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Modification Help / Re: Warhammer 40k Weapon Pack - Imperial Guard V2
« on: August 08, 2012, 11:48:43 PM »
Exxxxxxcelent.
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Do you think I'm going to let a tau battlesuit be released before a space marine?I like this logic. Now if only it had some pointy bits...
Blockland: 40K.In the 41st Millennium, there is only BRICKS.
Reported for spamming. Has fun.Erm.I'm still looking for the monkey_wrench and the stick,can some one tell me why they won't show up so I can understand whats going on!
This thread makes me want exteel (idk how to spell it its been so long) backYa got it right. And so many yes's. :<
So is there any blockhead gore in bug mods? Cocooning? Stuff like that?Thus far, no. Though adding blood mod could add some effects, even though at death all the bugs would split up into blockheads.
Ok well server is down. I must say, this has been one of my most successful servers so far. I learned a good deal about the current balance of the mods. Here are some notes:
Triple post! Oh noes!Sweeeet. Another roadblock out of the way for a Mod1 update, if not a new bug pack :D
But i got very good news.
GRAB THE POISON ADD-ON BETA HERE!
V1.1: Fixed some stuff with projectiles/explosions.
V1.2: Fixed an extra pulse, beginners mistake people, point and laugh at me! :D
(Grab a test save here.)
Remember, poison only works in a minigame. :)
If you are a modder, please check out the post above for modders info.
Report any bug (pun not included) here so i can easily find and work on the reports. ^^
After 3 years in development, hopefully it's been worth the bees.
If no bugs are found this weekend or when all bugs are resolved, the poison add-on will be submitted to RTB ASAP.
Also ArmyUneet, you can always grab the latest working build from the latest build folder, in the folder where i work on the poison, on Dropbox. :)
Also, for a build, why not use (Bushido's&Eksi's) Collab city?
A city environment seems like a nice idea to me and it is, well, not Afghanistan. :P
Haha what? Fireflys aren't big enough to carry much. Fireflies currently act as defense, and eventually as support, but not as transportation. That's an interesting idea though, something to add to the Cicada...?I do agree, the 'grab onto things' hasn't been done, and would give bugs a limited form of transport (On par but not as mass-transport as the MAS Transport, but eh). There was even an old grapple add-on that I guess could be use for similar scripting, perhaps with not as much throw strength?