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Messages - Trinity Armory

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361
Modification Help / Re: Warhammer 40k Weapon Pack - Imperial Guard V2
« on: August 08, 2012, 11:48:43 PM »
Exxxxxxcelent.

362
Modification Help / Re: Warhammer 40k Weapon Pack - Imperial Guard V2
« on: August 08, 2012, 06:44:34 PM »
Do you think I'm going to let a tau battlesuit be released before a space marine?
I like this logic. Now if only it had some pointy bits...

363
General Discussion / Re: When we break 40k BL_IDs
« on: August 06, 2012, 08:16:16 PM »
Blockland: 40K.
In the 41st Millennium, there is only BRICKS.

364
Add-Ons / Re: Tier+Tactical 2.1 Megathread
« on: August 06, 2012, 01:16:16 PM »
:nes: Erm.I'm still looking for the monkey_wrench and the stick,can some one tell me why they won't show up so I can understand whats going on!
Reported for spamming. Has fun.

365
Add-Ons / Re: New Sound Effects (also, footsteps!) - updated!
« on: August 01, 2012, 02:14:51 AM »
Holy masterful coding Batman o,o

366
A wild Frog appears! o,o

EDIT: The RTB surprise is pretty nice :D though as a reminder, Heavy- er, Payload Launcher still makes ya superjump, if my toying about seeing how many explosives destroyed a T-90 has any credence.

367
Add-Ons / Re: [Hatmod+] Jake's head protection utilities
« on: July 30, 2012, 12:26:12 PM »
Welder's Mask?

Guess lunch break is over then *grabs Husk Gun*

368
Modification Help / Re: The Bug & MAS Mods --Back to work yay--
« on: July 29, 2012, 05:39:55 AM »
To paraphrase from my post on the MAS Steam Group:

I'm working on a streetsized build for my next MAS hosting, however I'm willing to admit I SUCK at standard city buildings (not counting builds that are militarily buildings). I need some assistance in that department, and if anyone would like to assist in any way, shape or form with the structures, jus lemme know, k?

369
This thread makes me want exteel (idk how to spell it its been so long) back
Ya got it right. And so many yes's. :<

370
Modification Help / Re: The Bug & MAS Mods --Back to work yay--
« on: July 22, 2012, 05:07:09 AM »
So is there any blockhead gore in bug mods? Cocooning? Stuff like that?
Thus far, no. Though adding blood mod could add some effects, even though at death all the bugs would split up into blockheads.

Ok well server is down. I must say, this has been one of my most successful servers so far. I learned a good deal about the current balance of the mods. Here are some notes:

Indeed, twas very much fun :3 Hope to see the fruits of labor from this, even if there was that terrible lagstorm when I was there :<

371
Messing with the poisons now. Unsure if I should have replaced the older Support Poison allready though, as now I can't host without updated bugs I just realized. LeDerp methinkz x,x

372
Triple post! Oh noes!
But i got very good news.

GRAB THE POISON ADD-ON BETA HERE!
V1.1: Fixed some stuff with projectiles/explosions.
V1.2: Fixed an extra pulse, beginners mistake people, point and laugh at me! :D
(Grab a test save here.)
Remember, poison only works in a minigame. :)
If you are a modder, please check out the post above for modders info.
Report any bug (pun not included) here so i can easily find and work on the reports. ^^

After 3 years in development, hopefully it's been worth the bees.
If no bugs are found this weekend or when all bugs are resolved, the poison add-on will be submitted to RTB ASAP.

Also ArmyUneet, you can always grab the latest working build from the latest build folder, in the folder where i work on the poison, on Dropbox. :)
Sweeeet. Another roadblock out of the way for a Mod1 update, if not a new bug pack :D

373
Also, for a build, why not use (Bushido's&Eksi's) Collab city?
A city environment seems like a nice idea to me and it is, well, not Afghanistan. :P

ASDADSASFASH. WHY HAVEN'T YA MENTIONED THE EXISTANCE OF SUCH A BUILD AGES AGO D:

I've been delaying hosting trying to work on an urban enviroment that WASN'T a minor Afgan DM demake, link to such build plox? (I'm sure Army could find a use for it too.)

374
Dat story made me sad :<

375
Haha what? Fireflys aren't big enough to carry much. Fireflies currently act as defense, and eventually as support, but not as transportation. That's an interesting idea though, something to add to the Cicada...?
I do agree, the 'grab onto things' hasn't been done, and would give bugs a limited form of transport (On par but not as mass-transport as the MAS Transport, but eh). There was even an old grapple add-on that I guess could be use for similar scripting, perhaps with not as much throw strength?

Also, I can totally picture that being used to grab hapless MAS troopers who are then dropped to their doom >:3

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