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Messages - Trinity Armory

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376
No, he's rather jiggly :cookieMonster:
...and Half Life 3 was delayed for another month.

377
So in theory if we have another 100 four mods will be released?
...Dagnabbit :<

378
Modification Help / Re: Fix the Rtb2 Cannon vehicle?
« on: July 02, 2012, 10:47:47 AM »
For all the people complaining about need of pictures, remember Heed's old Cannon turret? http://forum.blockland.us/index.php?topic=69683.0

I think the reason it doesn't work COULD be related to the problem reported on Page 10 (and thus failbin'd?), or just getting outdated. Or it was fail'd because of the pirate cannon being created and probably taking some of it's datablocks. Reverse mininuke situation if you will.

379
And three mods released since the last 100 (citation needed)

See, progress :D

380
Take itty bitty tiny bit of damage and be poisoned.
Yes please.

Oh wait... Poison...
>:3 Ya know ya wanna finish it, come on, pleaaase?

381
Hrm. Idea get for server, but lemme ask ya all a question:

If I was using a interior map for a build, what would you all suggest for the map? I got the idea of making some designated bases/spawning zones, then making a sort of 'Fort Wars' atmosphere beyond those building zones, basicly to make it more interesting and involving to everyone involved. I'm not nessisarily saying I'll allow free building or not (dirt from the Trenchdigging Mod could be set up as a substitute after all) but it's a idea, and could be easily spiced up with a few... extra tweaks.

382
Modification Help / Re: Monster Pack
« on: June 30, 2012, 02:38:13 AM »
Ohey, look what I found on the intranets:

http://www.youtube.com/watch?feature=endscreen&v=W9R6mTuB3ns&NR=1

In short, patience dudes and dudettes, he's workin on stuff. And when it is done, we will all shiet untold amounts of bricks.

384
I just have to do CI icons and then I can release.
Emperor be praised, the heavies are coming!

385
Add-Ons / Re: Tier+Tactical 2.1 Megathread
« on: June 28, 2012, 05:17:39 AM »
but then what is 2?
0 - Ammo plus reload
1 - no ammo, reload
2 - no reload no ammo. FINAL DESTINATION.

386
Add-Ons / Re: Tier+Tactical 2.1 Megathread
« on: June 22, 2012, 06:22:32 AM »
I am pretty sure there is a Laser Tier Tactical being released...SOON.
Now with Valve Tiem.

I wouldn't mind seeing the powerups related to T+T that Bushi had on his server ages ago too, but dunno if those were ever slated for release.

387
Modification Help / Re: Needing a Team
« on: June 17, 2012, 05:35:16 AM »
     Hello, My name is Kevin. Recently I've came up with an idea of making a game mode. Its based off a mod from a game called Arma 2. If you havent heard of it, Check it out here, http://dayzmod.com/  . Well Ofcourse Its difficult doing it all by myself. If you are interested in Helping me, contact me on skype. Most of all you need to know how to 3d model, code, and script. If you are familiar with blender, Thats Great!.

User: thejewishbusinesman
Name: Kevin Lemons
Yaknow, using the standard mods we got (RotCo or ZAPT, yer choice) it's possible to create a server JUST like it. Just scatter around item spawns and make random spawnpoints in relatively safe areas and yer good.

388
The bug spray does nothing against roaches btw. Just sayin'
Is that a spoiler I smell?

Also, sorry I've been distracted again. I got into a new beta I REALLY was looking forward too, and sadly... I CAN'T TALK ABOUT IT BECAUSE NDA AAAAH!

389
FOR THE OVERMIND!
The terrans and the protoss are facepalming about your genre' mixups.

390
Modification Help / Re: What does JVS even stand for?
« on: June 14, 2012, 02:43:54 PM »
You'll jus have to ask the creator about it. His name's JVS :cookieMonster:

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