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Messages - Plornt

Pages: 1 2 [3] 4 5 6 7 8 ... 58
31
Gallery / Re: "OBEY" Billboard
« on: March 04, 2013, 10:32:57 AM »
bedroom!!!!!!

32
General Discussion / Re: Nitramtj is back?
« on: March 04, 2013, 10:15:51 AM »
nitram never left I love nit <3

33
Modification Help / Re: TCP Object Help
« on: February 28, 2013, 04:12:39 PM »
Some images use chunked encoding which can't be downloaded properly using torque.
The solution I used for blota was a proxy hosted online that downloaded them from the blockland website and relayed the data to the torque client in a sensible fashion.
Blockland's server previews by default use encoded chunks, and I managed to get it to work fine. Although, I believe if you specify that you are connecting through HTTP 1.0 it no longer chunks it.

34
Maybe I could fix it if you reported it? This is the first I'm hearing that the events don't work...

36
Modification Help / Re: Removing Hands
« on: February 26, 2013, 07:18:20 PM »
findclientbyname(name).player.hideNode("LHAND");
findclientbyname(name).player.hideNode("RHAND");
http://forum.blockland.us/index.php?topic=26416.0

37
Development / Re: 2013/02/04 - Blockland r1808
« on: February 25, 2013, 10:00:35 PM »
i know that you see death messages, and you've been playing blockland years apon years.
No, I'm saying that I didn't think it was a problem that we did see them.

38
Change the preferences?
Generating the ghost preview is one of the most intensive processes of the script. So just turn that to 1 or something and itll lag less

39
Development / Re: 2013/02/04 - Blockland r1808
« on: February 24, 2013, 09:38:00 PM »
Didn't even know you weren't supposed to see death messages...

40
Modification Help / Re: Spawn at death location
« on: February 20, 2013, 09:24:04 AM »
Package Armor::onDisabled and save the last position to the client. Then package Gameconnection::spawnPlayer to set the transform to that last position

41
Modification Help / Re: Bullet curve/Back spin
« on: February 17, 2013, 08:26:51 PM »
Yes. Because the only way besides gravity, to change a bullets straight path is to re-create it.

42
Modification Help / Re: Getting the print of a brick as a "portable value"
« on: February 14, 2013, 05:24:00 PM »
This is how the duplicator does it, prob same method
Code: [Select]
if(%this.getDataBlock().subCategory $= "Prints")
{
%texture = getPrintTexture(%this.getPrintId());
%path = filePath(%texture);
%underscorePos = strPos(%path, "_");
%name = getSubStr(%path, %underscorePos + 1, strPos(%path, "_", 14) - 14) @ "/" @ fileBase(%texture);
if($printNameTable[%name] !$= "")
%f = %name;
}

43
General Discussion / Re: Legendary BL_ID?!
« on: February 13, 2013, 04:44:54 PM »
6*1=9-3

44
Modification Help / Re: Spawn detection
« on: February 13, 2013, 04:29:12 PM »
^infinite loop. forgot parent:: ^_^. And I'm pretty sure there are tons of ways you can detect this

45
Modification Help / Re: Attach emitter to an item
« on: February 13, 2013, 09:01:05 AM »
If you want just the emitter, you could do BRICK.emitter.save(path); and look at that.

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