he is about to use the admin orb* (but he didn't)
Actually I did admin orb once so I could work on trying to finish that large-bug sized tunnel when I got all ragefaced :< And then I got autobalanced. Karma much?

Also, I'm liking the ideas coming for the server allready :D

347
Modification Help / Re: Square Soldiers Mod (Sharpshooter done)
« on: August 18, 2012, 10:17:01 PM »
CRIKEY! O,o that's awesome.

348
Modification Help / Re: Warhammer 40k Weapon Pack - ORKSES PROGRESS
« on: August 18, 2012, 10:16:26 PM »
List off half of various codexes why don't ya o,o

On Topic- Cool, Orks to go with the Marines :D I can allready see the chat full of roosterney accents.

349
Modification Help / Re: The Bug & MAS Mods --Back to work~--
« on: August 18, 2012, 12:59:34 AM »
Yeah I know, waiting does suck. :(
But quality over time is the way I try to work.

Also I was thinking of posting another wall of text listing all the things that I plan to work on next, but I think it would be better if I spent the time working on the actual mods instead. But if you guys want me to post that, then I will.


EDIT: Also I'm thinking of hosting tomorrow for a bit, to test out the Scarab-Wasp changes.
I still say the biggest issue was Molotovs and MAS choosing the camp not at their base but our spawns >:/ fer shame folks.

Either way, we'll see how well it works out with the new changes I'm sure.

350
...I just saw what ya did there. I approve :3

351
Modification Help / Re: Square Soldiers Mod
« on: August 14, 2012, 04:09:23 AM »
Has potential. If ya need people to test stuff/build, lemme know.

352
Modification Help / Re: Warhammer 40k Weapon Pack - Imperial Guard V2
« on: August 14, 2012, 03:45:38 AM »
in reality renegades are usually equipped with autoguns and close combat weapons, whereas basic imperial guardsmen get a combat knife and their lasgun
Twas allready on the plan. Renegades are going to have mostly the Autogun/Autopistol in place of the Lasgun/Laspistol for thier options, and I'll probably make a special close-combat class as a replacement for some of the others. Renegades won't get much use of a Commisar fluff class after all.

353
Add-Ons / Re: Tau XV8 "CrCIA" Battlesuit (By Frog and Tingalz)
« on: August 14, 2012, 02:11:11 AM »
Aw snap. Guess the marine drop pods were waylaid?

354
Modification Help / Re: Warhammer 40k Weapon Pack - Imperial Guard V2
« on: August 14, 2012, 02:07:32 AM »
looks like you're going to!
And then the 14th Rage Crusade began.

LE-EDIT: As a change of pace I been working on my Imperials vs. Renegade TDM again. Any major suggestions to weapon compositions? Thus far I've been trying to keep the sides equal with arms (for the most part, there's a good slot for Renegades equal to loyalist army units) and I plan to have a Howlitzer available to each team as well.

355
Add-Ons / Re: Tier+Tactical 2.1 Megathread
« on: August 14, 2012, 02:04:53 AM »
Well bushido failed (in some way) because my school started already :P
Dohoho... think he meant most people schools. Aka September.

356
Add-Ons / Re: Vignette Damage
« on: August 11, 2012, 08:19:21 PM »
CoD was the first to use them as far as I know.
Please. Stop talking. Games didn't start at Call of Duty.

357
I haven't been really using Hatmod either, because it's been causing issues to Poison, and as I was getting the same RTB issues he was, I'll probably have to properly remove it too. Shame, I do enjoy it if it wasn't breaking stuff :<

358
*looks at title*

By 'Soon', are we talking Valve Time (see: Half Life 3) or Red5 Time (where a milestone update that's been in internal testing goes out in about a month)?

359
Modification Help / Re: Eepos's mod topic(BloodMod)
« on: August 09, 2012, 06:41:11 PM »
Blood mod looks like it has merit, and the RPG weapons look REALLY FRIGGEN GOOD :D

Is the RPG actively being hosted/under dedicated hosting, or is it mostly whenever the host feels like it?

360
Modification Help / Re: The Bug & MAS Mods --Back to work yay--
« on: August 08, 2012, 11:50:00 PM »
Well guys, I'm not sure we will have anything new on the server this week, I've been working on 'other things'. :S
I have been working on the Dragonfly model, but it's far from finished (DRAGONFLY HEAD WHY U SO HARD TO MODEL?!)
Tis k, I got distracted in build progress meself S: one part uncreativeness, one part I suck at urban levels
and one part Firefall update SQUEE!

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